import * as pathTool from 'zrender/lib/tool/path.js'; import * as matrix from 'zrender/lib/core/matrix.js'; import * as vector from 'zrender/lib/core/vector.js'; import Path from 'zrender/lib/graphic/Path.js'; import Transformable from 'zrender/lib/core/Transformable.js'; import ZRImage from 'zrender/lib/graphic/Image.js'; import Group from 'zrender/lib/graphic/Group.js'; import ZRText from 'zrender/lib/graphic/Text.js'; import Circle from 'zrender/lib/graphic/shape/Circle.js'; import Ellipse from 'zrender/lib/graphic/shape/Ellipse.js'; import Sector from 'zrender/lib/graphic/shape/Sector.js'; import Ring from 'zrender/lib/graphic/shape/Ring.js'; import Polygon from 'zrender/lib/graphic/shape/Polygon.js'; import Polyline from 'zrender/lib/graphic/shape/Polyline.js'; import Rect from 'zrender/lib/graphic/shape/Rect.js'; import Line from 'zrender/lib/graphic/shape/Line.js'; import BezierCurve from 'zrender/lib/graphic/shape/BezierCurve.js'; import Arc from 'zrender/lib/graphic/shape/Arc.js'; import CompoundPath from 'zrender/lib/graphic/CompoundPath.js'; import LinearGradient from 'zrender/lib/graphic/LinearGradient.js'; import RadialGradient from 'zrender/lib/graphic/RadialGradient.js'; import BoundingRect from 'zrender/lib/core/BoundingRect.js'; import OrientedBoundingRect from 'zrender/lib/core/OrientedBoundingRect.js'; import Point from 'zrender/lib/core/Point.js'; import IncrementalDisplayable from 'zrender/lib/graphic/IncrementalDisplayable.js'; import * as subPixelOptimizeUtil from 'zrender/lib/graphic/helper/subPixelOptimize.js'; import { Dictionary } from 'zrender/lib/core/types.js'; import { DisplayableProps } from 'zrender/lib/graphic/Displayable.js'; import Element from 'zrender/lib/Element.js'; import Model from '../model/Model.js'; import { AnimationOptionMixin, ZRRectLike, CommonTooltipOption } from './types.js'; import ComponentModel from '../model/Component.js'; import { updateProps, initProps, removeElement, removeElementWithFadeOut, isElementRemoved } from '../animation/basicTransition.js'; /** * @deprecated export for compatitable reason */ export { updateProps, initProps, removeElement, removeElementWithFadeOut, isElementRemoved }; declare type ExtendShapeOpt = Parameters[0]; declare type ExtendShapeReturn = ReturnType; /** * Extend shape with parameters */ export declare function extendShape(opts: ExtendShapeOpt): ExtendShapeReturn; declare const extendPathFromString: typeof pathTool.extendFromString; declare type SVGPathOption = Parameters[1]; declare type SVGPathCtor = ReturnType; declare type SVGPath = InstanceType; /** * Extend path */ export declare function extendPath(pathData: string, opts: SVGPathOption): SVGPathCtor; /** * Register a user defined shape. * The shape class can be fetched by `getShapeClass` * This method will overwrite the registered shapes, including * the registered built-in shapes, if using the same `name`. * The shape can be used in `custom series` and * `graphic component` by declaring `{type: name}`. * * @param name * @param ShapeClass Can be generated by `extendShape`. */ export declare function registerShape(name: string, ShapeClass: { new (): Path; }): void; /** * Find shape class registered by `registerShape`. Usually used in * fetching user defined shape. * * [Caution]: * (1) This method **MUST NOT be used inside echarts !!!**, unless it is prepared * to use user registered shapes. * Because the built-in shape (see `getBuiltInShape`) will be registered by * `registerShape` by default. That enables users to get both built-in * shapes as well as the shapes belonging to themsleves. But users can overwrite * the built-in shapes by using names like 'circle', 'rect' via calling * `registerShape`. So the echarts inner featrues should not fetch shapes from here * in case that it is overwritten by users, except that some features, like * `custom series`, `graphic component`, do it deliberately. * * (2) In the features like `custom series`, `graphic component`, the user input * `{tpye: 'xxx'}` does not only specify shapes but also specify other graphic * elements like `'group'`, `'text'`, `'image'` or event `'path'`. Those names * are reserved names, that is, if some user register a shape named `'image'`, * the shape will not be used. If we intending to add some more reserved names * in feature, that might bring break changes (disable some existing user shape * names). But that case probably rearly happen. So we dont make more mechanism * to resolve this issue here. * * @param name * @return The shape class. If not found, return nothing. */ export declare function getShapeClass(name: string): { new (): Path; }; /** * Create a path element from path data string * @param pathData * @param opts * @param rect * @param layout 'center' or 'cover' default to be cover */ export declare function makePath(pathData: string, opts: SVGPathOption, rect: ZRRectLike, layout?: 'center' | 'cover'): SVGPath; /** * Create a image element from image url * @param imageUrl image url * @param opts options * @param rect constrain rect * @param layout 'center' or 'cover'. Default to be 'cover' */ export declare function makeImage(imageUrl: string, rect: ZRRectLike, layout?: 'center' | 'cover'): ZRImage; export declare const mergePath: typeof pathTool.mergePath; /** * Resize a path to fit the rect * @param path * @param rect */ export declare function resizePath(path: SVGPath, rect: ZRRectLike): void; /** * Sub pixel optimize line for canvas */ export declare function subPixelOptimizeLine(shape: { x1: number; y1: number; x2: number; y2: number; }, lineWidth: number): { x1: number; y1: number; x2: number; y2: number; }; /** * Sub pixel optimize rect for canvas */ export declare function subPixelOptimizeRect(param: { shape: { x: number; y: number; width: number; height: number; }; style: { lineWidth: number; }; }): { shape: { x: number; y: number; width: number; height: number; }; style: { lineWidth: number; }; }; /** * Sub pixel optimize for canvas * * @param position Coordinate, such as x, y * @param lineWidth Should be nonnegative integer. * @param positiveOrNegative Default false (negative). * @return Optimized position. */ export declare const subPixelOptimize: typeof subPixelOptimizeUtil.subPixelOptimize; /** * Get transform matrix of target (param target), * in coordinate of its ancestor (param ancestor) * * @param target * @param [ancestor] */ export declare function getTransform(target: Transformable, ancestor?: Transformable): matrix.MatrixArray; /** * Apply transform to an vertex. * @param target [x, y] * @param transform Can be: * + Transform matrix: like [1, 0, 0, 1, 0, 0] * + {position, rotation, scale}, the same as `zrender/Transformable`. * @param invert Whether use invert matrix. * @return [x, y] */ export declare function applyTransform(target: vector.VectorArray, transform: Transformable | matrix.MatrixArray, invert?: boolean): number[]; /** * @param direction 'left' 'right' 'top' 'bottom' * @param transform Transform matrix: like [1, 0, 0, 1, 0, 0] * @param invert Whether use invert matrix. * @return Transformed direction. 'left' 'right' 'top' 'bottom' */ export declare function transformDirection(direction: 'left' | 'right' | 'top' | 'bottom', transform: matrix.MatrixArray, invert?: boolean): 'left' | 'right' | 'top' | 'bottom'; /** * Apply group transition animation from g1 to g2. * If no animatableModel, no animation. */ export declare function groupTransition(g1: Group, g2: Group, animatableModel: Model): void; export declare function clipPointsByRect(points: vector.VectorArray[], rect: ZRRectLike): number[][]; /** * Return a new clipped rect. If rect size are negative, return undefined. */ export declare function clipRectByRect(targetRect: ZRRectLike, rect: ZRRectLike): ZRRectLike; export declare function createIcon(iconStr: string, // Support 'image://' or 'path://' or direct svg path. opt?: Omit, rect?: ZRRectLike): SVGPath | ZRImage; /** * Return `true` if the given line (line `a`) and the given polygon * are intersect. * Note that we do not count colinear as intersect here because no * requirement for that. We could do that if required in future. */ export declare function linePolygonIntersect(a1x: number, a1y: number, a2x: number, a2y: number, points: vector.VectorArray[]): boolean; /** * Return `true` if the given two lines (line `a` and line `b`) * are intersect. * Note that we do not count colinear as intersect here because no * requirement for that. We could do that if required in future. */ export declare function lineLineIntersect(a1x: number, a1y: number, a2x: number, a2y: number, b1x: number, b1y: number, b2x: number, b2y: number): boolean; export declare function setTooltipConfig(opt: { el: Element; componentModel: ComponentModel; itemName: string; itemTooltipOption?: string | CommonTooltipOption; formatterParamsExtra?: Dictionary; }): void; export declare function traverseElements(els: Element | Element[] | undefined | null, cb: (el: Element) => boolean | void): void; export { Group, ZRImage as Image, ZRText as Text, Circle, Ellipse, Sector, Ring, Polygon, Polyline, Rect, Line, BezierCurve, Arc, IncrementalDisplayable, CompoundPath, LinearGradient, RadialGradient, BoundingRect, OrientedBoundingRect, Point, Path };