|  | @@ -935,7 +935,7 @@ void Mesh_Tecplot::SaveData_Ascii(int numofpoint, int numofcell, string celltype
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														|  |          }
 |  |          }
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														|  |      }else if(celltype == "triangle"){
 |  |      }else if(celltype == "triangle"){
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														|  |          for(int i =0;i<numofcell;i++){
 |  |          for(int i =0;i<numofcell;i++){
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														|  | -            cell = new CellTetra();
 |  | 
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														|  | 
 |  | +            cell = new CellTriangle();
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														|  |              cell->SetPoint(0,cell_vec[i][0]-1);
 |  |              cell->SetPoint(0,cell_vec[i][0]-1);
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														|  |              cell->SetPoint(1,cell_vec[i][1]-1);
 |  |              cell->SetPoint(1,cell_vec[i][1]-1);
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														|  |              cell->SetPoint(2,cell_vec[i][2]-1);
 |  |              cell->SetPoint(2,cell_vec[i][2]-1);
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														|  | @@ -944,7 +944,7 @@ void Mesh_Tecplot::SaveData_Ascii(int numofpoint, int numofcell, string celltype
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														|  |          }
 |  |          }
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														|  |      }else if(celltype == "quadrilateral"){
 |  |      }else if(celltype == "quadrilateral"){
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														|  |          for(int i =0;i<numofcell;i++){
 |  |          for(int i =0;i<numofcell;i++){
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														|  | -            cell = new CellTetra();
 |  | 
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														|  | 
 |  | +            cell = new CellQuad();
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														|  |              cell->SetPoint(0,cell_vec[i][0]-1);
 |  |              cell->SetPoint(0,cell_vec[i][0]-1);
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														|  |              cell->SetPoint(1,cell_vec[i][1]-1);
 |  |              cell->SetPoint(1,cell_vec[i][1]-1);
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														|  |              cell->SetPoint(2,cell_vec[i][2]-1);
 |  |              cell->SetPoint(2,cell_vec[i][2]-1);
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														|  | @@ -954,7 +954,7 @@ void Mesh_Tecplot::SaveData_Ascii(int numofpoint, int numofcell, string celltype
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														|  |          }
 |  |          }
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														|  |      }else if(celltype == "brick"){
 |  |      }else if(celltype == "brick"){
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														|  |          for(int i =0;i<numofcell;i++){
 |  |          for(int i =0;i<numofcell;i++){
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														|  | -            cell = new CellTetra();
 |  | 
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														|  | 
 |  | +            cell = new CellHexa();
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														|  |              cell->SetPoint(0,cell_vec[i][0]-1);
 |  |              cell->SetPoint(0,cell_vec[i][0]-1);
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														|  |              cell->SetPoint(1,cell_vec[i][1]-1);
 |  |              cell->SetPoint(1,cell_vec[i][1]-1);
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														|  |              cell->SetPoint(2,cell_vec[i][2]-1);
 |  |              cell->SetPoint(2,cell_vec[i][2]-1);
 |