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- /**
- * 内外旋轮曲线
- * @module zrender/graphic/shape/Trochold
- */
- import Path, { PathProps } from '../Path';
- const cos = Math.cos;
- const sin = Math.sin;
- export class TrochoidShape {
- cx = 0
- cy = 0
- r = 0
- r0 = 0
- d = 0
- location = 'out'
- }
- export interface TrochoidProps extends PathProps {
- shape?: Partial<TrochoidShape>
- }
- class Trochoid extends Path<TrochoidProps> {
- shape: TrochoidShape
- constructor(opts?: TrochoidProps) {
- super(opts);
- }
- getDefaultStyle() {
- return {
- stroke: '#000',
- fill: null as string
- };
- }
- getDefaultShape() {
- return new TrochoidShape();
- }
- buildPath(ctx: CanvasRenderingContext2D, shape: TrochoidShape) {
- const R = shape.r;
- const r = shape.r0;
- const d = shape.d;
- const offsetX = shape.cx;
- const offsetY = shape.cy;
- const delta = shape.location === 'out' ? 1 : -1;
- let x1;
- let y1;
- let x2;
- let y2;
- if (shape.location && R <= r) {
- return;
- }
- let num = 0;
- let i = 1;
- let theta;
- x1 = (R + delta * r) * cos(0)
- - delta * d * cos(0) + offsetX;
- y1 = (R + delta * r) * sin(0)
- - d * sin(0) + offsetY;
- ctx.moveTo(x1, y1);
- // 计算结束时的i
- do {
- num++;
- }
- while ((r * num) % (R + delta * r) !== 0);
- do {
- theta = Math.PI / 180 * i;
- x2 = (R + delta * r) * cos(theta)
- - delta * d * cos((R / r + delta) * theta)
- + offsetX;
- y2 = (R + delta * r) * sin(theta)
- - d * sin((R / r + delta) * theta)
- + offsetY;
- ctx.lineTo(x2, y2);
- i++;
- }
- while (i <= (r * num) / (R + delta * r) * 360);
- }
- }
- Trochoid.prototype.type = 'trochoid';
- export default Trochoid;
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