| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977 | 
							- import {devicePixelRatio} from '../config';
 
- import * as util from '../core/util';
 
- import Layer, { LayerConfig } from './Layer';
 
- import requestAnimationFrame from '../animation/requestAnimationFrame';
 
- import env from '../core/env';
 
- import Displayable from '../graphic/Displayable';
 
- import { WXCanvasRenderingContext } from '../core/types';
 
- import { GradientObject } from '../graphic/Gradient';
 
- import { ImagePatternObject } from '../graphic/Pattern';
 
- import Storage from '../Storage';
 
- import { brush, BrushScope, brushSingle } from './graphic';
 
- import { PainterBase } from '../PainterBase';
 
- import BoundingRect from '../core/BoundingRect';
 
- import { REDRAW_BIT } from '../graphic/constants';
 
- import { getSize } from './helper';
 
- import type IncrementalDisplayable from '../graphic/IncrementalDisplayable';
 
- const HOVER_LAYER_ZLEVEL = 1e5;
 
- const CANVAS_ZLEVEL = 314159;
 
- const EL_AFTER_INCREMENTAL_INC = 0.01;
 
- const INCREMENTAL_INC = 0.001;
 
- function isLayerValid(layer: Layer) {
 
-     if (!layer) {
 
-         return false;
 
-     }
 
-     if (layer.__builtin__) {
 
-         return true;
 
-     }
 
-     if (typeof (layer.resize) !== 'function'
 
-         || typeof (layer.refresh) !== 'function'
 
-     ) {
 
-         return false;
 
-     }
 
-     return true;
 
- }
 
- function createRoot(width: number, height: number) {
 
-     const domRoot = document.createElement('div');
 
-     // domRoot.onselectstart = returnFalse; // Avoid page selected
 
-     domRoot.style.cssText = [
 
-         'position:relative',
 
-         // IOS13 safari probably has a compositing bug (z order of the canvas and the consequent
 
-         // dom does not act as expected) when some of the parent dom has
 
-         // `-webkit-overflow-scrolling: touch;` and the webpage is longer than one screen and
 
-         // the canvas is not at the top part of the page.
 
-         // Check `https://bugs.webkit.org/show_bug.cgi?id=203681` for more details. We remove
 
-         // this `overflow:hidden` to avoid the bug.
 
-         // 'overflow:hidden',
 
-         'width:' + width + 'px',
 
-         'height:' + height + 'px',
 
-         'padding:0',
 
-         'margin:0',
 
-         'border-width:0'
 
-     ].join(';') + ';';
 
-     return domRoot;
 
- }
 
- interface CanvasPainterOption {
 
-     devicePixelRatio?: number
 
-     width?: number | string  // Can be 10 / 10px / auto
 
-     height?: number | string,
 
-     useDirtyRect?: boolean
 
- }
 
- export default class CanvasPainter implements PainterBase {
 
-     type = 'canvas'
 
-     root: HTMLElement
 
-     dpr: number
 
-     storage: Storage
 
-     private _singleCanvas: boolean
 
-     private _opts: CanvasPainterOption
 
-     private _zlevelList: number[] = []
 
-     private _prevDisplayList: Displayable[] = []
 
-     private _layers: {[key: number]: Layer} = {} // key is zlevel
 
-     private _layerConfig: {[key: number]: LayerConfig} = {} // key is zlevel
 
-     /**
 
-      * zrender will do compositing when root is a canvas and have multiple zlevels.
 
-      */
 
-     private _needsManuallyCompositing = false
 
-     private _width: number
 
-     private _height: number
 
-     private _domRoot: HTMLElement
 
-     private _hoverlayer: Layer
 
-     private _redrawId: number
 
-     private _backgroundColor: string | GradientObject | ImagePatternObject
 
-     constructor(root: HTMLElement, storage: Storage, opts: CanvasPainterOption, id: number) {
 
-         this.type = 'canvas';
 
-         // In node environment using node-canvas
 
-         const singleCanvas = !root.nodeName // In node ?
 
-             || root.nodeName.toUpperCase() === 'CANVAS';
 
-         this._opts = opts = util.extend({}, opts || {}) as CanvasPainterOption;
 
-         /**
 
-          * @type {number}
 
-          */
 
-         this.dpr = opts.devicePixelRatio || devicePixelRatio;
 
-         /**
 
-          * @type {boolean}
 
-          * @private
 
-          */
 
-         this._singleCanvas = singleCanvas;
 
-         /**
 
-          * 绘图容器
 
-          * @type {HTMLElement}
 
-          */
 
-         this.root = root;
 
-         const rootStyle = root.style;
 
-         if (rootStyle) {
 
-             // @ts-ignore
 
-             util.disableUserSelect(root);
 
-             root.innerHTML = '';
 
-         }
 
-         /**
 
-          * @type {module:zrender/Storage}
 
-          */
 
-         this.storage = storage;
 
-         const zlevelList: number[] = this._zlevelList;
 
-         this._prevDisplayList = [];
 
-         const layers = this._layers;
 
-         if (!singleCanvas) {
 
-             this._width = getSize(root, 0, opts);
 
-             this._height = getSize(root, 1, opts);
 
-             const domRoot = this._domRoot = createRoot(
 
-                 this._width, this._height
 
-             );
 
-             root.appendChild(domRoot);
 
-         }
 
-         else {
 
-             const rootCanvas = root as HTMLCanvasElement;
 
-             let width = rootCanvas.width;
 
-             let height = rootCanvas.height;
 
-             if (opts.width != null) {
 
-                 // TODO sting?
 
-                 width = opts.width as number;
 
-             }
 
-             if (opts.height != null) {
 
-                 // TODO sting?
 
-                 height = opts.height as number;
 
-             }
 
-             this.dpr = opts.devicePixelRatio || 1;
 
-             // Use canvas width and height directly
 
-             rootCanvas.width = width * this.dpr;
 
-             rootCanvas.height = height * this.dpr;
 
-             this._width = width;
 
-             this._height = height;
 
-             // Create layer if only one given canvas
 
-             // Device can be specified to create a high dpi image.
 
-             const mainLayer = new Layer(rootCanvas, this, this.dpr);
 
-             mainLayer.__builtin__ = true;
 
-             mainLayer.initContext();
 
-             // FIXME Use canvas width and height
 
-             // mainLayer.resize(width, height);
 
-             layers[CANVAS_ZLEVEL] = mainLayer;
 
-             mainLayer.zlevel = CANVAS_ZLEVEL;
 
-             // Not use common zlevel.
 
-             zlevelList.push(CANVAS_ZLEVEL);
 
-             this._domRoot = root;
 
-         }
 
-     }
 
-     getType() {
 
-         return 'canvas';
 
-     }
 
-     /**
 
-      * If painter use a single canvas
 
-      */
 
-     isSingleCanvas() {
 
-         return this._singleCanvas;
 
-     }
 
-     getViewportRoot() {
 
-         return this._domRoot;
 
-     }
 
-     getViewportRootOffset() {
 
-         const viewportRoot = this.getViewportRoot();
 
-         if (viewportRoot) {
 
-             return {
 
-                 offsetLeft: viewportRoot.offsetLeft || 0,
 
-                 offsetTop: viewportRoot.offsetTop || 0
 
-             };
 
-         }
 
-     }
 
-     /**
 
-      * 刷新
 
-      * @param paintAll 强制绘制所有displayable
 
-      */
 
-     refresh(paintAll?: boolean) {
 
-         const list = this.storage.getDisplayList(true);
 
-         const prevList = this._prevDisplayList;
 
-         const zlevelList = this._zlevelList;
 
-         this._redrawId = Math.random();
 
-         this._paintList(list, prevList, paintAll, this._redrawId);
 
-         // Paint custum layers
 
-         for (let i = 0; i < zlevelList.length; i++) {
 
-             const z = zlevelList[i];
 
-             const layer = this._layers[z];
 
-             if (!layer.__builtin__ && layer.refresh) {
 
-                 const clearColor = i === 0 ? this._backgroundColor : null;
 
-                 layer.refresh(clearColor);
 
-             }
 
-         }
 
-         if (this._opts.useDirtyRect) {
 
-             this._prevDisplayList = list.slice();
 
-         }
 
-         return this;
 
-     }
 
-     refreshHover() {
 
-         this._paintHoverList(this.storage.getDisplayList(false));
 
-     }
 
-     private _paintHoverList(list: Displayable[]) {
 
-         let len = list.length;
 
-         let hoverLayer = this._hoverlayer;
 
-         hoverLayer && hoverLayer.clear();
 
-         if (!len) {
 
-             return;
 
-         }
 
-         const scope: BrushScope = {
 
-             inHover: true,
 
-             viewWidth: this._width,
 
-             viewHeight: this._height
 
-         };
 
-         let ctx;
 
-         for (let i = 0; i < len; i++) {
 
-             const el = list[i];
 
-             if (el.__inHover) {
 
-                 // Use a extream large zlevel
 
-                 // FIXME?
 
-                 if (!hoverLayer) {
 
-                     hoverLayer = this._hoverlayer = this.getLayer(HOVER_LAYER_ZLEVEL);
 
-                 }
 
-                 if (!ctx) {
 
-                     ctx = hoverLayer.ctx;
 
-                     ctx.save();
 
-                 }
 
-                 brush(ctx, el, scope, i === len - 1);
 
-             }
 
-         }
 
-         if (ctx) {
 
-             ctx.restore();
 
-         }
 
-     }
 
-     getHoverLayer() {
 
-         return this.getLayer(HOVER_LAYER_ZLEVEL);
 
-     }
 
-     paintOne(ctx: CanvasRenderingContext2D, el: Displayable) {
 
-         brushSingle(ctx, el);
 
-     }
 
-     private _paintList(list: Displayable[], prevList: Displayable[], paintAll: boolean, redrawId?: number) {
 
-         if (this._redrawId !== redrawId) {
 
-             return;
 
-         }
 
-         paintAll = paintAll || false;
 
-         this._updateLayerStatus(list);
 
-         const {finished, needsRefreshHover} = this._doPaintList(list, prevList, paintAll);
 
-         if (this._needsManuallyCompositing) {
 
-             this._compositeManually();
 
-         }
 
-         if (needsRefreshHover) {
 
-             this._paintHoverList(list);
 
-         }
 
-         if (!finished) {
 
-             const self = this;
 
-             requestAnimationFrame(function () {
 
-                 self._paintList(list, prevList, paintAll, redrawId);
 
-             });
 
-         }
 
-         else {
 
-             this.eachLayer(layer => {
 
-                 layer.afterBrush && layer.afterBrush();
 
-             });
 
-         }
 
-     }
 
-     private _compositeManually() {
 
-         const ctx = this.getLayer(CANVAS_ZLEVEL).ctx;
 
-         const width = (this._domRoot as HTMLCanvasElement).width;
 
-         const height = (this._domRoot as HTMLCanvasElement).height;
 
-         ctx.clearRect(0, 0, width, height);
 
-         // PENDING, If only builtin layer?
 
-         this.eachBuiltinLayer(function (layer) {
 
-             if (layer.virtual) {
 
-                 ctx.drawImage(layer.dom, 0, 0, width, height);
 
-             }
 
-         });
 
-     }
 
-     private _doPaintList(
 
-         list: Displayable[],
 
-         prevList: Displayable[],
 
-         paintAll?: boolean
 
-     ): {
 
-         finished: boolean
 
-         needsRefreshHover: boolean
 
-     } {
 
-         const layerList = [];
 
-         const useDirtyRect = this._opts.useDirtyRect;
 
-         for (let zi = 0; zi < this._zlevelList.length; zi++) {
 
-             const zlevel = this._zlevelList[zi];
 
-             const layer = this._layers[zlevel];
 
-             if (layer.__builtin__
 
-                 && layer !== this._hoverlayer
 
-                 && (layer.__dirty || paintAll)
 
-                 // Layer with hover elements can't be redrawn.
 
-                 // && !layer.__hasHoverLayerELement
 
-             ) {
 
-                 layerList.push(layer);
 
-             }
 
-         }
 
-         let finished = true;
 
-         let needsRefreshHover = false;
 
-         for (let k = 0; k < layerList.length; k++) {
 
-             const layer = layerList[k];
 
-             const ctx = layer.ctx;
 
-             const repaintRects = useDirtyRect
 
-                 && layer.createRepaintRects(list, prevList, this._width, this._height);
 
-             let start = paintAll ? layer.__startIndex : layer.__drawIndex;
 
-             const useTimer = !paintAll && layer.incremental && Date.now;
 
-             const startTime = useTimer && Date.now();
 
-             const clearColor = layer.zlevel === this._zlevelList[0]
 
-                 ? this._backgroundColor : null;
 
-             // All elements in this layer are removed.
 
-             if (layer.__startIndex === layer.__endIndex) {
 
-                 layer.clear(false, clearColor, repaintRects);
 
-             }
 
-             else if (start === layer.__startIndex) {
 
-                 const firstEl = list[start];
 
-                 if (!firstEl.incremental || !(firstEl as IncrementalDisplayable).notClear || paintAll) {
 
-                     layer.clear(false, clearColor, repaintRects);
 
-                 }
 
-             }
 
-             if (start === -1) {
 
-                 console.error('For some unknown reason. drawIndex is -1');
 
-                 start = layer.__startIndex;
 
-             }
 
-             let i: number;
 
-             /* eslint-disable-next-line */
 
-             const repaint = (repaintRect?: BoundingRect) => {
 
-                 const scope: BrushScope = {
 
-                     inHover: false,
 
-                     allClipped: false,
 
-                     prevEl: null,
 
-                     viewWidth: this._width,
 
-                     viewHeight: this._height
 
-                 };
 
-                 for (i = start; i < layer.__endIndex; i++) {
 
-                     const el = list[i];
 
-                     if (el.__inHover) {
 
-                         needsRefreshHover = true;
 
-                     }
 
-                     this._doPaintEl(el, layer, useDirtyRect, repaintRect, scope, i === layer.__endIndex - 1);
 
-                     if (useTimer) {
 
-                         // Date.now can be executed in 13,025,305 ops/second.
 
-                         const dTime = Date.now() - startTime;
 
-                         // Give 15 millisecond to draw.
 
-                         // The rest elements will be drawn in the next frame.
 
-                         if (dTime > 15) {
 
-                             break;
 
-                         }
 
-                     }
 
-                 }
 
-                 if (scope.prevElClipPaths) {
 
-                     // Needs restore the state. If last drawn element is in the clipping area.
 
-                     ctx.restore();
 
-                 }
 
-             };
 
-             if (repaintRects) {
 
-                 if (repaintRects.length === 0) {
 
-                     // Nothing to repaint, mark as finished
 
-                     i = layer.__endIndex;
 
-                 }
 
-                 else {
 
-                     const dpr = this.dpr;
 
-                     // Set repaintRect as clipPath
 
-                     for (var r = 0; r < repaintRects.length; ++r) {
 
-                         const rect = repaintRects[r];
 
-                         ctx.save();
 
-                         ctx.beginPath();
 
-                         ctx.rect(
 
-                             rect.x * dpr,
 
-                             rect.y * dpr,
 
-                             rect.width * dpr,
 
-                             rect.height * dpr
 
-                         );
 
-                         ctx.clip();
 
-                         repaint(rect);
 
-                         ctx.restore();
 
-                     }
 
-                 }
 
-             }
 
-             else {
 
-                 // Paint all once
 
-                 ctx.save();
 
-                 repaint();
 
-                 ctx.restore();
 
-             }
 
-             layer.__drawIndex = i;
 
-             if (layer.__drawIndex < layer.__endIndex) {
 
-                 finished = false;
 
-             }
 
-         }
 
-         if (env.wxa) {
 
-             // Flush for weixin application
 
-             util.each(this._layers, function (layer) {
 
-                 if (layer && layer.ctx && (layer.ctx as WXCanvasRenderingContext).draw) {
 
-                     (layer.ctx as WXCanvasRenderingContext).draw();
 
-                 }
 
-             });
 
-         }
 
-         return {
 
-             finished,
 
-             needsRefreshHover
 
-         };
 
-     }
 
-     private _doPaintEl(
 
-         el: Displayable,
 
-         currentLayer: Layer,
 
-         useDirtyRect: boolean,
 
-         repaintRect: BoundingRect,
 
-         scope: BrushScope,
 
-         isLast: boolean
 
-     ) {
 
-         const ctx = currentLayer.ctx;
 
-         if (useDirtyRect) {
 
-             const paintRect = el.getPaintRect();
 
-             if (!repaintRect || paintRect && paintRect.intersect(repaintRect)) {
 
-                 brush(ctx, el, scope, isLast);
 
-                 el.setPrevPaintRect(paintRect);
 
-             }
 
-         }
 
-         else {
 
-             brush(ctx, el, scope, isLast);
 
-         }
 
-     }
 
-     /**
 
-      * 获取 zlevel 所在层,如果不存在则会创建一个新的层
 
-      * @param zlevel
 
-      * @param virtual Virtual layer will not be inserted into dom.
 
-      */
 
-     getLayer(zlevel: number, virtual?: boolean) {
 
-         if (this._singleCanvas && !this._needsManuallyCompositing) {
 
-             zlevel = CANVAS_ZLEVEL;
 
-         }
 
-         let layer = this._layers[zlevel];
 
-         if (!layer) {
 
-             // Create a new layer
 
-             layer = new Layer('zr_' + zlevel, this, this.dpr);
 
-             layer.zlevel = zlevel;
 
-             layer.__builtin__ = true;
 
-             if (this._layerConfig[zlevel]) {
 
-                 util.merge(layer, this._layerConfig[zlevel], true);
 
-             }
 
-             // TODO Remove EL_AFTER_INCREMENTAL_INC magic number
 
-             else if (this._layerConfig[zlevel - EL_AFTER_INCREMENTAL_INC]) {
 
-                 util.merge(layer, this._layerConfig[zlevel - EL_AFTER_INCREMENTAL_INC], true);
 
-             }
 
-             if (virtual) {
 
-                 layer.virtual = virtual;
 
-             }
 
-             this.insertLayer(zlevel, layer);
 
-             // Context is created after dom inserted to document
 
-             // Or excanvas will get 0px clientWidth and clientHeight
 
-             layer.initContext();
 
-         }
 
-         return layer;
 
-     }
 
-     insertLayer(zlevel: number, layer: Layer) {
 
-         const layersMap = this._layers;
 
-         const zlevelList = this._zlevelList;
 
-         const len = zlevelList.length;
 
-         const domRoot = this._domRoot;
 
-         let prevLayer = null;
 
-         let i = -1;
 
-         if (layersMap[zlevel]) {
 
-             if (process.env.NODE_ENV !== 'production') {
 
-                 util.logError('ZLevel ' + zlevel + ' has been used already');
 
-             }
 
-             return;
 
-         }
 
-         // Check if is a valid layer
 
-         if (!isLayerValid(layer)) {
 
-             if (process.env.NODE_ENV !== 'production') {
 
-                 util.logError('Layer of zlevel ' + zlevel + ' is not valid');
 
-             }
 
-             return;
 
-         }
 
-         if (len > 0 && zlevel > zlevelList[0]) {
 
-             for (i = 0; i < len - 1; i++) {
 
-                 if (
 
-                     zlevelList[i] < zlevel
 
-                     && zlevelList[i + 1] > zlevel
 
-                 ) {
 
-                     break;
 
-                 }
 
-             }
 
-             prevLayer = layersMap[zlevelList[i]];
 
-         }
 
-         zlevelList.splice(i + 1, 0, zlevel);
 
-         layersMap[zlevel] = layer;
 
-         // Vitual layer will not directly show on the screen.
 
-         // (It can be a WebGL layer and assigned to a ZRImage element)
 
-         // But it still under management of zrender.
 
-         if (!layer.virtual) {
 
-             if (prevLayer) {
 
-                 const prevDom = prevLayer.dom;
 
-                 if (prevDom.nextSibling) {
 
-                     domRoot.insertBefore(
 
-                         layer.dom,
 
-                         prevDom.nextSibling
 
-                     );
 
-                 }
 
-                 else {
 
-                     domRoot.appendChild(layer.dom);
 
-                 }
 
-             }
 
-             else {
 
-                 if (domRoot.firstChild) {
 
-                     domRoot.insertBefore(layer.dom, domRoot.firstChild);
 
-                 }
 
-                 else {
 
-                     domRoot.appendChild(layer.dom);
 
-                 }
 
-             }
 
-         }
 
-         layer.__painter = this;
 
-     }
 
-     // Iterate each layer
 
-     eachLayer<T>(cb: (this: T, layer: Layer, z: number) => void, context?: T) {
 
-         const zlevelList = this._zlevelList;
 
-         for (let i = 0; i < zlevelList.length; i++) {
 
-             const z = zlevelList[i];
 
-             cb.call(context, this._layers[z], z);
 
-         }
 
-     }
 
-     // Iterate each buildin layer
 
-     eachBuiltinLayer<T>(cb: (this: T, layer: Layer, z: number) => void, context?: T) {
 
-         const zlevelList = this._zlevelList;
 
-         for (let i = 0; i < zlevelList.length; i++) {
 
-             const z = zlevelList[i];
 
-             const layer = this._layers[z];
 
-             if (layer.__builtin__) {
 
-                 cb.call(context, layer, z);
 
-             }
 
-         }
 
-     }
 
-     // Iterate each other layer except buildin layer
 
-     eachOtherLayer<T>(cb: (this: T, layer: Layer, z: number) => void, context?: T) {
 
-         const zlevelList = this._zlevelList;
 
-         for (let i = 0; i < zlevelList.length; i++) {
 
-             const z = zlevelList[i];
 
-             const layer = this._layers[z];
 
-             if (!layer.__builtin__) {
 
-                 cb.call(context, layer, z);
 
-             }
 
-         }
 
-     }
 
-     /**
 
-      * 获取所有已创建的层
 
-      * @param prevLayer
 
-      */
 
-     getLayers() {
 
-         return this._layers;
 
-     }
 
-     _updateLayerStatus(list: Displayable[]) {
 
-         this.eachBuiltinLayer(function (layer, z) {
 
-             layer.__dirty = layer.__used = false;
 
-         });
 
-         function updatePrevLayer(idx: number) {
 
-             if (prevLayer) {
 
-                 if (prevLayer.__endIndex !== idx) {
 
-                     prevLayer.__dirty = true;
 
-                 }
 
-                 prevLayer.__endIndex = idx;
 
-             }
 
-         }
 
-         if (this._singleCanvas) {
 
-             for (let i = 1; i < list.length; i++) {
 
-                 const el = list[i];
 
-                 if (el.zlevel !== list[i - 1].zlevel || el.incremental) {
 
-                     this._needsManuallyCompositing = true;
 
-                     break;
 
-                 }
 
-             }
 
-         }
 
-         let prevLayer: Layer = null;
 
-         let incrementalLayerCount = 0;
 
-         let prevZlevel;
 
-         let i;
 
-         for (i = 0; i < list.length; i++) {
 
-             const el = list[i];
 
-             const zlevel = el.zlevel;
 
-             let layer;
 
-             if (prevZlevel !== zlevel) {
 
-                 prevZlevel = zlevel;
 
-                 incrementalLayerCount = 0;
 
-             }
 
-             // TODO Not use magic number on zlevel.
 
-             // Each layer with increment element can be separated to 3 layers.
 
-             //          (Other Element drawn after incremental element)
 
-             // -----------------zlevel + EL_AFTER_INCREMENTAL_INC--------------------
 
-             //                      (Incremental element)
 
-             // ----------------------zlevel + INCREMENTAL_INC------------------------
 
-             //              (Element drawn before incremental element)
 
-             // --------------------------------zlevel--------------------------------
 
-             if (el.incremental) {
 
-                 layer = this.getLayer(zlevel + INCREMENTAL_INC, this._needsManuallyCompositing);
 
-                 layer.incremental = true;
 
-                 incrementalLayerCount = 1;
 
-             }
 
-             else {
 
-                 layer = this.getLayer(
 
-                     zlevel + (incrementalLayerCount > 0 ? EL_AFTER_INCREMENTAL_INC : 0),
 
-                     this._needsManuallyCompositing
 
-                 );
 
-             }
 
-             if (!layer.__builtin__) {
 
-                 util.logError('ZLevel ' + zlevel + ' has been used by unkown layer ' + layer.id);
 
-             }
 
-             if (layer !== prevLayer) {
 
-                 layer.__used = true;
 
-                 if (layer.__startIndex !== i) {
 
-                     layer.__dirty = true;
 
-                 }
 
-                 layer.__startIndex = i;
 
-                 if (!layer.incremental) {
 
-                     layer.__drawIndex = i;
 
-                 }
 
-                 else {
 
-                     // Mark layer draw index needs to update.
 
-                     layer.__drawIndex = -1;
 
-                 }
 
-                 updatePrevLayer(i);
 
-                 prevLayer = layer;
 
-             }
 
-             if ((el.__dirty & REDRAW_BIT) && !el.__inHover) {  // Ignore dirty elements in hover layer.
 
-                 layer.__dirty = true;
 
-                 if (layer.incremental && layer.__drawIndex < 0) {
 
-                     // Start draw from the first dirty element.
 
-                     layer.__drawIndex = i;
 
-                 }
 
-             }
 
-         }
 
-         updatePrevLayer(i);
 
-         this.eachBuiltinLayer(function (layer, z) {
 
-             // Used in last frame but not in this frame. Needs clear
 
-             if (!layer.__used && layer.getElementCount() > 0) {
 
-                 layer.__dirty = true;
 
-                 layer.__startIndex = layer.__endIndex = layer.__drawIndex = 0;
 
-             }
 
-             // For incremental layer. In case start index changed and no elements are dirty.
 
-             if (layer.__dirty && layer.__drawIndex < 0) {
 
-                 layer.__drawIndex = layer.__startIndex;
 
-             }
 
-         });
 
-     }
 
-     /**
 
-      * 清除hover层外所有内容
 
-      */
 
-     clear() {
 
-         this.eachBuiltinLayer(this._clearLayer);
 
-         return this;
 
-     }
 
-     _clearLayer(layer: Layer) {
 
-         layer.clear();
 
-     }
 
-     setBackgroundColor(backgroundColor: string | GradientObject | ImagePatternObject) {
 
-         this._backgroundColor = backgroundColor;
 
-         util.each(this._layers, layer => {
 
-             layer.setUnpainted();
 
-         });
 
-     }
 
-     /**
 
-      * 修改指定zlevel的绘制参数
 
-      */
 
-     configLayer(zlevel: number, config: LayerConfig) {
 
-         if (config) {
 
-             const layerConfig = this._layerConfig;
 
-             if (!layerConfig[zlevel]) {
 
-                 layerConfig[zlevel] = config;
 
-             }
 
-             else {
 
-                 util.merge(layerConfig[zlevel], config, true);
 
-             }
 
-             for (let i = 0; i < this._zlevelList.length; i++) {
 
-                 const _zlevel = this._zlevelList[i];
 
-                 // TODO Remove EL_AFTER_INCREMENTAL_INC magic number
 
-                 if (_zlevel === zlevel || _zlevel === zlevel + EL_AFTER_INCREMENTAL_INC) {
 
-                     const layer = this._layers[_zlevel];
 
-                     util.merge(layer, layerConfig[zlevel], true);
 
-                 }
 
-             }
 
-         }
 
-     }
 
-     /**
 
-      * 删除指定层
 
-      * @param zlevel 层所在的zlevel
 
-      */
 
-     delLayer(zlevel: number) {
 
-         const layers = this._layers;
 
-         const zlevelList = this._zlevelList;
 
-         const layer = layers[zlevel];
 
-         if (!layer) {
 
-             return;
 
-         }
 
-         layer.dom.parentNode.removeChild(layer.dom);
 
-         delete layers[zlevel];
 
-         zlevelList.splice(util.indexOf(zlevelList, zlevel), 1);
 
-     }
 
-     /**
 
-      * 区域大小变化后重绘
 
-      */
 
-     resize(
 
-         width?: number | string,
 
-         height?: number | string
 
-     ) {
 
-         if (!this._domRoot.style) { // Maybe in node or worker
 
-             if (width == null || height == null) {
 
-                 return;
 
-             }
 
-             // TODO width / height may be string
 
-             this._width = width as number;
 
-             this._height = height as number;
 
-             this.getLayer(CANVAS_ZLEVEL).resize(width as number, height as number);
 
-         }
 
-         else {
 
-             const domRoot = this._domRoot;
 
-             // FIXME Why ?
 
-             domRoot.style.display = 'none';
 
-             // Save input w/h
 
-             const opts = this._opts;
 
-             const root = this.root;
 
-             width != null && (opts.width = width);
 
-             height != null && (opts.height = height);
 
-             width = getSize(root, 0, opts);
 
-             height = getSize(root, 1, opts);
 
-             domRoot.style.display = '';
 
-             // 优化没有实际改变的resize
 
-             if (this._width !== width || height !== this._height) {
 
-                 domRoot.style.width = width + 'px';
 
-                 domRoot.style.height = height + 'px';
 
-                 for (let id in this._layers) {
 
-                     if (this._layers.hasOwnProperty(id)) {
 
-                         this._layers[id].resize(width, height);
 
-                     }
 
-                 }
 
-                 this.refresh(true);
 
-             }
 
-             this._width = width;
 
-             this._height = height;
 
-         }
 
-         return this;
 
-     }
 
-     /**
 
-      * 清除单独的一个层
 
-      * @param {number} zlevel
 
-      */
 
-     clearLayer(zlevel: number) {
 
-         const layer = this._layers[zlevel];
 
-         if (layer) {
 
-             layer.clear();
 
-         }
 
-     }
 
-     /**
 
-      * 释放
 
-      */
 
-     dispose() {
 
-         this.root.innerHTML = '';
 
-         this.root =
 
-         this.storage =
 
-         this._domRoot =
 
-         this._layers = null;
 
-     }
 
-     /**
 
-      * Get canvas which has all thing rendered
 
-      */
 
-     getRenderedCanvas(opts?: {
 
-         backgroundColor?: string | GradientObject | ImagePatternObject
 
-         pixelRatio?: number
 
-     }) {
 
-         opts = opts || {};
 
-         if (this._singleCanvas && !this._compositeManually) {
 
-             return this._layers[CANVAS_ZLEVEL].dom;
 
-         }
 
-         const imageLayer = new Layer('image', this, opts.pixelRatio || this.dpr);
 
-         imageLayer.initContext();
 
-         imageLayer.clear(false, opts.backgroundColor || this._backgroundColor);
 
-         const ctx = imageLayer.ctx;
 
-         if (opts.pixelRatio <= this.dpr) {
 
-             this.refresh();
 
-             const width = imageLayer.dom.width;
 
-             const height = imageLayer.dom.height;
 
-             this.eachLayer(function (layer) {
 
-                 if (layer.__builtin__) {
 
-                     ctx.drawImage(layer.dom, 0, 0, width, height);
 
-                 }
 
-                 else if (layer.renderToCanvas) {
 
-                     ctx.save();
 
-                     layer.renderToCanvas(ctx);
 
-                     ctx.restore();
 
-                 }
 
-             });
 
-         }
 
-         else {
 
-             // PENDING, echarts-gl and incremental rendering.
 
-             const scope = {
 
-                 inHover: false,
 
-                 viewWidth: this._width,
 
-                 viewHeight: this._height
 
-             };
 
-             const displayList = this.storage.getDisplayList(true);
 
-             for (let i = 0, len = displayList.length; i < len; i++) {
 
-                 const el = displayList[i];
 
-                 brush(ctx, el, scope, i === len - 1);
 
-             }
 
-         }
 
-         return imageLayer.dom;
 
-     }
 
-     /**
 
-      * 获取绘图区域宽度
 
-      */
 
-     getWidth() {
 
-         return this._width;
 
-     }
 
-     /**
 
-      * 获取绘图区域高度
 
-      */
 
-     getHeight() {
 
-         return this._height;
 
-     }
 
- };
 
 
  |