huangxingxing 3 months ago
parent
commit
eaf7dc27f7

+ 2 - 1
.env.production

@@ -2,4 +2,5 @@
 NODE_ENV=production
 VITE_NAME = '生产环境'
 VITE_BASE_URL = '/airopt'
-VITE_WEBSOCKET_URL='wss://www.adicn.com/airoptwebsocket?projectId='
+#VITE_WEBSOCKET_URL='wss://www.adicn.com/airoptwebsocket?projectId='
+VITE_WEBSOCKET_URL='ws://airopt.surroopt.com/airoptwebsocket?projectId='

BIN
public/static/Build/Build.data


File diff suppressed because it is too large
+ 0 - 9
public/static/Build/Build.framework.js


File diff suppressed because it is too large
+ 0 - 0
public/static/Build/Build.loader.js


BIN
public/static/Build/Build.wasm


+ 0 - 33
public/static/ServiceWorker.js

@@ -1,33 +0,0 @@
-const cacheName = "DefaultCompany-CollierySafety-0.1.0";
-const contentToCache = [
-    "Build/Build.loader.js",
-    "Build/Build.framework.js",
-    "Build/Build.data",
-    "Build/Build.wasm",
-    "TemplateData/style.css"
-
-];
-
-self.addEventListener('install', function (e) {
-    console.log('[Service Worker] Install');
-    
-    e.waitUntil((async function () {
-      const cache = await caches.open(cacheName);
-      console.log('[Service Worker] Caching all: app shell and content');
-      await cache.addAll(contentToCache);
-    })());
-});
-
-self.addEventListener('fetch', function (e) {
-    e.respondWith((async function () {
-      let response = await caches.match(e.request);
-      console.log(`[Service Worker] Fetching resource: ${e.request.url}`);
-      if (response) { return response; }
-
-      response = await fetch(e.request);
-      const cache = await caches.open(cacheName);
-      console.log(`[Service Worker] Caching new resource: ${e.request.url}`);
-      cache.put(e.request, response.clone());
-      return response;
-    })());
-});

BIN
public/static/TemplateData/favicon.ico


BIN
public/static/TemplateData/icons/unity-logo-dark.png


BIN
public/static/TemplateData/icons/unity-logo-light.png


BIN
public/static/TemplateData/progress-bar-empty-dark.png


BIN
public/static/TemplateData/progress-bar-empty-light.png


BIN
public/static/TemplateData/progress-bar-full-dark.png


BIN
public/static/TemplateData/progress-bar-full-light.png


+ 0 - 8
public/static/TemplateData/style.css

@@ -1,8 +0,0 @@
-body { padding: 0; margin: 0 }
-#unity-container { position: fixed; width: 100%; height: 100%; }
-#unity-canvas { width: 100%; height: 100%; background: #231F20 }
-#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
-#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
-#unity-progress-bar-empty { margin-left: auto; margin-right: auto; width: 141px; height: 18px; margin-top: 10px; background: url('progress-bar-empty-dark.png') no-repeat center }
-#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
-#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }

BIN
public/static/TemplateData/unity-logo-dark.png


BIN
public/static/TemplateData/unity-logo-light.png


+ 0 - 103
public/static/index.html

@@ -1,103 +0,0 @@
-<!DOCTYPE html>
-<html lang="en-us">
-  <head>
-    <meta charset="utf-8">
-    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-    <title>Unity WebGL Player | CollierySafety</title>
-    <link rel="shortcut icon" href="TemplateData/favicon.ico">
-    <link rel="stylesheet" href="TemplateData/style.css">
-    <link rel="manifest" href="manifest.webmanifest">
-  </head>
-  <body>
-    <div id="unity-container">
-      <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
-      <div id="unity-loading-bar">
-        <div id="unity-logo"></div>
-        <div id="unity-progress-bar-empty">
-          <div id="unity-progress-bar-full"></div>
-        </div>
-      </div>
-      <div id="unity-warning"> </div>
-    </div>
-    <script>
-      window.addEventListener("load", function () {
-        if ("serviceWorker" in navigator) {
-          navigator.serviceWorker.register("ServiceWorker.js");
-        }
-      });
-
-      var container = document.querySelector("#unity-container");
-      var canvas = document.querySelector("#unity-canvas");
-      var loadingBar = document.querySelector("#unity-loading-bar");
-      var progressBarFull = document.querySelector("#unity-progress-bar-full");
-      var warningBanner = document.querySelector("#unity-warning");
-
-      // Shows a temporary message banner/ribbon for a few seconds, or
-      // a permanent error message on top of the canvas if type=='error'.
-      // If type=='warning', a yellow highlight color is used.
-      // Modify or remove this function to customize the visually presented
-      // way that non-critical warnings and error messages are presented to the
-      // user.
-      function unityShowBanner(msg, type) {
-        function updateBannerVisibility() {
-          warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
-        }
-        var div = document.createElement('div');
-        div.innerHTML = msg;
-        warningBanner.appendChild(div);
-        if (type == 'error') div.style = 'background: red; padding: 10px;';
-        else {
-          if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
-          setTimeout(function() {
-            warningBanner.removeChild(div);
-            updateBannerVisibility();
-          }, 5000);
-        }
-        updateBannerVisibility();
-      }
-
-      var buildUrl = "Build";
-      var loaderUrl = buildUrl + "/Build.loader.js";
-      var config = {
-        dataUrl: buildUrl + "/Build.data",
-        frameworkUrl: buildUrl + "/Build.framework.js",
-        codeUrl: buildUrl + "/Build.wasm",
-        streamingAssetsUrl: "StreamingAssets",
-        companyName: "DefaultCompany",
-        productName: "CollierySafety",
-        productVersion: "0.1.0",
-        showBanner: unityShowBanner,
-      };
-
-      // By default Unity keeps WebGL canvas render target size matched with
-      // the DOM size of the canvas element (scaled by window.devicePixelRatio)
-      // Set this to false if you want to decouple this synchronization from
-      // happening inside the engine, and you would instead like to size up
-      // the canvas DOM size and WebGL render target sizes yourself.
-      // config.matchWebGLToCanvasSize = false;
-
-      if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
-        // Mobile device style: fill the whole browser client area with the game canvas:
-        var meta = document.createElement('meta');
-        meta.name = 'viewport';
-        meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
-        document.getElementsByTagName('head')[0].appendChild(meta);
-      }
-
-      loadingBar.style.display = "block";
-
-      var script = document.createElement("script");
-      script.src = loaderUrl;
-      script.onload = () => {
-        createUnityInstance(canvas, config, (progress) => {
-          progressBarFull.style.width = 100 * progress + "%";
-        }).then((unityInstance) => {
-          loadingBar.style.display = "none";
-        }).catch((message) => {
-          alert(message);
-        });
-      };
-      document.body.appendChild(script);
-    </script>
-  </body>
-</html>

+ 0 - 15
public/static/manifest.webmanifest

@@ -1,15 +0,0 @@
-{
-    "name": "CollierySafety",
-    "short_name": "CollierySafety",
-    "start_url": "index.html",
-    "display": "fullscreen",
-    "background_color": "#231F20",
-    "theme_color": "#000",
-    "description": "",
-    "icons": [{
-      "src": "TemplateData/icons/unity-logo-dark.png",
-      "sizes": "144x144",
-      "type": "image/png",
-      "purpose": "any maskable"
-    }]
-  }

Some files were not shown because too many files changed in this diff