123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150 |
- /**
- * 3x2矩阵操作类
- * @exports zrender/tool/matrix
- */
- /* global Float32Array */
- import {VectorArray} from './vector';
- export type MatrixArray = number[]
- /**
- * Create a identity matrix.
- */
- export function create(): MatrixArray {
- return [1, 0, 0, 1, 0, 0];
- }
- /**
- * 设置矩阵为单位矩阵
- */
- export function identity(out: MatrixArray): MatrixArray {
- out[0] = 1;
- out[1] = 0;
- out[2] = 0;
- out[3] = 1;
- out[4] = 0;
- out[5] = 0;
- return out;
- }
- /**
- * 复制矩阵
- */
- export function copy(out: MatrixArray, m: MatrixArray): MatrixArray {
- out[0] = m[0];
- out[1] = m[1];
- out[2] = m[2];
- out[3] = m[3];
- out[4] = m[4];
- out[5] = m[5];
- return out;
- }
- /**
- * 矩阵相乘
- */
- export function mul(out: MatrixArray, m1: MatrixArray, m2: MatrixArray): MatrixArray {
- // Consider matrix.mul(m, m2, m);
- // where out is the same as m2.
- // So use temp constiable to escape error.
- const out0 = m1[0] * m2[0] + m1[2] * m2[1];
- const out1 = m1[1] * m2[0] + m1[3] * m2[1];
- const out2 = m1[0] * m2[2] + m1[2] * m2[3];
- const out3 = m1[1] * m2[2] + m1[3] * m2[3];
- const out4 = m1[0] * m2[4] + m1[2] * m2[5] + m1[4];
- const out5 = m1[1] * m2[4] + m1[3] * m2[5] + m1[5];
- out[0] = out0;
- out[1] = out1;
- out[2] = out2;
- out[3] = out3;
- out[4] = out4;
- out[5] = out5;
- return out;
- }
- /**
- * 平移变换
- */
- export function translate(out: MatrixArray, a: MatrixArray, v: VectorArray): MatrixArray {
- out[0] = a[0];
- out[1] = a[1];
- out[2] = a[2];
- out[3] = a[3];
- out[4] = a[4] + v[0];
- out[5] = a[5] + v[1];
- return out;
- }
- /**
- * 旋转变换
- */
- export function rotate(out: MatrixArray, a: MatrixArray, rad: number): MatrixArray {
- const aa = a[0];
- const ac = a[2];
- const atx = a[4];
- const ab = a[1];
- const ad = a[3];
- const aty = a[5];
- const st = Math.sin(rad);
- const ct = Math.cos(rad);
- out[0] = aa * ct + ab * st;
- out[1] = -aa * st + ab * ct;
- out[2] = ac * ct + ad * st;
- out[3] = -ac * st + ct * ad;
- out[4] = ct * atx + st * aty;
- out[5] = ct * aty - st * atx;
- return out;
- }
- /**
- * 缩放变换
- */
- export function scale(out: MatrixArray, a: MatrixArray, v: VectorArray): MatrixArray {
- const vx = v[0];
- const vy = v[1];
- out[0] = a[0] * vx;
- out[1] = a[1] * vy;
- out[2] = a[2] * vx;
- out[3] = a[3] * vy;
- out[4] = a[4] * vx;
- out[5] = a[5] * vy;
- return out;
- }
- /**
- * 求逆矩阵
- */
- export function invert(out: MatrixArray, a: MatrixArray): MatrixArray | null {
- const aa = a[0];
- const ac = a[2];
- const atx = a[4];
- const ab = a[1];
- const ad = a[3];
- const aty = a[5];
- let det = aa * ad - ab * ac;
- if (!det) {
- return null;
- }
- det = 1.0 / det;
- out[0] = ad * det;
- out[1] = -ab * det;
- out[2] = -ac * det;
- out[3] = aa * det;
- out[4] = (ac * aty - ad * atx) * det;
- out[5] = (ab * atx - aa * aty) * det;
- return out;
- }
- /**
- * Clone a new matrix.
- */
- export function clone(a: MatrixArray): MatrixArray {
- const b = create();
- copy(b, a);
- return b;
- }
|