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							- import { cubicSubdivide } from '../core/curve.js';
 
- import PathProxy from '../core/PathProxy.js';
 
- var CMD = PathProxy.CMD;
 
- function aroundEqual(a, b) {
 
-     return Math.abs(a - b) < 1e-5;
 
- }
 
- export function pathToBezierCurves(path) {
 
-     var data = path.data;
 
-     var len = path.len();
 
-     var bezierArrayGroups = [];
 
-     var currentSubpath;
 
-     var xi = 0;
 
-     var yi = 0;
 
-     var x0 = 0;
 
-     var y0 = 0;
 
-     function createNewSubpath(x, y) {
 
-         if (currentSubpath && currentSubpath.length > 2) {
 
-             bezierArrayGroups.push(currentSubpath);
 
-         }
 
-         currentSubpath = [x, y];
 
-     }
 
-     function addLine(x0, y0, x1, y1) {
 
-         if (!(aroundEqual(x0, x1) && aroundEqual(y0, y1))) {
 
-             currentSubpath.push(x0, y0, x1, y1, x1, y1);
 
-         }
 
-     }
 
-     function addArc(startAngle, endAngle, cx, cy, rx, ry) {
 
-         var delta = Math.abs(endAngle - startAngle);
 
-         var len = Math.tan(delta / 4) * 4 / 3;
 
-         var dir = endAngle < startAngle ? -1 : 1;
 
-         var c1 = Math.cos(startAngle);
 
-         var s1 = Math.sin(startAngle);
 
-         var c2 = Math.cos(endAngle);
 
-         var s2 = Math.sin(endAngle);
 
-         var x1 = c1 * rx + cx;
 
-         var y1 = s1 * ry + cy;
 
-         var x4 = c2 * rx + cx;
 
-         var y4 = s2 * ry + cy;
 
-         var hx = rx * len * dir;
 
-         var hy = ry * len * dir;
 
-         currentSubpath.push(x1 - hx * s1, y1 + hy * c1, x4 + hx * s2, y4 - hy * c2, x4, y4);
 
-     }
 
-     var x1;
 
-     var y1;
 
-     var x2;
 
-     var y2;
 
-     for (var i = 0; i < len;) {
 
-         var cmd = data[i++];
 
-         var isFirst = i === 1;
 
-         if (isFirst) {
 
-             xi = data[i];
 
-             yi = data[i + 1];
 
-             x0 = xi;
 
-             y0 = yi;
 
-             if (cmd === CMD.L || cmd === CMD.C || cmd === CMD.Q) {
 
-                 currentSubpath = [x0, y0];
 
-             }
 
-         }
 
-         switch (cmd) {
 
-             case CMD.M:
 
-                 xi = x0 = data[i++];
 
-                 yi = y0 = data[i++];
 
-                 createNewSubpath(x0, y0);
 
-                 break;
 
-             case CMD.L:
 
-                 x1 = data[i++];
 
-                 y1 = data[i++];
 
-                 addLine(xi, yi, x1, y1);
 
-                 xi = x1;
 
-                 yi = y1;
 
-                 break;
 
-             case CMD.C:
 
-                 currentSubpath.push(data[i++], data[i++], data[i++], data[i++], xi = data[i++], yi = data[i++]);
 
-                 break;
 
-             case CMD.Q:
 
-                 x1 = data[i++];
 
-                 y1 = data[i++];
 
-                 x2 = data[i++];
 
-                 y2 = data[i++];
 
-                 currentSubpath.push(xi + 2 / 3 * (x1 - xi), yi + 2 / 3 * (y1 - yi), x2 + 2 / 3 * (x1 - x2), y2 + 2 / 3 * (y1 - y2), x2, y2);
 
-                 xi = x2;
 
-                 yi = y2;
 
-                 break;
 
-             case CMD.A:
 
-                 var cx = data[i++];
 
-                 var cy = data[i++];
 
-                 var rx = data[i++];
 
-                 var ry = data[i++];
 
-                 var startAngle = data[i++];
 
-                 var endAngle = data[i++] + startAngle;
 
-                 i += 1;
 
-                 var anticlockwise = !data[i++];
 
-                 x1 = Math.cos(startAngle) * rx + cx;
 
-                 y1 = Math.sin(startAngle) * ry + cy;
 
-                 if (isFirst) {
 
-                     x0 = x1;
 
-                     y0 = y1;
 
-                     createNewSubpath(x0, y0);
 
-                 }
 
-                 else {
 
-                     addLine(xi, yi, x1, y1);
 
-                 }
 
-                 xi = Math.cos(endAngle) * rx + cx;
 
-                 yi = Math.sin(endAngle) * ry + cy;
 
-                 var step = (anticlockwise ? -1 : 1) * Math.PI / 2;
 
-                 for (var angle = startAngle; anticlockwise ? angle > endAngle : angle < endAngle; angle += step) {
 
-                     var nextAngle = anticlockwise ? Math.max(angle + step, endAngle)
 
-                         : Math.min(angle + step, endAngle);
 
-                     addArc(angle, nextAngle, cx, cy, rx, ry);
 
-                 }
 
-                 break;
 
-             case CMD.R:
 
-                 x0 = xi = data[i++];
 
-                 y0 = yi = data[i++];
 
-                 x1 = x0 + data[i++];
 
-                 y1 = y0 + data[i++];
 
-                 createNewSubpath(x1, y0);
 
-                 addLine(x1, y0, x1, y1);
 
-                 addLine(x1, y1, x0, y1);
 
-                 addLine(x0, y1, x0, y0);
 
-                 addLine(x0, y0, x1, y0);
 
-                 break;
 
-             case CMD.Z:
 
-                 currentSubpath && addLine(xi, yi, x0, y0);
 
-                 xi = x0;
 
-                 yi = y0;
 
-                 break;
 
-         }
 
-     }
 
-     if (currentSubpath && currentSubpath.length > 2) {
 
-         bezierArrayGroups.push(currentSubpath);
 
-     }
 
-     return bezierArrayGroups;
 
- }
 
- function adpativeBezier(x0, y0, x1, y1, x2, y2, x3, y3, out, scale) {
 
-     if (aroundEqual(x0, x1) && aroundEqual(y0, y1) && aroundEqual(x2, x3) && aroundEqual(y2, y3)) {
 
-         out.push(x3, y3);
 
-         return;
 
-     }
 
-     var PIXEL_DISTANCE = 2 / scale;
 
-     var PIXEL_DISTANCE_SQR = PIXEL_DISTANCE * PIXEL_DISTANCE;
 
-     var dx = x3 - x0;
 
-     var dy = y3 - y0;
 
-     var d = Math.sqrt(dx * dx + dy * dy);
 
-     dx /= d;
 
-     dy /= d;
 
-     var dx1 = x1 - x0;
 
-     var dy1 = y1 - y0;
 
-     var dx2 = x2 - x3;
 
-     var dy2 = y2 - y3;
 
-     var cp1LenSqr = dx1 * dx1 + dy1 * dy1;
 
-     var cp2LenSqr = dx2 * dx2 + dy2 * dy2;
 
-     if (cp1LenSqr < PIXEL_DISTANCE_SQR && cp2LenSqr < PIXEL_DISTANCE_SQR) {
 
-         out.push(x3, y3);
 
-         return;
 
-     }
 
-     var projLen1 = dx * dx1 + dy * dy1;
 
-     var projLen2 = -dx * dx2 - dy * dy2;
 
-     var d1Sqr = cp1LenSqr - projLen1 * projLen1;
 
-     var d2Sqr = cp2LenSqr - projLen2 * projLen2;
 
-     if (d1Sqr < PIXEL_DISTANCE_SQR && projLen1 >= 0
 
-         && d2Sqr < PIXEL_DISTANCE_SQR && projLen2 >= 0) {
 
-         out.push(x3, y3);
 
-         return;
 
-     }
 
-     var tmpSegX = [];
 
-     var tmpSegY = [];
 
-     cubicSubdivide(x0, x1, x2, x3, 0.5, tmpSegX);
 
-     cubicSubdivide(y0, y1, y2, y3, 0.5, tmpSegY);
 
-     adpativeBezier(tmpSegX[0], tmpSegY[0], tmpSegX[1], tmpSegY[1], tmpSegX[2], tmpSegY[2], tmpSegX[3], tmpSegY[3], out, scale);
 
-     adpativeBezier(tmpSegX[4], tmpSegY[4], tmpSegX[5], tmpSegY[5], tmpSegX[6], tmpSegY[6], tmpSegX[7], tmpSegY[7], out, scale);
 
- }
 
- export function pathToPolygons(path, scale) {
 
-     var bezierArrayGroups = pathToBezierCurves(path);
 
-     var polygons = [];
 
-     scale = scale || 1;
 
-     for (var i = 0; i < bezierArrayGroups.length; i++) {
 
-         var beziers = bezierArrayGroups[i];
 
-         var polygon = [];
 
-         var x0 = beziers[0];
 
-         var y0 = beziers[1];
 
-         polygon.push(x0, y0);
 
-         for (var k = 2; k < beziers.length;) {
 
-             var x1 = beziers[k++];
 
-             var y1 = beziers[k++];
 
-             var x2 = beziers[k++];
 
-             var y2 = beziers[k++];
 
-             var x3 = beziers[k++];
 
-             var y3 = beziers[k++];
 
-             adpativeBezier(x0, y0, x1, y1, x2, y2, x3, y3, polygon, scale);
 
-             x0 = x3;
 
-             y0 = y3;
 
-         }
 
-         polygons.push(polygon);
 
-     }
 
-     return polygons;
 
- }
 
 
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