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- # SVG sprite loader
- [![NPM version][version-img]][versions-img] [![Build status][ci-img]][ci-url] [![Documentation score][docs-coverage-img]][docs-coverage-url] [![Dependencies status][deps-img]][deps-url] [![Dev dependencies status][dev-deps-img]][dev-deps-url] [![NPM downloads][downloads-img]][npm-url]
- Webpack loader for creating SVG sprites.
- > :tada: 2.0 is out, please read the [migration guide & overview](2.0.md).
- > :warning: For old v0.x versions see [the README in the v0 branch](https://github.com/JetBrains/svg-sprite-loader/blob/v0/README.md).
- ## Table of contents
- - [Why it's cool](#why-its-cool)
- - [Installation](#installation)
- - [Configuration](#configuration)
- - [`symbolId`](#symbol-id)
- - [`symbolRegExp`](#symbol-regexp)
- - [`esModule`](#es-module)
- - [Runtime configuration](#runtime-configuration)
- - [`spriteModule`](#sprite-module)
- - [`symbolModule`](#symbol-module)
- - [`runtimeGenerator`](#runtime-generator)
- - [`runtimeCompat`](#runtime-compat) (deprecated)
- - [`runtimeOptions`](#runtime-options)
- - [Extract configuration](#extract-configuration)
- - [`extract`](#extract)
- - [`spriteFilename`](#sprite-filename)
- - [`publicPath`](#public-path)
- - [`outputPath`](#output-path)
- - [`plainSprite`](#plain-sprite)
- - [`spriteAttrs`](#sprite-attrs)
- - [Examples](#examples)
- - [Contributing guidelines](#contributing-guidelines)
- - [License](#license)
- - [Credits](#credits)
- ## Why it's cool
- - **Minimum initial configuration**. Most of the options are configured automatically.
- - **Runtime for browser**. Sprites are rendered and injected in pages automatically, you just refer to images via `<svg><use xlink:href="#id"></use></svg>`.
- - **Isomorphic runtime for node/browser**. Can render sprites on server or in browser manually.
- - **Customizable**. Write/extend runtime module to implement custom sprite behaviour. Write/extend runtime generator to produce your own runtime, e.g. React component configured with imported symbol.
- - **External sprite file** is generated for images imported from css/scss/sass/less/styl/html ([SVG stacking technique](https://css-tricks.com/svg-fragment-identifiers-work/#article-header-id-4)).
- ## Installation
- ```bash
- npm install svg-sprite-loader -D
- # via yarn
- yarn add svg-sprite-loader -D
- ```
- ## Configuration
- ```js
- // webpack 1
- {
- test: /\.svg$/,
- loader: 'svg-sprite-loader',
- query: { ... }
- }
- // webpack 1 multiple loaders
- {
- test: /\.svg$/,
- loaders: [
- `svg-sprite-loader?${JSON.stringify({ ... })}`,
- 'svg-transform-loader',
- 'svgo-loader'
- ]
- }
- // webpack >= 2
- {
- test: /\.svg$/,
- loader: 'svg-sprite-loader',
- options: { ... }
- }
- // webpack >= 2 multiple loaders
- {
- test: /\.svg$/,
- use: [
- { loader: 'svg-sprite-loader', options: { ... } },
- 'svg-transform-loader',
- 'svgo-loader'
- ]
- }
- ```
- <a id="symbol-id"></a>
- ### `symbolId` (`string | function(path, query)`, default `[name]`)
- How `<symbol>` `id` attribute should be named. All patterns from [loader-utils#interpolateName](https://github.com/webpack/loader-utils#interpolatename)
- are supported. Also can be a function which accepts 2 args - file path and query string and return symbol id:
- ```js
- {
- symbolId: filePath => path.basename(filePath)
- }
- ```
- <a id="symbol-regexp"></a>
- ### `symbolRegExp` (default `''`)
- Passed to the symbolId interpolator to support the [N] pattern in the loader-utils name interpolator
- <a id="es-module"></a>
- ### `esModule` (default `true`, autoconfigured)
- Generated export format:
- - when `true` loader will produce `export default ...`.
- - when `false` the result is `module.exports = ...`.
- By default depends on used webpack version: `true` for webpack >= 2, `false` otherwise.
- ## Runtime configuration
- When you require an image, loader transforms it to SVG `<symbol>`, adds it to the special sprite storage and returns class instance
- that represents symbol. It contains `id`, `viewBox` and `content` (`id`, `viewBox` and `url` in extract mode)
- fields and can later be used for referencing the sprite image, e.g:
- ```js
- import twitterLogo from './logos/twitter.svg';
- // twitterLogo === SpriteSymbol<id: string, viewBox: string, content: string>
- // Extract mode: SpriteSymbol<id: string, viewBox: string, url: string, toString: Function>
- const rendered = `
- <svg viewBox="${twitterLogo.viewBox}">
- <use xlink:href="#${twitterLogo.id}" />
- </svg>`;
- ```
- When browser event `DOMContentLoaded` is fired, sprite will be automatically rendered and injected in the `document.body`.
- If custom behaviour is needed (e.g. a different mounting target) default sprite module could be overridden via `spriteModule` option. Check example below.
- <a id="sprite-module"></a>
- ### `spriteModule` (autoconfigured)
- Path to sprite module that will be compiled and executed at runtime.
- By default it depends on [`target`](https://webpack.js.org/configuration/target) webpack config option:
- - `svg-sprite-loader/runtime/browser-sprite.build` for 'web' target.
- - `svg-sprite-loader/runtime/sprite.build` for other targets.
- If you need custom behavior, use this option to specify a path of your sprite implementation module.
- Path will be resolved relative to the current webpack build folder, e.g. `utils/sprite.js` placed in current project dir should be written as `./utils/sprite`.
- Example of sprite with custom mounting target (copypasted from [browser-sprite](https://github.com/JetBrains/svg-sprite-loader/blob/master/runtime/browser-sprite.js)):
- ```js
- import BrowserSprite from 'svg-baker-runtime/src/browser-sprite';
- import domready from 'domready';
- const sprite = new BrowserSprite();
- domready(() => sprite.mount('#my-custom-mounting-target'));
- export default sprite; // don't forget to export!
- ```
- It's highly recommended to extend default sprite classes:
- - [for browser-specific env](https://github.com/JetBrains/svg-baker/blob/master/packages/svg-baker-runtime/src/browser-sprite.js)
- - [for isomorphic env](https://github.com/JetBrains/svg-baker/blob/master/packages/svg-baker-runtime/src/sprite.js)
- <a id="symbol-module"></a>
- ### `symbolModule` (autoconfigured)
- Same as `spriteModule`, but for sprite symbol. By default also depends on `target` webpack config option:
- - `svg-baker-runtime/browser-symbol` for 'web' target.
- - `svg-baker-runtime/symbol` for other targets.
- <a id="runtime-generator"></a>
- ### `runtimeGenerator` ([default generator](https://github.com/JetBrains/svg-sprite-loader/blob/master/lib/runtime-generator.js))
- Path to node.js script that generates client runtime.
- Use this option if you need to produce your own runtime, e.g. React component configured with imported symbol. [Example](https://github.com/JetBrains/svg-sprite-loader/tree/master/examples/custom-runtime-generator).
- <a id="runtime-compat"></a>
- ### `runtimeCompat` (default `false`, deprecated)
- Should runtime be compatible with earlier v0.x loader versions. This option will be removed in the next major version release.
- <a id="runtime-options"></a>
- ### `runtimeOptions`
- Arbitrary data passed to runtime generator. Reserved for future use when other runtime generators will be created.
- ## Extract configuration
- In the extract mode loader should be configured with plugin, otherwise an error is thrown. Example:
- ```js
- // webpack.config.js
- const SpriteLoaderPlugin = require('svg-sprite-loader/plugin');
- ...
- {
- plugins: [
- new SpriteLoaderPlugin()
- ]
- }
- ```
- <a id="extract"></a>
- ### `extract` (default `false`, autoconfigured)
- Switches loader to the extract mode.
- Enabled automatically for images imported from css/scss/sass/less/styl/html files.
- <a id="sprite-filename"></a>
- ### `spriteFilename` (type `string|Function<string>`,default `sprite.svg`)
- Filename of extracted sprite. Multiple sprites can be generated by specifying different loader rules restricted with `include` option or
- by providing custom function which recieves SVG file absolute path, e.g.:
- ```js
- {
- test: /\.svg$/,
- loader: 'svg-sprite-loader',
- options: {
- extract: true,
- spriteFilename: svgPath => `sprite${svgPath.substr(-4)}`
- }
- }
- ```
- `[hash]` in sprite filename will be replaced by it's content hash.
- It is also possible to generate sprite for each chunk by using `[chunkname]` pattern in spriteFilename option. This is experimental feature, use it with caution!
- <a id="public-path"></a>
- ### `publicPath` (type: `string`, default: `__webpack_public_path__`)
- Custom public path for sprite file.
- ```js
- {
- test: /\.svg$/,
- loader: 'svg-sprite-loader',
- options: {
- extract: true,
- publicPath: '/'
- }
- }
- ```
- <a id="output-path"></a>
- ### `outputPath` (type: `string`, default: null`)
- Custom output path for sprite file.
- By default it will use `publicPath`.
- This param is useful if you want to store sprite is a directory with a custom http access.
- ```js
- {
- test: /\.svg$/,
- loader: 'svg-sprite-loader',
- options: {
- extract: true,
- outputPath: 'custom-dir/sprites/'
- publicPath: 'sprites/'
- }
- }
- ```
- <a id="plain-sprite"></a>
- ### Plain sprite
- You can render plain sprite in extract mode without styles and usages. Pass `plainSprite: true` option to plugin constructor:
- ```js
- {
- plugins: [
- new SpriteLoaderPlugin({ plainSprite: true })
- ]
- }
- ```
- <a id="sprite-attrs"></a>
- ### Sprite attributes
- Sprite `<svg>` tag attributes can be specified via `spriteAttrs` plugin option:
- ```js
- {
- plugins: [
- new SpriteLoaderPlugin({
- plainSprite: true,
- spriteAttrs: {
- id: 'my-custom-sprite-id'
- }
- })
- ]
- }
- ```
- ## Examples
- See [examples](examples) folder.
- ## Contributing guidelines
- See [CONTRIBUTING.md](CONTRIBUTING.md).
- ## License
- See [LICENSE](LICENSE)
- ## Credits
- Huge thanks for [all this people](https://github.com/JetBrains/svg-sprite-loader/graphs/contributors).
- [npm-url]: https://www.npmjs.com/package/svg-sprite-loader
- [version-img]: https://img.shields.io/npm/v/svg-sprite-loader.svg?style=flat-square
- [versions-img]: https://libraries.io/npm/svg-sprite-loader/versions
- [downloads-img]: https://img.shields.io/npm/dm/svg-sprite-loader.svg?style=flat-square
- [deps-url]: https://david-dm.org/JetBrains/svg-sprite-loader
- [deps-img]: https://img.shields.io/david/JetBrains/svg-sprite-loader.svg?style=flat-square
- [dev-deps-url]: https://david-dm.org/JetBrains/svg-sprite-loader?type=dev
- [dev-deps-img]: https://img.shields.io/david/dev/JetBrains/svg-sprite-loader.svg?style=flat-square
- [ci-url]: https://travis-ci.org/JetBrains/svg-sprite-loader
- [ci-img]: https://img.shields.io/travis/JetBrains/svg-sprite-loader.svg?style=flat-square
- [docs-coverage-url]: https://inch-ci.org/github/JetBrains/svg-sprite-loader
- [docs-coverage-img]: https://inch-ci.org/github/JetBrains/svg-sprite-loader.svg?branch=master&style=flat-square
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