export class TopologyHandler extends BaseDataHandler { parse(data) { // 1. 根据拓扑数据生成颜色材质 const material = createMaterial({ type: 'meshPhong', colorMap: data.colorMap }) // 2. 构建几何体 const geometry = new THREE.BufferGeometry() geometry.setAttribute('position', new Float32BufferAttribute(data.vertices, 3)) // 3. 生成可交互对象 const mesh = new THREE.Mesh(geometry, material) mesh.userData = { originalData: data } this.scene.add(mesh) this.objectMap.set(data.id, mesh) } }