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														|  | -<!DOCTYPE html>
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														|  | -<html lang="en-us">
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														|  | -  <head>
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														|  | -    <meta charset="utf-8">
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														|  | -    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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														|  | -    <title>Unity WebGL Player | CollierySafety</title>
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														|  | -    <link rel="shortcut icon" href="TemplateData/favicon.ico">
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														|  | -    <link rel="stylesheet" href="TemplateData/style.css">
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														|  | -    <link rel="manifest" href="manifest.webmanifest">
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														|  | -  </head>
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														|  | -  <body>
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														|  | -    <div id="unity-container">
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														|  | -      <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
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														|  | -      <div id="unity-loading-bar">
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														|  | -        <div id="unity-logo"></div>
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														|  | -        <div id="unity-progress-bar-empty">
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														|  | -          <div id="unity-progress-bar-full"></div>
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														|  | -        </div>
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														|  | -      </div>
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														|  | -      <div id="unity-warning"> </div>
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														|  | -    </div>
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														|  | -    <script>
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														|  | -      window.addEventListener("load", function () {
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														|  | -        if ("serviceWorker" in navigator) {
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														|  | -          navigator.serviceWorker.register("ServiceWorker.js");
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														|  | -        }
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														|  | -      });
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														|  | -
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														|  | -      var container = document.querySelector("#unity-container");
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														|  | -      var canvas = document.querySelector("#unity-canvas");
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														|  | -      var loadingBar = document.querySelector("#unity-loading-bar");
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														|  | -      var progressBarFull = document.querySelector("#unity-progress-bar-full");
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														|  | -      var warningBanner = document.querySelector("#unity-warning");
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														|  | -
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														|  | -      // Shows a temporary message banner/ribbon for a few seconds, or
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														|  | -      // a permanent error message on top of the canvas if type=='error'.
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														|  | -      // If type=='warning', a yellow highlight color is used.
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														|  | -      // Modify or remove this function to customize the visually presented
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														|  | -      // way that non-critical warnings and error messages are presented to the
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														|  | -      // user.
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														|  | -      function unityShowBanner(msg, type) {
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														|  | -        function updateBannerVisibility() {
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														|  | -          warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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														|  | -        }
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														|  | -        var div = document.createElement('div');
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														|  | -        div.innerHTML = msg;
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														|  | -        warningBanner.appendChild(div);
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														|  | -        if (type == 'error') div.style = 'background: red; padding: 10px;';
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														|  | -        else {
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														|  | -          if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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														|  | -          setTimeout(function() {
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														|  | -            warningBanner.removeChild(div);
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														|  | -            updateBannerVisibility();
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														|  | -          }, 5000);
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														|  | -        }
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														|  | -        updateBannerVisibility();
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														|  | -      }
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														|  | -
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														|  | -      var buildUrl = "Build";
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														|  | -      var loaderUrl = buildUrl + "/Build.loader.js";
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														|  | -      var config = {
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														|  | -        dataUrl: buildUrl + "/Build.data",
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														|  | -        frameworkUrl: buildUrl + "/Build.framework.js",
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														|  | -        codeUrl: buildUrl + "/Build.wasm",
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														|  | -        streamingAssetsUrl: "StreamingAssets",
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														|  | -        companyName: "DefaultCompany",
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														|  | -        productName: "CollierySafety",
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														|  | -        productVersion: "0.1.0",
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														|  | -        showBanner: unityShowBanner,
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														|  | -      };
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														|  | -
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														|  | -      // By default Unity keeps WebGL canvas render target size matched with
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														|  | -      // the DOM size of the canvas element (scaled by window.devicePixelRatio)
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														|  | -      // Set this to false if you want to decouple this synchronization from
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														|  | -      // happening inside the engine, and you would instead like to size up
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														|  | -      // the canvas DOM size and WebGL render target sizes yourself.
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														|  | -      // config.matchWebGLToCanvasSize = false;
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														|  | -
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														|  | -      if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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														|  | -        // Mobile device style: fill the whole browser client area with the game canvas:
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														|  | -        var meta = document.createElement('meta');
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														|  | -        meta.name = 'viewport';
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														|  | -        meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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														|  | -        document.getElementsByTagName('head')[0].appendChild(meta);
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														|  | -      }
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														|  | -
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														|  | -      loadingBar.style.display = "block";
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														|  | -
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														|  | -      var script = document.createElement("script");
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														|  | -      script.src = loaderUrl;
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														|  | -      script.onload = () => {
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														|  | -        createUnityInstance(canvas, config, (progress) => {
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														|  | -          progressBarFull.style.width = 100 * progress + "%";
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														|  | -        }).then((unityInstance) => {
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														|  | -          loadingBar.style.display = "none";
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														|  | -        }).catch((message) => {
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														|  | -          alert(message);
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														|  | -        });
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														|  | -      };
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														|  | -      document.body.appendChild(script);
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														|  | -    </script>
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														|  | -  </body>
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														|  | -</html>
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