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gn(t=0,e=0,n=0,i=1){this._x=t,this._y=e,this._z=n,this._w=i}pn.DEFAULT_IMAGE=void 0,pn.DEFAULT_MAPPING=et,pn.prototype=Object.assign(Object.create(rn.prototype),{constructor:pn,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this},toJSON:function(t){const e=void 0===t||"string"===typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=sn.generateUUID()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t<n;t++)e.push(hn.getDataURL(i[t]))}else e=hn.getDataURL(i);t.images[i.uuid]={uuid:i.uuid,url:e}}n.image=i.uuid}return e||(t.textures[this.uuid]=n),n},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(t){if(this.mapping!==et)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case ct:t.x=t.x-Math.floor(t.x);break;case lt:t.x=t.x<0?0:1;break;case ht:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x);break}if(t.y<0||t.y>1)switch(this.wrapT){case ct:t.y=t.y-Math.floor(t.y);break;case lt:t.y=t.y<0?0:1;break;case ht:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y);break}return this.flipY&&(t.y=1-t.y),t}}),Object.defineProperty(pn.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.defineProperties(dn.prototype,{width:{get:function(){return this.z},set:function(t){this.z=t}},height:{get:function(){return this.w},set:function(t){this.w=t}}}),Object.assign(dn.prototype,{isVector4:!0,set:function(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this},setScalar:function(t){return this.x=t,this.y=t,this.z=t,this.w=t,this},setX:function(t){return this.x=t,this},setY:function(t){return this.y=t,this},setZ:function(t){return this.z=t,this},setW:function(t){return this.w=t,this},setComponent:function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this},getComponent:function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this},add:function(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)},addScalar:function(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this},addVectors:function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this},addScaledVector:function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this},sub:function(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)},subScalar:function(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this},subVectors:function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this},multiplyScalar:function(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this},applyMatrix4:function(t){const e=this.x,n=this.y,i=this.z,r=this.w,o=t.elements;return this.x=o[0]*e+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*e+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*e+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*e+o[7]*n+o[11]*i+o[15]*r,this},divideScalar:function(t){return this.multiplyScalar(1/t)},setAxisAngleFromQuaternion:function(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this},setAxisAngleFromRotationMatrix:function(t){let e,n,i,r;const o=.01,s=.1,a=t.elements,c=a[0],l=a[4],h=a[8],u=a[1],p=a[5],d=a[9],f=a[2],m=a[6],g=a[10];if(Math.abs(l-u)<o&&Math.abs(h-f)<o&&Math.abs(d-m)<o){if(Math.abs(l+u)<s&&Math.abs(h+f)<s&&Math.abs(d+m)<s&&Math.abs(c+p+g-3)<s)return this.set(1,0,0,0),this;e=Math.PI;const t=(c+1)/2,a=(p+1)/2,v=(g+1)/2,y=(l+u)/4,x=(h+f)/4,b=(d+m)/4;return t>a&&t>v?t<o?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(t),i=y/n,r=x/n):a>v?a<o?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(a),n=y/i,r=b/i):v<o?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(v),n=x/r,i=b/r),this.set(n,i,r,e),this}let v=Math.sqrt((m-d)*(m-d)+(h-f)*(h-f)+(u-l)*(u-l));return Math.abs(v)<.001&&(v=1),this.x=(m-d)/v,this.y=(h-f)/v,this.z=(u-l)/v,this.w=Math.acos((c+p+g-1)/2),this},min:function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this},max:function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this},clamp:function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this},clampScalar:function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this},clampLength:function(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this},dot:function(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(t){return this.normalize().multiplyScalar(t)},lerp:function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this},lerpVectors:function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this},equals:function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w},fromArray:function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t},fromBufferAttribute:function(t,e,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this},random:function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}),fn.prototype=Object.assign(Object.create(rn.prototype),{constructor:fn,isWebGLRenderTarget:!0,setSize:function(t,e){this.width===t&&this.height===e||(this.width=t,this.height=e,this.texture.image.width=t,this.texture.image.height=e,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.width=t.width,this.height=t.height,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),mn.prototype=Object.assign(Object.create(fn.prototype),{constructor:mn,isWebGLMultisampleRenderTarget:!0,copy:function(t){return fn.prototype.copy.call(this,t),this.samples=t.samples,this}}),Object.assign(gn,{slerp:function(t,e,n,i){return n.copy(t).slerp(e,i)},slerpFlat:function(t,e,n,i,r,o,s){let a=n[i+0],c=n[i+1],l=n[i+2],h=n[i+3];const u=r[o+0],p=r[o+1],d=r[o+2],f=r[o+3];if(h!==f||a!==u||c!==p||l!==d){let t=1-s,e=a*u+c*p+l*d+h*f,n=e>=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),o=Math.atan2(r,e*n);t=Math.sin(t*o)/r,s=Math.sin(s*o)/r}const r=s*n;if(a=a*t+u*r,c=c*t+p*r,l=l*t+d*r,h=h*t+f*r,t===1-s){const t=1/Math.sqrt(a*a+c*c+l*l+h*h);a*=t,c*=t,l*=t,h*=t}}t[e]=a,t[e+1]=c,t[e+2]=l,t[e+3]=h},multiplyQuaternionsFlat:function(t,e,n,i,r,o){const s=n[i],a=n[i+1],c=n[i+2],l=n[i+3],h=r[o],u=r[o+1],p=r[o+2],d=r[o+3];return t[e]=s*d+l*h+a*p-c*u,t[e+1]=a*d+l*u+c*h-s*p,t[e+2]=c*d+l*p+s*u-a*h,t[e+3]=l*d-s*h-a*u-c*p,t}}),Object.defineProperties(gn.prototype,{x:{get:function(){return this._x},set:function(t){this._x=t,this._onChangeCallback()}},y:{get:function(){return this._y},set:function(t){this._y=t,this._onChangeCallback()}},z:{get:function(){return this._z},set:function(t){this._z=t,this._onChangeCallback()}},w:{get:function(){return this._w},set:function(t){this._w=t,this._onChangeCallback()}}}),Object.assign(gn.prototype,{isQuaternion:!0,set:function(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this},setFromEuler:function(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,o=t.order,s=Math.cos,a=Math.sin,c=s(n/2),l=s(i/2),h=s(r/2),u=a(n/2),p=a(i/2),d=a(r/2);switch(o){case"XYZ":this._x=u*l*h+c*p*d,this._y=c*p*h-u*l*d,this._z=c*l*d+u*p*h,this._w=c*l*h-u*p*d;break;case"YXZ":this._x=u*l*h+c*p*d,this._y=c*p*h-u*l*d,this._z=c*l*d-u*p*h,this._w=c*l*h+u*p*d;break;case"ZXY":this._x=u*l*h-c*p*d,this._y=c*p*h+u*l*d,this._z=c*l*d+u*p*h,this._w=c*l*h-u*p*d;break;case"ZYX":this._x=u*l*h-c*p*d,this._y=c*p*h+u*l*d,this._z=c*l*d-u*p*h,this._w=c*l*h+u*p*d;break;case"YZX":this._x=u*l*h+c*p*d,this._y=c*p*h+u*l*d,this._z=c*l*d-u*p*h,this._w=c*l*h-u*p*d;break;case"XZY":this._x=u*l*h-c*p*d,this._y=c*p*h-u*l*d,this._z=c*l*d+u*p*h,this._w=c*l*h+u*p*d;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return!1!==e&&this._onChangeCallback(),this},setFromAxisAngle:function(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this},setFromRotationMatrix:function(t){const e=t.elements,n=e[0],i=e[4],r=e[8],o=e[1],s=e[5],a=e[9],c=e[2],l=e[6],h=e[10],u=n+s+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(l-a)*t,this._y=(r-c)*t,this._z=(o-i)*t}else if(n>s&&n>h){const t=2*Math.sqrt(1+n-s-h);this._w=(l-a)/t,this._x=.25*t,this._y=(i+o)/t,this._z=(r+c)/t}else if(s>h){const t=2*Math.sqrt(1+s-n-h);this._w=(r-c)/t,this._x=(i+o)/t,this._y=.25*t,this._z=(a+l)/t}else{const t=2*Math.sqrt(1+h-n-s);this._w=(o-i)/t,this._x=(r+c)/t,this._y=(a+l)/t,this._z=.25*t}return this._onChangeCallback(),this},setFromUnitVectors:function(t,e){const n=1e-6;let i=t.dot(e)+1;return i<n?(i=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=i):(this._x=0,this._y=-t.z,this._z=t.y,this._w=i)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=i),this.normalize()},angleTo:function(t){return 2*Math.acos(Math.abs(sn.clamp(this.dot(t),-1,1)))},rotateTowards:function(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this},inverse:function(){return this.conjugate()},conjugate:function(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this},dot:function(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this},multiply:function(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)},premultiply:function(t){return this.multiplyQuaternions(t,this)},multiplyQuaternions:function(t,e){const n=t._x,i=t._y,r=t._z,o=t._w,s=e._x,a=e._y,c=e._z,l=e._w;return this._x=n*l+o*s+i*c-r*a,this._y=i*l+o*a+r*s-n*c,this._z=r*l+o*c+n*a-i*s,this._w=o*l-n*s-i*a-r*c,this._onChangeCallback(),this},slerp:function(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,o=this._w;let s=o*t._w+n*t._x+i*t._y+r*t._z;if(s<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,s=-s):this.copy(t),s>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const a=1-s*s;if(a<=Number.EPSILON){const t=1-e;return this._w=t*o+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(a),l=Math.atan2(c,s),h=Math.sin((1-e)*l)/c,u=Math.sin(e*l)/c;return this._w=o*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this},equals:function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w},fromArray:function(t,e){return void 0===e&&(e=0),this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t},fromBufferAttribute:function(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this},_onChange:function(t){return this._onChangeCallback=t,this},_onChangeCallback:function(){}});const vn=new xn,yn=new gn;function xn(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}Object.assign(xn.prototype,{isVector3:!0,set:function(t,e,n){return this.x=t,this.y=e,this.z=n,this},setScalar:function(t){return this.x=t,this.y=t,this.z=t,this},setX:function(t){return this.x=t,this},setY:function(t){return this.y=t,this},setZ:function(t){return this.z=t,this},setComponent:function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this},getComponent:function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this},add:function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)},addScalar:function(t){return this.x+=t,this.y+=t,this.z+=t,this},addVectors:function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this},addScaledVector:function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this},sub:function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)},subScalar:function(t){return this.x-=t,this.y-=t,this.z-=t,this},subVectors:function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this},multiply:function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)},multiplyScalar:function(t){return this.x*=t,this.y*=t,this.z*=t,this},multiplyVectors:function(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this},applyEuler:function(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(yn.setFromEuler(t))},applyAxisAngle:function(t,e){return this.applyQuaternion(yn.setFromAxisAngle(t,e))},applyMatrix3:function(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this},applyNormalMatrix:function(t){return this.applyMatrix3(t).normalize()},applyMatrix4:function(t){const e=this.x,n=this.y,i=this.z,r=t.elements,o=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*o,this},applyQuaternion:function(t){const e=this.x,n=this.y,i=this.z,r=t.x,o=t.y,s=t.z,a=t.w,c=a*e+o*i-s*n,l=a*n+s*e-r*i,h=a*i+r*n-o*e,u=-r*e-o*n-s*i;return this.x=c*a+u*-r+l*-s-h*-o,this.y=l*a+u*-o+h*-r-c*-s,this.z=h*a+u*-s+c*-o-l*-r,this},project:function(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)},unproject:function(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)},transformDirection:function(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()},divide:function(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this},divideScalar:function(t){return this.multiplyScalar(1/t)},min:function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this},max:function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this},clamp:function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this},clampScalar:function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this},clampLength:function(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this},dot:function(t){return this.x*t.x+this.y*t.y+this.z*t.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(t){return this.normalize().multiplyScalar(t)},lerp:function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this},lerpVectors:function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this},cross:function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)},crossVectors:function(t,e){const n=t.x,i=t.y,r=t.z,o=e.x,s=e.y,a=e.z;return this.x=i*a-r*s,this.y=r*o-n*a,this.z=n*s-i*o,this},projectOnVector:function(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)},projectOnPlane:function(t){return vn.copy(this).projectOnVector(t),this.sub(vn)},reflect:function(t){return this.sub(vn.copy(t).multiplyScalar(2*this.dot(t)))},angleTo:function(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(sn.clamp(n,-1,1))},distanceTo:function(t){return Math.sqrt(this.distanceToSquared(t))},distanceToSquared:function(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i},manhattanDistanceTo:function(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)},setFromSpherical:function(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)},setFromSphericalCoords:function(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this},setFromCylindrical:function(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)},setFromCylindricalCoords:function(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this},setFromMatrixPosition:function(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this},setFromMatrixScale:function(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this},setFromMatrixColumn:function(t,e){return this.fromArray(t.elements,4*e)},setFromMatrix3Column:function(t,e){return this.fromArray(t.elements,3*e)},equals:function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z},fromArray:function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t},fromBufferAttribute:function(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this},random:function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}});const bn=new xn,_n=new An,wn=new xn(0,0,0),Mn=new xn(1,1,1),Sn=new xn,Tn=new xn,En=new xn;function An(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}Object.assign(An.prototype,{isMatrix4:!0,set:function(t,e,n,i,r,o,s,a,c,l,h,u,p,d,f,m){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=o,g[9]=s,g[13]=a,g[2]=c,g[6]=l,g[10]=h,g[14]=u,g[3]=p,g[7]=d,g[11]=f,g[15]=m,this},identity:function(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this},clone:function(){return(new An).fromArray(this.elements)},copy:function(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this},copyPosition:function(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this},extractBasis:function(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this},makeBasis:function(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this},extractRotation:function(t){const e=this.elements,n=t.elements,i=1/bn.setFromMatrixColumn(t,0).length(),r=1/bn.setFromMatrixColumn(t,1).length(),o=1/bn.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*o,e[9]=n[9]*o,e[10]=n[10]*o,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},makeRotationFromEuler:function(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,o=Math.cos(n),s=Math.sin(n),a=Math.cos(i),c=Math.sin(i),l=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=o*l,n=o*h,i=s*l,r=s*h;e[0]=a*l,e[4]=-a*h,e[8]=c,e[1]=n+i*c,e[5]=t-r*c,e[9]=-s*a,e[2]=r-t*c,e[6]=i+n*c,e[10]=o*a}else if("YXZ"===t.order){const t=a*l,n=a*h,i=c*l,r=c*h;e[0]=t+r*s,e[4]=i*s-n,e[8]=o*c,e[1]=o*h,e[5]=o*l,e[9]=-s,e[2]=n*s-i,e[6]=r+t*s,e[10]=o*a}else if("ZXY"===t.order){const t=a*l,n=a*h,i=c*l,r=c*h;e[0]=t-r*s,e[4]=-o*h,e[8]=i+n*s,e[1]=n+i*s,e[5]=o*l,e[9]=r-t*s,e[2]=-o*c,e[6]=s,e[10]=o*a}else if("ZYX"===t.order){const t=o*l,n=o*h,i=s*l,r=s*h;e[0]=a*l,e[4]=i*c-n,e[8]=t*c+r,e[1]=a*h,e[5]=r*c+t,e[9]=n*c-i,e[2]=-c,e[6]=s*a,e[10]=o*a}else if("YZX"===t.order){const t=o*a,n=o*c,i=s*a,r=s*c;e[0]=a*l,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=o*l,e[9]=-s*l,e[2]=-c*l,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=o*a,n=o*c,i=s*a,r=s*c;e[0]=a*l,e[4]=-h,e[8]=c*l,e[1]=t*h+r,e[5]=o*l,e[9]=n*h-i,e[2]=i*h-n,e[6]=s*l,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},makeRotationFromQuaternion:function(t){return this.compose(wn,t,Mn)},lookAt:function(t,e,n){const i=this.elements;return En.subVectors(t,e),0===En.lengthSq()&&(En.z=1),En.normalize(),Sn.crossVectors(n,En),0===Sn.lengthSq()&&(1===Math.abs(n.z)?En.x+=1e-4:En.z+=1e-4,En.normalize(),Sn.crossVectors(n,En)),Sn.normalize(),Tn.crossVectors(En,Sn),i[0]=Sn.x,i[4]=Tn.x,i[8]=En.x,i[1]=Sn.y,i[5]=Tn.y,i[9]=En.y,i[2]=Sn.z,i[6]=Tn.z,i[10]=En.z,this},multiply:function(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)},premultiply:function(t){return this.multiplyMatrices(t,this)},multiplyMatrices:function(t,e){const n=t.elements,i=e.elements,r=this.elements,o=n[0],s=n[4],a=n[8],c=n[12],l=n[1],h=n[5],u=n[9],p=n[13],d=n[2],f=n[6],m=n[10],g=n[14],v=n[3],y=n[7],x=n[11],b=n[15],_=i[0],w=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],P=i[6],C=i[10],O=i[14],N=i[3],D=i[7],I=i[11],z=i[15];return r[0]=o*_+s*T+a*R+c*N,r[4]=o*w+s*E+a*P+c*D,r[8]=o*M+s*A+a*C+c*I,r[12]=o*S+s*L+a*O+c*z,r[1]=l*_+h*T+u*R+p*N,r[5]=l*w+h*E+u*P+p*D,r[9]=l*M+h*A+u*C+p*I,r[13]=l*S+h*L+u*O+p*z,r[2]=d*_+f*T+m*R+g*N,r[6]=d*w+f*E+m*P+g*D,r[10]=d*M+f*A+m*C+g*I,r[14]=d*S+f*L+m*O+g*z,r[3]=v*_+y*T+x*R+b*N,r[7]=v*w+y*E+x*P+b*D,r[11]=v*M+y*A+x*C+b*I,r[15]=v*S+y*L+x*O+b*z,this},multiplyScalar:function(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this},determinant:function(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],o=t[1],s=t[5],a=t[9],c=t[13],l=t[2],h=t[6],u=t[10],p=t[14],d=t[3],f=t[7],m=t[11],g=t[15];return d*(+r*a*h-i*c*h-r*s*u+n*c*u+i*s*p-n*a*p)+f*(+e*a*p-e*c*u+r*o*u-i*o*p+i*c*l-r*a*l)+m*(+e*c*h-e*s*p-r*o*h+n*o*p+r*s*l-n*c*l)+g*(-i*s*l-e*a*h+e*s*u+i*o*h-n*o*u+n*a*l)},transpose:function(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this},setPosition:function(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this},getInverse:function(t,e){void 0!==e&&console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.");const n=this.elements,i=t.elements,r=i[0],o=i[1],s=i[2],a=i[3],c=i[4],l=i[5],h=i[6],u=i[7],p=i[8],d=i[9],f=i[10],m=i[11],g=i[12],v=i[13],y=i[14],x=i[15],b=d*y*u-v*f*u+v*h*m-l*y*m-d*h*x+l*f*x,_=g*f*u-p*y*u-g*h*m+c*y*m+p*h*x-c*f*x,w=p*v*u-g*d*u+g*l*m-c*v*m-p*l*x+c*d*x,M=g*d*h-p*v*h-g*l*f+c*v*f+p*l*y-c*d*y,S=r*b+o*_+s*w+a*M;if(0===S)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const T=1/S;return n[0]=b*T,n[1]=(v*f*a-d*y*a-v*s*m+o*y*m+d*s*x-o*f*x)*T,n[2]=(l*y*a-v*h*a+v*s*u-o*y*u-l*s*x+o*h*x)*T,n[3]=(d*h*a-l*f*a-d*s*u+o*f*u+l*s*m-o*h*m)*T,n[4]=_*T,n[5]=(p*y*a-g*f*a+g*s*m-r*y*m-p*s*x+r*f*x)*T,n[6]=(g*h*a-c*y*a-g*s*u+r*y*u+c*s*x-r*h*x)*T,n[7]=(c*f*a-p*h*a+p*s*u-r*f*u-c*s*m+r*h*m)*T,n[8]=w*T,n[9]=(g*d*a-p*v*a-g*o*m+r*v*m+p*o*x-r*d*x)*T,n[10]=(c*v*a-g*l*a+g*o*u-r*v*u-c*o*x+r*l*x)*T,n[11]=(p*l*a-c*d*a-p*o*u+r*d*u+c*o*m-r*l*m)*T,n[12]=M*T,n[13]=(p*v*s-g*d*s+g*o*f-r*v*f-p*o*y+r*d*y)*T,n[14]=(g*l*s-c*v*s-g*o*h+r*v*h+c*o*y-r*l*y)*T,n[15]=(c*d*s-p*l*s+p*o*h-r*d*h-c*o*f+r*l*f)*T,this},scale:function(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this},getMaxScaleOnAxis:function(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))},makeTranslation:function(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this},makeRotationX:function(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this},makeRotationY:function(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this},makeRotationZ:function(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this},makeRotationAxis:function(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,o=t.x,s=t.y,a=t.z,c=r*o,l=r*s;return this.set(c*o+n,c*s-i*a,c*a+i*s,0,c*s+i*a,l*s+n,l*a-i*o,0,c*a-i*s,l*a+i*o,r*a*a+n,0,0,0,0,1),this},makeScale:function(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this},makeShear:function(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this},compose:function(t,e,n){const i=this.elements,r=e._x,o=e._y,s=e._z,a=e._w,c=r+r,l=o+o,h=s+s,u=r*c,p=r*l,d=r*h,f=o*l,m=o*h,g=s*h,v=a*c,y=a*l,x=a*h,b=n.x,_=n.y,w=n.z;return i[0]=(1-(f+g))*b,i[1]=(p+x)*b,i[2]=(d-y)*b,i[3]=0,i[4]=(p-x)*_,i[5]=(1-(u+g))*_,i[6]=(m+v)*_,i[7]=0,i[8]=(d+y)*w,i[9]=(m-v)*w,i[10]=(1-(u+f))*w,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this},decompose:function(t,e,n){const i=this.elements;let r=bn.set(i[0],i[1],i[2]).length(),o=bn.set(i[4],i[5],i[6]).length(),s=bn.set(i[8],i[9],i[10]).length();const a=this.determinant();a<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],_n.copy(this);const c=1/r,l=1/o,h=1/s;return _n.elements[0]*=c,_n.elements[1]*=c,_n.elements[2]*=c,_n.elements[4]*=l,_n.elements[5]*=l,_n.elements[6]*=l,_n.elements[8]*=h,_n.elements[9]*=h,_n.elements[10]*=h,e.setFromRotationMatrix(_n),n.x=r,n.y=o,n.z=s,this},makePerspective:function(t,e,n,i,r,o){void 0===o&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const s=this.elements,a=2*r/(e-t),c=2*r/(n-i),l=(e+t)/(e-t),h=(n+i)/(n-i),u=-(o+r)/(o-r),p=-2*o*r/(o-r);return s[0]=a,s[4]=0,s[8]=l,s[12]=0,s[1]=0,s[5]=c,s[9]=h,s[13]=0,s[2]=0,s[6]=0,s[10]=u,s[14]=p,s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this},makeOrthographic:function(t,e,n,i,r,o){const s=this.elements,a=1/(e-t),c=1/(n-i),l=1/(o-r),h=(e+t)*a,u=(n+i)*c,p=(o+r)*l;return s[0]=2*a,s[4]=0,s[8]=0,s[12]=-h,s[1]=0,s[5]=2*c,s[9]=0,s[13]=-u,s[2]=0,s[6]=0,s[10]=-2*l,s[14]=-p,s[3]=0,s[7]=0,s[11]=0,s[15]=1,this},equals:function(t){const e=this.elements,n=t.elements;for(let i=0;i<16;i++)if(e[i]!==n[i])return!1;return!0},fromArray:function(t,e){void 0===e&&(e=0);for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this},toArray:function(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}});const Ln=new An,Rn=new gn;function Pn(t=0,e=0,n=0,i=Pn.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}function Cn(){this.mask=1}Pn.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"],Pn.DefaultOrder="XYZ",Object.defineProperties(Pn.prototype,{x:{get:function(){return this._x},set:function(t){this._x=t,this._onChangeCallback()}},y:{get:function(){return this._y},set:function(t){this._y=t,this._onChangeCallback()}},z:{get:function(){return this._z},set:function(t){this._z=t,this._onChangeCallback()}},order:{get:function(){return this._order},set:function(t){this._order=t,this._onChangeCallback()}}}),Object.assign(Pn.prototype,{isEuler:!0,set:function(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._order=i||this._order,this._onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this},setFromRotationMatrix:function(t,e,n){const i=sn.clamp,r=t.elements,o=r[0],s=r[4],a=r[8],c=r[1],l=r[5],h=r[9],u=r[2],p=r[6],d=r[10];switch(e=e||this._order,e){case"XYZ":this._y=Math.asin(i(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-h,d),this._z=Math.atan2(-s,o)):(this._x=Math.atan2(p,l),this._z=0);break;case"YXZ":this._x=Math.asin(-i(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(c,l)):(this._y=Math.atan2(-u,o),this._z=0);break;case"ZXY":this._x=Math.asin(i(p,-1,1)),Math.abs(p)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(c,o));break;case"ZYX":this._y=Math.asin(-i(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(p,d),this._z=Math.atan2(c,o)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(i(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-h,l),this._y=Math.atan2(-u,o)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-i(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(p,l),this._y=Math.atan2(a,o)):(this._x=Math.atan2(-h,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this},setFromQuaternion:function(t,e,n){return Ln.makeRotationFromQuaternion(t),this.setFromRotationMatrix(Ln,e,n)},setFromVector3:function(t,e){return this.set(t.x,t.y,t.z,e||this._order)},reorder:function(t){return Rn.setFromEuler(this),this.setFromQuaternion(Rn,t)},equals:function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order},fromArray:function(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t},toVector3:function(t){return t?t.set(this._x,this._y,this._z):new xn(this._x,this._y,this._z)},_onChange:function(t){return this._onChangeCallback=t,this},_onChangeCallback:function(){}}),Object.assign(Cn.prototype,{set:function(t){this.mask=1<<t|0},enable:function(t){this.mask|=1<<t|0},enableAll:function(){this.mask=-1},toggle:function(t){this.mask^=1<<t|0},disable:function(t){this.mask&=~(1<<t|0)},disableAll:function(){this.mask=0},test:function(t){return 0!==(this.mask&t.mask)}});let On=0;const Nn=new xn,Dn=new gn,In=new An,zn=new xn,Bn=new xn,Un=new xn,Fn=new gn,Gn=new xn(1,0,0),Hn=new xn(0,1,0),kn=new xn(0,0,1),Vn={type:"added"},jn={type:"removed"};function Wn(){Object.defineProperty(this,"id",{value:On++}),this.uuid=sn.generateUUID(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Wn.DefaultUp.clone();const t=new xn,e=new Pn,n=new gn,i=new xn(1,1,1);function r(){n.setFromEuler(e,!1)}function o(){e.setFromQuaternion(n,void 0,!1)}e._onChange(r),n._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new An},normalMatrix:{value:new cn}}),this.matrix=new An,this.matrixWorld=new An,this.matrixAutoUpdate=Wn.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new Cn,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.userData={}}function qn(){Wn.call(this),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}Wn.DefaultUp=new xn(0,1,0),Wn.DefaultMatrixAutoUpdate=!0,Wn.prototype=Object.assign(Object.create(rn.prototype),{constructor:Wn,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix4:function(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(t){return this.quaternion.premultiply(t),this},setRotationFromAxisAngle:function(t,e){this.quaternion.setFromAxisAngle(t,e)},setRotationFromEuler:function(t){this.quaternion.setFromEuler(t,!0)},setRotationFromMatrix:function(t){this.quaternion.setFromRotationMatrix(t)},setRotationFromQuaternion:function(t){this.quaternion.copy(t)},rotateOnAxis:function(t,e){return Dn.setFromAxisAngle(t,e),this.quaternion.multiply(Dn),this},rotateOnWorldAxis:function(t,e){return Dn.setFromAxisAngle(t,e),this.quaternion.premultiply(Dn),this},rotateX:function(t){return this.rotateOnAxis(Gn,t)},rotateY:function(t){return this.rotateOnAxis(Hn,t)},rotateZ:function(t){return this.rotateOnAxis(kn,t)},translateOnAxis:function(t,e){return Nn.copy(t).applyQuaternion(this.quaternion),this.position.add(Nn.multiplyScalar(e)),this},translateX:function(t){return this.translateOnAxis(Gn,t)},translateY:function(t){return this.translateOnAxis(Hn,t)},translateZ:function(t){return this.translateOnAxis(kn,t)},localToWorld:function(t){return t.applyMatrix4(this.matrixWorld)},worldToLocal:function(t){return t.applyMatrix4(In.getInverse(this.matrixWorld))},lookAt:function(t,e,n){t.isVector3?zn.copy(t):zn.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Bn.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?In.lookAt(Bn,zn,this.up):In.lookAt(zn,Bn,this.up),this.quaternion.setFromRotationMatrix(In),i&&(In.extractRotation(i.matrixWorld),Dn.setFromRotationMatrix(In),this.quaternion.premultiply(Dn.inverse()))},add:function(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(Vn)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)},remove:function(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(jn)),this},attach:function(t){return this.updateWorldMatrix(!0,!1),In.getInverse(this.matrixWorld),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),In.multiply(t.parent.matrixWorld)),t.applyMatrix4(In),t.updateWorldMatrix(!1,!1),this.add(t),this},getObjectById:function(t){return this.getObjectByProperty("id",t)},getObjectByName:function(t){return this.getObjectByProperty("name",t)},getObjectByProperty:function(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n],r=i.getObjectByProperty(t,e);if(void 0!==r)return r}},getWorldPosition:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),t=new xn),this.updateMatrixWorld(!0),t.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),t=new gn),this.updateMatrixWorld(!0),this.matrixWorld.decompose(Bn,t,Un),t},getWorldScale:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),t=new xn),this.updateMatrixWorld(!0),this.matrixWorld.decompose(Bn,Fn,t),t},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),t=new xn),this.updateMatrixWorld(!0);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()},raycast:function(){},traverse:function(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)},traverseVisible:function(t){if(!1===this.visible)return;t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)},traverseAncestors:function(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].updateMatrixWorld(t)},updateWorldMatrix:function(t,e){const n=this.parent;if(!0===t&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e){const t=this.children;for(let e=0,n=t.length;e<n;e++)t[e].updateWorldMatrix(!1,!0)}},toJSON:function(t){const e=void 0===t||"string"===typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};function r(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),"{}"!==JSON.stringify(this.userData)&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON()),this.isMesh||this.isLine||this.isPoints){i.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,i=n.length;e<i;e++){const i=n[e];r(t.shapes,i)}else r(t.shapes,n)}}if(void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let n=0,i=this.material.length;n<i;n++)e.push(r(t.materials,this.material[n]));i.material=e}else i.material=r(t.materials,this.material);if(this.children.length>0){i.children=[];for(let e=0;e<this.children.length;e++)i.children.push(this.children[e].toJSON(t).object)}if(e){const e=o(t.geometries),i=o(t.materials),r=o(t.textures),s=o(t.images),a=o(t.shapes);e.length>0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),s.length>0&&(n.images=s),a.length>0&&(n.shapes=a)}return n.object=i,n;function o(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}},clone:function(t){return(new this.constructor).copy(this,t)},copy:function(t,e){if(void 0===e&&(e=!0),this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let n=0;n<t.children.length;n++){const e=t.children[n];this.add(e.clone())}return this}}),qn.prototype=Object.assign(Object.create(Wn.prototype),{constructor:qn,isScene:!0,copy:function(t,e){return Wn.prototype.copy.call(this,t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this},toJSON:function(t){const e=Wn.prototype.toJSON.call(this,t);return null!==this.background&&(e.object.background=this.background.toJSON(t)),null!==this.environment&&(e.object.environment=this.environment.toJSON(t)),null!==this.fog&&(e.object.fog=this.fog.toJSON()),e},dispose:function(){this.dispatchEvent({type:"dispose"})}});const Xn=[new xn,new xn,new xn,new xn,new xn,new xn,new xn,new xn],Yn=new xn,Zn=new si,Jn=new xn,Qn=new xn,Kn=new xn,$n=new xn,ti=new xn,ei=new xn,ni=new xn,ii=new xn,ri=new xn,oi=new xn;function si(t,e){this.min=void 0!==t?t:new xn(1/0,1/0,1/0),this.max=void 0!==e?e:new xn(-1/0,-1/0,-1/0)}function ai(t,e,n,i,r){for(let o=0,s=t.length-3;o<=s;o+=3){oi.fromArray(t,o);const s=r.x*Math.abs(oi.x)+r.y*Math.abs(oi.y)+r.z*Math.abs(oi.z),a=e.dot(oi),c=n.dot(oi),l=i.dot(oi);if(Math.max(-Math.max(a,c,l),Math.min(a,c,l))>s)return!1}return!0}Object.assign(si.prototype,{isBox3:!0,set:function(t,e){return this.min.copy(t),this.max.copy(e),this},setFromArray:function(t){let e=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,s=-1/0;for(let a=0,c=t.length;a<c;a+=3){const c=t[a],l=t[a+1],h=t[a+2];c<e&&(e=c),l<n&&(n=l),h<i&&(i=h),c>r&&(r=c),l>o&&(o=l),h>s&&(s=h)}return this.min.set(e,n,i),this.max.set(r,o,s),this},setFromBufferAttribute:function(t){let e=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,s=-1/0;for(let a=0,c=t.count;a<c;a++){const c=t.getX(a),l=t.getY(a),h=t.getZ(a);c<e&&(e=c),l<n&&(n=l),h<i&&(i=h),c>r&&(r=c),l>o&&(o=l),h>s&&(s=h)}return this.min.set(e,n,i),this.max.set(r,o,s),this},setFromPoints:function(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this},setFromCenterAndSize:function(t,e){const n=Yn.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this},setFromObject:function(t){return this.makeEmpty(),this.expandByObject(t)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.min.copy(t.min),this.max.copy(t.max),this},makeEmpty:function(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},getCenter:function(t){return void 0===t&&(console.warn("THREE.Box3: .getCenter() target is now required"),t=new xn),this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(t){return void 0===t&&(console.warn("THREE.Box3: .getSize() target is now required"),t=new xn),this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)},expandByPoint:function(t){return this.min.min(t),this.max.max(t),this},expandByVector:function(t){return this.min.sub(t),this.max.add(t),this},expandByScalar:function(t){return this.min.addScalar(-t),this.max.addScalar(t),this},expandByObject:function(t){t.updateWorldMatrix(!1,!1);const e=t.geometry;void 0!==e&&(null===e.boundingBox&&e.computeBoundingBox(),Zn.copy(e.boundingBox),Zn.applyMatrix4(t.matrixWorld),this.union(Zn));const n=t.children;for(let i=0,r=n.length;i<r;i++)this.expandByObject(n[i]);return this},containsPoint:function(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)},containsBox:function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z},getParameter:function(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new xn),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)},intersectsSphere:function(t){return this.clampPoint(t.center,Yn),Yn.distanceToSquared(t.center)<=t.radius*t.radius},intersectsPlane:function(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant},intersectsTriangle:function(t){if(this.isEmpty())return!1;this.getCenter(ni),ii.subVectors(this.max,ni),Jn.subVectors(t.a,ni),Qn.subVectors(t.b,ni),Kn.subVectors(t.c,ni),$n.subVectors(Qn,Jn),ti.subVectors(Kn,Qn),ei.subVectors(Jn,Kn);let e=[0,-$n.z,$n.y,0,-ti.z,ti.y,0,-ei.z,ei.y,$n.z,0,-$n.x,ti.z,0,-ti.x,ei.z,0,-ei.x,-$n.y,$n.x,0,-ti.y,ti.x,0,-ei.y,ei.x,0];return!!ai(e,Jn,Qn,Kn,ii)&&(e=[1,0,0,0,1,0,0,0,1],!!ai(e,Jn,Qn,Kn,ii)&&(ri.crossVectors($n,ti),e=[ri.x,ri.y,ri.z],ai(e,Jn,Qn,Kn,ii)))},clampPoint:function(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new xn),e.copy(t).clamp(this.min,this.max)},distanceToPoint:function(t){const e=Yn.copy(t).clamp(this.min,this.max);return e.sub(t).length()},getBoundingSphere:function(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=.5*this.getSize(Yn).length(),t},intersect:function(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this},union:function(t){return this.min.min(t.min),this.max.max(t.max),this},applyMatrix4:function(t){return this.isEmpty()||(Xn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Xn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Xn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Xn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Xn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Xn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Xn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Xn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Xn)),this},translate:function(t){return this.min.add(t),this.max.add(t),this},equals:function(t){return t.min.equals(this.min)&&t.max.equals(this.max)}});const ci=new si;function li(t,e){this.center=void 0!==t?t:new xn,this.radius=void 0!==e?e:-1}Object.assign(li.prototype,{set:function(t,e){return this.center.copy(t),this.radius=e,this},setFromPoints:function(t,e){const n=this.center;void 0!==e?n.copy(e):ci.setFromPoints(t).getCenter(n);let i=0;for(let r=0,o=t.length;r<o;r++)i=Math.max(i,n.distanceToSquared(t[r]));return this.radius=Math.sqrt(i),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.center.copy(t.center),this.radius=t.radius,this},isEmpty:function(){return this.radius<0},makeEmpty:function(){return this.center.set(0,0,0),this.radius=-1,this},containsPoint:function(t){return t.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(t){return t.distanceTo(this.center)-this.radius},intersectsSphere:function(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e},intersectsBox:function(t){return t.intersectsSphere(this)},intersectsPlane:function(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius},clampPoint:function(t,e){const n=this.center.distanceToSquared(t);return void 0===e&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),e=new xn),e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e},getBoundingBox:function(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new si),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)},applyMatrix4:function(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this},translate:function(t){return this.center.add(t),this},equals:function(t){return t.center.equals(this.center)&&t.radius===this.radius}});const hi=new xn,ui=new xn,pi=new xn,di=new xn,fi=new xn,mi=new xn,gi=new xn;function vi(t,e){this.origin=void 0!==t?t:new xn,this.direction=void 0!==e?e:new xn(0,0,-1)}Object.assign(vi.prototype,{set:function(t,e){return this.origin.copy(t),this.direction.copy(e),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this},at:function(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new xn),e.copy(this.direction).multiplyScalar(t).add(this.origin)},lookAt:function(t){return this.direction.copy(t).sub(this.origin).normalize(),this},recast:function(t){return this.origin.copy(this.at(t,hi)),this},closestPointToPoint:function(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new xn),e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)},distanceToPoint:function(t){return Math.sqrt(this.distanceSqToPoint(t))},distanceSqToPoint:function(t){const e=hi.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(hi.copy(this.direction).multiplyScalar(e).add(this.origin),hi.distanceToSquared(t))},distanceSqToSegment:function(t,e,n,i){ui.copy(t).add(e).multiplyScalar(.5),pi.copy(e).sub(t).normalize(),di.copy(this.origin).sub(ui);const r=.5*t.distanceTo(e),o=-this.direction.dot(pi),s=di.dot(this.direction),a=-di.dot(pi),c=di.lengthSq(),l=Math.abs(1-o*o);let h,u,p,d;if(l>0)if(h=o*a-s,u=o*s-a,d=r*l,h>=0)if(u>=-d)if(u<=d){const t=1/l;h*=t,u*=t,p=h*(h+o*u+2*s)+u*(o*h+u+2*a)+c}else u=r,h=Math.max(0,-(o*u+s)),p=-h*h+u*(u+2*a)+c;else u=-r,h=Math.max(0,-(o*u+s)),p=-h*h+u*(u+2*a)+c;else u<=-d?(h=Math.max(0,-(-o*r+s)),u=h>0?-r:Math.min(Math.max(-r,-a),r),p=-h*h+u*(u+2*a)+c):u<=d?(h=0,u=Math.min(Math.max(-r,-a),r),p=u*(u+2*a)+c):(h=Math.max(0,-(o*r+s)),u=h>0?r:Math.min(Math.max(-r,-a),r),p=-h*h+u*(u+2*a)+c);else u=o>0?-r:r,h=Math.max(0,-(o*u+s)),p=-h*h+u*(u+2*a)+c;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(pi).multiplyScalar(u).add(ui),p},intersectSphere:function(t,e){hi.subVectors(t.center,this.origin);const n=hi.dot(this.direction),i=hi.dot(hi)-n*n,r=t.radius*t.radius;if(i>r)return null;const o=Math.sqrt(r-i),s=n-o,a=n+o;return s<0&&a<0?null:s<0?this.at(a,e):this.at(s,e)},intersectsSphere:function(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius},distanceToPlane:function(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null},intersectPlane:function(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)},intersectsPlane:function(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;const n=t.normal.dot(this.direction);return n*e<0},intersectBox:function(t,e){let n,i,r,o,s,a;const c=1/this.direction.x,l=1/this.direction.y,h=1/this.direction.z,u=this.origin;return c>=0?(n=(t.min.x-u.x)*c,i=(t.max.x-u.x)*c):(n=(t.max.x-u.x)*c,i=(t.min.x-u.x)*c),l>=0?(r=(t.min.y-u.y)*l,o=(t.max.y-u.y)*l):(r=(t.max.y-u.y)*l,o=(t.min.y-u.y)*l),n>o||r>i?null:((r>n||n!==n)&&(n=r),(o<i||i!==i)&&(i=o),h>=0?(s=(t.min.z-u.z)*h,a=(t.max.z-u.z)*h):(s=(t.max.z-u.z)*h,a=(t.min.z-u.z)*h),n>a||s>i?null:((s>n||n!==n)&&(n=s),(a<i||i!==i)&&(i=a),i<0?null:this.at(n>=0?n:i,e)))},intersectsBox:function(t){return null!==this.intersectBox(t,hi)},intersectTriangle:function(t,e,n,i,r){fi.subVectors(e,t),mi.subVectors(n,t),gi.crossVectors(fi,mi);let o,s=this.direction.dot(gi);if(s>0){if(i)return null;o=1}else{if(!(s<0))return null;o=-1,s=-s}di.subVectors(this.origin,t);const a=o*this.direction.dot(mi.crossVectors(di,mi));if(a<0)return null;const c=o*this.direction.dot(fi.cross(di));if(c<0)return null;if(a+c>s)return null;const l=-o*di.dot(gi);return l<0?null:this.at(l/s,r)},applyMatrix4:function(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this},equals:function(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}});const yi=new xn,xi=new xn,bi=new cn;function _i(t,e){this.normal=void 0!==t?t:new xn(1,0,0),this.constant=void 0!==e?e:0}Object.assign(_i.prototype,{isPlane:!0,set:function(t,e){return this.normal.copy(t),this.constant=e,this},setComponents:function(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this},setFromNormalAndCoplanarPoint:function(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this},setFromCoplanarPoints:function(t,e,n){const i=yi.subVectors(n,e).cross(xi.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.normal.copy(t.normal),this.constant=t.constant,this},normalize:function(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this},negate:function(){return this.constant*=-1,this.normal.negate(),this},distanceToPoint:function(t){return this.normal.dot(t)+this.constant},distanceToSphere:function(t){return this.distanceToPoint(t.center)-t.radius},projectPoint:function(t,e){return void 0===e&&(console.warn("THREE.Plane: .projectPoint() target is now required"),e=new xn),e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)},intersectLine:function(t,e){void 0===e&&(console.warn("THREE.Plane: .intersectLine() target is now required"),e=new xn);const n=t.delta(yi),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):void 0;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?void 0:e.copy(n).multiplyScalar(r).add(t.start)},intersectsLine:function(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0},intersectsBox:function(t){return t.intersectsPlane(this)},intersectsSphere:function(t){return t.intersectsPlane(this)},coplanarPoint:function(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new xn),t.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(t,e){const n=e||bi.getNormalMatrix(t),i=this.coplanarPoint(yi).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this},translate:function(t){return this.constant-=t.dot(this.normal),this},equals:function(t){return t.normal.equals(this.normal)&&t.constant===this.constant}});const wi=new xn,Mi=new xn,Si=new xn,Ti=new xn,Ei=new xn,Ai=new xn,Li=new xn,Ri=new xn,Pi=new xn,Ci=new xn;function Oi(t,e,n){this.a=void 0!==t?t:new xn,this.b=void 0!==e?e:new xn,this.c=void 0!==n?n:new xn}Object.assign(Oi,{getNormal:function(t,e,n,i){void 0===i&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new xn),i.subVectors(n,e),wi.subVectors(t,e),i.cross(wi);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)},getBarycoord:function(t,e,n,i,r){wi.subVectors(i,e),Mi.subVectors(n,e),Si.subVectors(t,e);const o=wi.dot(wi),s=wi.dot(Mi),a=wi.dot(Si),c=Mi.dot(Mi),l=Mi.dot(Si),h=o*c-s*s;if(void 0===r&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),r=new xn),0===h)return r.set(-2,-1,-1);const u=1/h,p=(c*a-s*l)*u,d=(o*l-s*a)*u;return r.set(1-p-d,d,p)},containsPoint:function(t,e,n,i){return Oi.getBarycoord(t,e,n,i,Ti),Ti.x>=0&&Ti.y>=0&&Ti.x+Ti.y<=1},getUV:function(t,e,n,i,r,o,s,a){return this.getBarycoord(t,e,n,i,Ti),a.set(0,0),a.addScaledVector(r,Ti.x),a.addScaledVector(o,Ti.y),a.addScaledVector(s,Ti.z),a},isFrontFacing:function(t,e,n,i){return wi.subVectors(n,e),Mi.subVectors(t,e),wi.cross(Mi).dot(i)<0}}),Object.assign(Oi.prototype,{set:function(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this},setFromPointsAndIndices:function(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this},getArea:function(){return wi.subVectors(this.c,this.b),Mi.subVectors(this.a,this.b),.5*wi.cross(Mi).length()},getMidpoint:function(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new xn),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(t){return Oi.getNormal(this.a,this.b,this.c,t)},getPlane:function(t){return void 0===t&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new _i),t.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(t,e){return Oi.getBarycoord(t,this.a,this.b,this.c,e)},getUV:function(t,e,n,i,r){return Oi.getUV(t,this.a,this.b,this.c,e,n,i,r)},containsPoint:function(t){return Oi.containsPoint(t,this.a,this.b,this.c)},isFrontFacing:function(t){return Oi.isFrontFacing(this.a,this.b,this.c,t)},intersectsBox:function(t){return t.intersectsTriangle(this)},closestPointToPoint:function(t,e){void 0===e&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new xn);const n=this.a,i=this.b,r=this.c;let o,s;Ei.subVectors(i,n),Ai.subVectors(r,n),Ri.subVectors(t,n);const a=Ei.dot(Ri),c=Ai.dot(Ri);if(a<=0&&c<=0)return e.copy(n);Pi.subVectors(t,i);const l=Ei.dot(Pi),h=Ai.dot(Pi);if(l>=0&&h<=l)return e.copy(i);const u=a*h-l*c;if(u<=0&&a>=0&&l<=0)return o=a/(a-l),e.copy(n).addScaledVector(Ei,o);Ci.subVectors(t,r);const p=Ei.dot(Ci),d=Ai.dot(Ci);if(d>=0&&p<=d)return e.copy(r);const f=p*c-a*d;if(f<=0&&c>=0&&d<=0)return s=c/(c-d),e.copy(n).addScaledVector(Ai,s);const m=l*d-p*h;if(m<=0&&h-l>=0&&p-d>=0)return Li.subVectors(r,i),s=(h-l)/(h-l+(p-d)),e.copy(i).addScaledVector(Li,s);const g=1/(m+f+u);return o=f*g,s=u*g,e.copy(n).addScaledVector(Ei,o).addScaledVector(Ai,s)},equals:function(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}});const Ni={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Di={h:0,s:0,l:0},Ii={h:0,s:0,l:0};function zi(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}function Bi(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Ui(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Fi(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}function Gi(t,e,n,i,r,o){this.a=t,this.b=e,this.c=n,this.normal=i&&i.isVector3?i:new xn,this.vertexNormals=Array.isArray(i)?i:[],this.color=r&&r.isColor?r:new zi,this.vertexColors=Array.isArray(r)?r:[],this.materialIndex=void 0!==o?o:0}Object.assign(zi.prototype,{isColor:!0,r:1,g:1,b:1,set:function(t){return t&&t.isColor?this.copy(t):"number"===typeof t?this.setHex(t):"string"===typeof t&&this.setStyle(t),this},setScalar:function(t){return this.r=t,this.g=t,this.b=t,this},setHex:function(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this},setRGB:function(t,e,n){return this.r=t,this.g=e,this.b=n,this},setHSL:function(t,e,n){if(t=sn.euclideanModulo(t,1),e=sn.clamp(e,0,1),n=sn.clamp(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Bi(r,i,t+1/3),this.g=Bi(r,i,t),this.b=Bi(r,i,t-1/3)}return this},setStyle:function(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[5]),this;if(t=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[5]),this;break;case"hsl":case"hsla":if(t=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[5]),this.setHSL(n,i,r)}break}}else if(n=/^\#([A-Fa-f0-9]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this},setColorName:function(t){const e=Ni[t];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(t){return this.r=t.r,this.g=t.g,this.b=t.b,this},copyGammaToLinear:function(t,e){return void 0===e&&(e=2),this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this},copyLinearToGamma:function(t,e){void 0===e&&(e=2);const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this},convertGammaToLinear:function(t){return this.copyGammaToLinear(this,t),this},convertLinearToGamma:function(t){return this.copyLinearToGamma(this,t),this},copySRGBToLinear:function(t){return this.r=Ui(t.r),this.g=Ui(t.g),this.b=Ui(t.b),this},copyLinearToSRGB:function(t){return this.r=Fi(t.r),this.g=Fi(t.g),this.b=Fi(t.b),this},convertSRGBToLinear:function(){return this.copySRGBToLinear(this),this},convertLinearToSRGB:function(){return this.copyLinearToSRGB(this),this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),o=Math.min(e,n,i);let s,a;const c=(o+r)/2;if(o===r)s=0,a=0;else{const t=r-o;switch(a=c<=.5?t/(r+o):t/(2-r-o),r){case e:s=(n-i)/t+(n<i?6:0);break;case n:s=(i-e)/t+2;break;case i:s=(e-n)/t+4;break}s/=6}return t.h=s,t.s=a,t.l=c,t},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(t,e,n){return this.getHSL(Di),Di.h+=t,Di.s+=e,Di.l+=n,this.setHSL(Di.h,Di.s,Di.l),this},add:function(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this},addColors:function(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this},addScalar:function(t){return this.r+=t,this.g+=t,this.b+=t,this},sub:function(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this},multiply:function(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this},multiplyScalar:function(t){return this.r*=t,this.g*=t,this.b*=t,this},lerp:function(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this},lerpHSL:function(t,e){this.getHSL(Di),t.getHSL(Ii);const n=sn.lerp(Di.h,Ii.h,e),i=sn.lerp(Di.s,Ii.s,e),r=sn.lerp(Di.l,Ii.l,e);return this.setHSL(n,i,r),this},equals:function(t){return t.r===this.r&&t.g===this.g&&t.b===this.b},fromArray:function(t,e){return void 0===e&&(e=0),this.r=t[e],this.g=t[e+1],this.b=t[e+2],this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t},fromBufferAttribute:function(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),!0===t.normalized&&(this.r/=255,this.g/=255,this.b/=255),this},toJSON:function(){return this.getHex()}}),zi.NAMES=Ni,Object.assign(Gi.prototype,{clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.a=t.a,this.b=t.b,this.c=t.c,this.normal.copy(t.normal),this.color.copy(t.color),this.materialIndex=t.materialIndex;for(let e=0,n=t.vertexNormals.length;e<n;e++)this.vertexNormals[e]=t.vertexNormals[e].clone();for(let e=0,n=t.vertexColors.length;e<n;e++)this.vertexColors[e]=t.vertexColors[e].clone();return this}});let Hi=0;function ki(){Object.defineProperty(this,"id",{value:Hi++}),this.uuid=sn.generateUUID(),this.name="",this.type="Material",this.fog=!0,this.blending=v,this.side=p,this.flatShading=!1,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=C,this.blendDst=O,this.blendEquation=w,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=H,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=tn,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=$e,this.stencilZFail=$e,this.stencilZPass=$e,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}function Vi(t){ki.call(this),this.type="MeshBasicMaterial",this.color=new zi(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=q,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.setValues(t)}ki.prototype=Object.assign(Object.create(rn.prototype),{constructor:ki,isMaterial:!0,onBeforeCompile:function(){},customProgramCacheKey:function(){return this.onBeforeCompile.toString()},setValues:function(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===m;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}},toJSON:function(t){const e=void 0===t||"string"===typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheen&&this.sheen.isColor&&(n.sheen=this.sheen.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,n.reflectivity=this.reflectivity,n.refractionRatio=this.refractionRatio,void 0!==this.combine&&(n.combine=this.combine),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity)),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.size&&(n.size=this.size),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==v&&(n.blending=this.blending),!0===this.flatShading&&(n.flatShading=this.flatShading),this.side!==p&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.flatShading=t.flatShading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(ki.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Vi.prototype=Object.create(ki.prototype),Vi.prototype.constructor=Vi,Vi.prototype.isMeshBasicMaterial=!0,Vi.prototype.copy=function(t){return ki.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this};const ji=new xn,Wi=new an;function qi(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=en,this.updateRange={offset:0,count:-1},this.version=0}function Xi(t,e,n){qi.call(this,new Int8Array(t),e,n)}function Yi(t,e,n){qi.call(this,new Uint8Array(t),e,n)}function Zi(t,e,n){qi.call(this,new Uint8ClampedArray(t),e,n)}function Ji(t,e,n){qi.call(this,new Int16Array(t),e,n)}function Qi(t,e,n){qi.call(this,new Uint16Array(t),e,n)}function Ki(t,e,n){qi.call(this,new Int32Array(t),e,n)}function $i(t,e,n){qi.call(this,new Uint32Array(t),e,n)}function tr(t,e,n){qi.call(this,new Float32Array(t),e,n)}function er(t,e,n){qi.call(this,new Float64Array(t),e,n)}function nr(){this.vertices=[],this.normals=[],this.colors=[],this.uvs=[],this.uvs2=[],this.groups=[],this.morphTargets={},this.skinWeights=[],this.skinIndices=[],this.boundingBox=null,this.boundingSphere=null,this.verticesNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.uvsNeedUpdate=!1,this.groupsNeedUpdate=!1}function ir(t){if(0===t.length)return-1/0;let e=t[0];for(let n=1,i=t.length;n<i;++n)t[n]>e&&(e=t[n]);return e}Object.defineProperty(qi.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(qi.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[t+i]=e.array[n+i];return this},copyArray:function(t){return this.array.set(t),this},copyColorsArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),r=new zi),e[n++]=r.r,e[n++]=r.g,e[n++]=r.b}return this},copyVector2sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),r=new an),e[n++]=r.x,e[n++]=r.y}return this},copyVector3sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),r=new xn),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z}return this},copyVector4sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),r=new dn),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z,e[n++]=r.w}return this},applyMatrix3:function(t){if(2===this.itemSize)for(let e=0,n=this.count;e<n;e++)Wi.fromBufferAttribute(this,e),Wi.applyMatrix3(t),this.setXY(e,Wi.x,Wi.y);else if(3===this.itemSize)for(let e=0,n=this.count;e<n;e++)ji.fromBufferAttribute(this,e),ji.applyMatrix3(t),this.setXYZ(e,ji.x,ji.y,ji.z);return this},applyMatrix4:function(t){for(let e=0,n=this.count;e<n;e++)ji.x=this.getX(e),ji.y=this.getY(e),ji.z=this.getZ(e),ji.applyMatrix4(t),this.setXYZ(e,ji.x,ji.y,ji.z);return this},applyNormalMatrix:function(t){for(let e=0,n=this.count;e<n;e++)ji.x=this.getX(e),ji.y=this.getY(e),ji.z=this.getZ(e),ji.applyNormalMatrix(t),this.setXYZ(e,ji.x,ji.y,ji.z);return this},transformDirection:function(t){for(let e=0,n=this.count;e<n;e++)ji.x=this.getX(e),ji.y=this.getY(e),ji.z=this.getZ(e),ji.transformDirection(t),this.setXYZ(e,ji.x,ji.y,ji.z);return this},set:function(t,e){return void 0===e&&(e=0),this.array.set(t,e),this},getX:function(t){return this.array[t*this.itemSize]},setX:function(t,e){return this.array[t*this.itemSize]=e,this},getY:function(t){return this.array[t*this.itemSize+1]},setY:function(t,e){return this.array[t*this.itemSize+1]=e,this},getZ:function(t){return this.array[t*this.itemSize+2]},setZ:function(t,e){return this.array[t*this.itemSize+2]=e,this},getW:function(t){return this.array[t*this.itemSize+3]},setW:function(t,e){return this.array[t*this.itemSize+3]=e,this},setXY:function(t,e,n){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this},setXYZ:function(t,e,n,i){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this},setXYZW:function(t,e,n,i,r){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=r,this},onUpload:function(t){return this.onUploadCallback=t,this},clone:function(){return new this.constructor(this.array,this.itemSize).copy(this)},toJSON:function(){return{itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized}}}),Xi.prototype=Object.create(qi.prototype),Xi.prototype.constructor=Xi,Yi.prototype=Object.create(qi.prototype),Yi.prototype.constructor=Yi,Zi.prototype=Object.create(qi.prototype),Zi.prototype.constructor=Zi,Ji.prototype=Object.create(qi.prototype),Ji.prototype.constructor=Ji,Qi.prototype=Object.create(qi.prototype),Qi.prototype.constructor=Qi,Ki.prototype=Object.create(qi.prototype),Ki.prototype.constructor=Ki,$i.prototype=Object.create(qi.prototype),$i.prototype.constructor=$i,tr.prototype=Object.create(qi.prototype),tr.prototype.constructor=tr,er.prototype=Object.create(qi.prototype),er.prototype.constructor=er,Object.assign(nr.prototype,{computeGroups:function(t){const e=[];let n,i,r=void 0;const o=t.faces;for(i=0;i<o.length;i++){const t=o[i];t.materialIndex!==r&&(r=t.materialIndex,void 0!==n&&(n.count=3*i-n.start,e.push(n)),n={start:3*i,materialIndex:r})}void 0!==n&&(n.count=3*i-n.start,e.push(n)),this.groups=e},fromGeometry:function(t){const e=t.faces,n=t.vertices,i=t.faceVertexUvs,r=i[0]&&i[0].length>0,o=i[1]&&i[1].length>0,s=t.morphTargets,a=s.length;let c;if(a>0){c=[];for(let t=0;t<a;t++)c[t]={name:s[t].name,data:[]};this.morphTargets.position=c}const l=t.morphNormals,h=l.length;let u;if(h>0){u=[];for(let t=0;t<h;t++)u[t]={name:l[t].name,data:[]};this.morphTargets.normal=u}const p=t.skinIndices,d=t.skinWeights,f=p.length===n.length,m=d.length===n.length;n.length>0&&0===e.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(let g=0;g<e.length;g++){const t=e[g];this.vertices.push(n[t.a],n[t.b],n[t.c]);const v=t.vertexNormals;if(3===v.length)this.normals.push(v[0],v[1],v[2]);else{const e=t.normal;this.normals.push(e,e,e)}const y=t.vertexColors;if(3===y.length)this.colors.push(y[0],y[1],y[2]);else{const e=t.color;this.colors.push(e,e,e)}if(!0===r){const t=i[0][g];void 0!==t?this.uvs.push(t[0],t[1],t[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",g),this.uvs.push(new an,new an,new an))}if(!0===o){const t=i[1][g];void 0!==t?this.uvs2.push(t[0],t[1],t[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",g),this.uvs2.push(new an,new an,new an))}for(let e=0;e<a;e++){const n=s[e].vertices;c[e].data.push(n[t.a],n[t.b],n[t.c])}for(let e=0;e<h;e++){const t=l[e].vertexNormals[g];u[e].data.push(t.a,t.b,t.c)}f&&this.skinIndices.push(p[t.a],p[t.b],p[t.c]),m&&this.skinWeights.push(d[t.a],d[t.b],d[t.c])}return this.computeGroups(t),this.verticesNeedUpdate=t.verticesNeedUpdate,this.normalsNeedUpdate=t.normalsNeedUpdate,this.colorsNeedUpdate=t.colorsNeedUpdate,this.uvsNeedUpdate=t.uvsNeedUpdate,this.groupsNeedUpdate=t.groupsNeedUpdate,null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this}});let rr=1;const or=new An,sr=new Wn,ar=new xn,cr=new si,lr=new si,hr=new xn;function ur(){Object.defineProperty(this,"id",{value:rr+=2}),this.uuid=sn.generateUUID(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}ur.prototype=Object.assign(Object.create(rn.prototype),{constructor:ur,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(t){Array.isArray(t)?this.index=new(ir(t)>65535?$i:Qi)(t,1):this.index=t},getAttribute:function(t){return this.attributes[t]},setAttribute:function(t,e){return this.attributes[t]=e,this},deleteAttribute:function(t){return delete this.attributes[t],this},addGroup:function(t,e,n){this.groups.push({start:t,count:e,materialIndex:void 0!==n?n:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(t,e){this.drawRange.start=t,this.drawRange.count=e},applyMatrix4:function(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new cn).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(t){return or.makeRotationX(t),this.applyMatrix4(or),this},rotateY:function(t){return or.makeRotationY(t),this.applyMatrix4(or),this},rotateZ:function(t){return or.makeRotationZ(t),this.applyMatrix4(or),this},translate:function(t,e,n){return or.makeTranslation(t,e,n),this.applyMatrix4(or),this},scale:function(t,e,n){return or.makeScale(t,e,n),this.applyMatrix4(or),this},lookAt:function(t){return sr.lookAt(t),sr.updateMatrix(),this.applyMatrix4(sr.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(ar).negate(),this.translate(ar.x,ar.y,ar.z),this},setFromObject:function(t){const e=t.geometry;if(t.isPoints||t.isLine){const t=new tr(3*e.vertices.length,3),n=new tr(3*e.colors.length,3);if(this.setAttribute("position",t.copyVector3sArray(e.vertices)),this.setAttribute("color",n.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){const t=new tr(e.lineDistances.length,1);this.setAttribute("lineDistance",t.copyArray(e.lineDistances))}null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone())}else t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},setFromPoints:function(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n];e.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new tr(e,3)),this},updateFromObject:function(t){let e=t.geometry;if(t.isMesh){let t=e.__directGeometry;if(!0===e.elementsNeedUpdate&&(t=void 0,e.elementsNeedUpdate=!1),void 0===t)return this.fromGeometry(e);t.verticesNeedUpdate=e.verticesNeedUpdate,t.normalsNeedUpdate=e.normalsNeedUpdate,t.colorsNeedUpdate=e.colorsNeedUpdate,t.uvsNeedUpdate=e.uvsNeedUpdate,t.groupsNeedUpdate=e.groupsNeedUpdate,e.verticesNeedUpdate=!1,e.normalsNeedUpdate=!1,e.colorsNeedUpdate=!1,e.uvsNeedUpdate=!1,e.groupsNeedUpdate=!1,e=t}if(!0===e.verticesNeedUpdate){const t=this.attributes.position;void 0!==t&&(t.copyVector3sArray(e.vertices),t.needsUpdate=!0),e.verticesNeedUpdate=!1}if(!0===e.normalsNeedUpdate){const t=this.attributes.normal;void 0!==t&&(t.copyVector3sArray(e.normals),t.needsUpdate=!0),e.normalsNeedUpdate=!1}if(!0===e.colorsNeedUpdate){const t=this.attributes.color;void 0!==t&&(t.copyColorsArray(e.colors),t.needsUpdate=!0),e.colorsNeedUpdate=!1}if(e.uvsNeedUpdate){const t=this.attributes.uv;void 0!==t&&(t.copyVector2sArray(e.uvs),t.needsUpdate=!0),e.uvsNeedUpdate=!1}if(e.lineDistancesNeedUpdate){const t=this.attributes.lineDistance;void 0!==t&&(t.copyArray(e.lineDistances),t.needsUpdate=!0),e.lineDistancesNeedUpdate=!1}return e.groupsNeedUpdate&&(e.computeGroups(t.geometry),this.groups=e.groups,e.groupsNeedUpdate=!1),this},fromGeometry:function(t){return t.__directGeometry=(new nr).fromGeometry(t),this.fromDirectGeometry(t.__directGeometry)},fromDirectGeometry:function(t){const e=new Float32Array(3*t.vertices.length);if(this.setAttribute("position",new qi(e,3).copyVector3sArray(t.vertices)),t.normals.length>0){const e=new Float32Array(3*t.normals.length);this.setAttribute("normal",new qi(e,3).copyVector3sArray(t.normals))}if(t.colors.length>0){const e=new Float32Array(3*t.colors.length);this.setAttribute("color",new qi(e,3).copyColorsArray(t.colors))}if(t.uvs.length>0){const e=new Float32Array(2*t.uvs.length);this.setAttribute("uv",new qi(e,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){const e=new Float32Array(2*t.uvs2.length);this.setAttribute("uv2",new qi(e,2).copyVector2sArray(t.uvs2))}this.groups=t.groups;for(const n in t.morphTargets){const e=[],i=t.morphTargets[n];for(let t=0,n=i.length;t<n;t++){const n=i[t],r=new tr(3*n.data.length,3);r.name=n.name,e.push(r.copyVector3sArray(n.data))}this.morphAttributes[n]=e}if(t.skinIndices.length>0){const e=new tr(4*t.skinIndices.length,4);this.setAttribute("skinIndex",e.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){const e=new tr(4*t.skinWeights.length,4);this.setAttribute("skinWeight",e.copyVector4sArray(t.skinWeights))}return null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new si);const t=this.attributes.position,e=this.morphAttributes.position;if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let n=0,i=e.length;n<i;n++){const t=e[n];cr.setFromBufferAttribute(t),this.morphTargetsRelative?(hr.addVectors(this.boundingBox.min,cr.min),this.boundingBox.expandByPoint(hr),hr.addVectors(this.boundingBox.max,cr.max),this.boundingBox.expandByPoint(hr)):(this.boundingBox.expandByPoint(cr.min),this.boundingBox.expandByPoint(cr.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new li);const t=this.attributes.position,e=this.morphAttributes.position;if(t){const n=this.boundingSphere.center;if(cr.setFromBufferAttribute(t),e)for(let t=0,r=e.length;t<r;t++){const n=e[t];lr.setFromBufferAttribute(n),this.morphTargetsRelative?(hr.addVectors(cr.min,lr.min),cr.expandByPoint(hr),hr.addVectors(cr.max,lr.max),cr.expandByPoint(hr)):(cr.expandByPoint(lr.min),cr.expandByPoint(lr.max))}cr.getCenter(n);let i=0;for(let e=0,r=t.count;e<r;e++)hr.fromBufferAttribute(t,e),i=Math.max(i,n.distanceToSquared(hr));if(e)for(let r=0,o=e.length;r<o;r++){const o=e[r],s=this.morphTargetsRelative;for(let e=0,r=o.count;e<r;e++)hr.fromBufferAttribute(o,e),s&&(ar.fromBufferAttribute(t,e),hr.add(ar)),i=Math.max(i,n.distanceToSquared(hr))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}},computeFaceNormals:function(){},computeVertexNormals:function(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let n=this.getAttribute("normal");if(void 0===n)n=new qi(new Float32Array(3*e.count),3),this.setAttribute("normal",n);else for(let t=0,e=n.count;t<e;t++)n.setXYZ(t,0,0,0);const i=new xn,r=new xn,o=new xn,s=new xn,a=new xn,c=new xn,l=new xn,h=new xn;if(t)for(let u=0,p=t.count;u<p;u+=3){const p=t.getX(u+0),d=t.getX(u+1),f=t.getX(u+2);i.fromBufferAttribute(e,p),r.fromBufferAttribute(e,d),o.fromBufferAttribute(e,f),l.subVectors(o,r),h.subVectors(i,r),l.cross(h),s.fromBufferAttribute(n,p),a.fromBufferAttribute(n,d),c.fromBufferAttribute(n,f),s.add(l),a.add(l),c.add(l),n.setXYZ(p,s.x,s.y,s.z),n.setXYZ(d,a.x,a.y,a.z),n.setXYZ(f,c.x,c.y,c.z)}else for(let t=0,u=e.count;t<u;t+=3)i.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),o.fromBufferAttribute(e,t+2),l.subVectors(o,r),h.subVectors(i,r),l.cross(h),n.setXYZ(t+0,l.x,l.y,l.z),n.setXYZ(t+1,l.x,l.y,l.z),n.setXYZ(t+2,l.x,l.y,l.z);this.normalizeNormals(),n.needsUpdate=!0}},merge:function(t,e){if(!t||!t.isBufferGeometry)return void console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",t);void 0===e&&(e=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(void 0===t.attributes[i])continue;const r=n[i],o=r.array,s=t.attributes[i],a=s.array,c=s.itemSize*e,l=Math.min(a.length,o.length-c);for(let t=0,e=c;t<l;t++,e++)o[e]=a[t]}return this},normalizeNormals:function(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)hr.fromBufferAttribute(t,e),hr.normalize(),t.setXYZ(e,hr.x,hr.y,hr.z)},toNonIndexed:function(){function t(t,e){const n=t.array,i=t.itemSize,r=t.normalized,o=new n.constructor(e.length*i);let s=0,a=0;for(let c=0,l=e.length;c<l;c++){s=e[c]*i;for(let t=0;t<i;t++)o[a++]=n[s++]}return new qi(o,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;const e=new ur,n=this.index.array,i=this.attributes;for(const s in i){const r=i[s],o=t(r,n);e.setAttribute(s,o)}const r=this.morphAttributes;for(const s in r){const i=[],o=r[s];for(let e=0,r=o.length;e<r;e++){const r=o[e],s=t(r,n);i.push(s)}e.morphAttributes[s]=i}e.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let s=0,a=o.length;s<a;s++){const t=o[s];e.addGroup(t.start,t.count,t.materialIndex)}return e},toJSON:function(){const t={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const a in n){const e=n[a],i=e.toJSON(t.data);""!==e.name&&(i.name=e.name),t.data.attributes[a]=i}const i={};let r=!1;for(const a in this.morphAttributes){const e=this.morphAttributes[a],n=[];for(let i=0,r=e.length;i<r;i++){const r=e[i],o=r.toJSON(t.data);""!==r.name&&(o.name=r.name),n.push(o)}n.length>0&&(i[a]=n,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(t.data.groups=JSON.parse(JSON.stringify(o)));const s=this.boundingSphere;return null!==s&&(t.data.boundingSphere={center:s.center.toArray(),radius:s.radius}),t},clone:function(){return(new ur).copy(this)},copy:function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const c in i){const t=i[c];this.setAttribute(c,t.clone(e))}const r=t.morphAttributes;for(const c in r){const t=[],n=r[c];for(let i=0,r=n.length;i<r;i++)t.push(n[i].clone(e));this.morphAttributes[c]=t}this.morphTargetsRelative=t.morphTargetsRelative;const o=t.groups;for(let c=0,l=o.length;c<l;c++){const t=o[c];this.addGroup(t.start,t.count,t.materialIndex)}const s=t.boundingBox;null!==s&&(this.boundingBox=s.clone());const a=t.boundingSphere;return null!==a&&(this.boundingSphere=a.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this},dispose:function(){this.dispatchEvent({type:"dispose"})}});const pr=new An,dr=new vi,fr=new li,mr=new xn,gr=new xn,vr=new xn,yr=new xn,xr=new xn,br=new xn,_r=new xn,wr=new xn,Mr=new xn,Sr=new an,Tr=new an,Er=new an,Ar=new xn,Lr=new xn;function Rr(t,e){Wn.call(this),this.type="Mesh",this.geometry=void 0!==t?t:new ur,this.material=void 0!==e?e:new Vi,this.updateMorphTargets()}function Pr(t,e,n,i,r,o,s,a){let c;if(c=e.side===d?i.intersectTriangle(s,o,r,!0,a):i.intersectTriangle(r,o,s,e.side!==f,a),null===c)return null;Lr.copy(a),Lr.applyMatrix4(t.matrixWorld);const l=n.ray.origin.distanceTo(Lr);return l<n.near||l>n.far?null:{distance:l,point:Lr.clone(),object:t}}function Cr(t,e,n,i,r,o,s,a,c,l,h,u){mr.fromBufferAttribute(r,l),gr.fromBufferAttribute(r,h),vr.fromBufferAttribute(r,u);const p=t.morphTargetInfluences;if(e.morphTargets&&o&&p){_r.set(0,0,0),wr.set(0,0,0),Mr.set(0,0,0);for(let t=0,e=o.length;t<e;t++){const e=p[t],n=o[t];0!==e&&(yr.fromBufferAttribute(n,l),xr.fromBufferAttribute(n,h),br.fromBufferAttribute(n,u),s?(_r.addScaledVector(yr,e),wr.addScaledVector(xr,e),Mr.addScaledVector(br,e)):(_r.addScaledVector(yr.sub(mr),e),wr.addScaledVector(xr.sub(gr),e),Mr.addScaledVector(br.sub(vr),e)))}mr.add(_r),gr.add(wr),vr.add(Mr)}t.isSkinnedMesh&&(t.boneTransform(l,mr),t.boneTransform(h,gr),t.boneTransform(u,vr));const d=Pr(t,e,n,i,mr,gr,vr,Ar);if(d){a&&(Sr.fromBufferAttribute(a,l),Tr.fromBufferAttribute(a,h),Er.fromBufferAttribute(a,u),d.uv=Oi.getUV(Ar,mr,gr,vr,Sr,Tr,Er,new an)),c&&(Sr.fromBufferAttribute(c,l),Tr.fromBufferAttribute(c,h),Er.fromBufferAttribute(c,u),d.uv2=Oi.getUV(Ar,mr,gr,vr,Sr,Tr,Er,new an));const t=new Gi(l,h,u);Oi.getNormal(mr,gr,vr,t.normal),d.face=t}return d}Rr.prototype=Object.assign(Object.create(Wn.prototype),{constructor:Rr,isMesh:!0,copy:function(t){return Wn.prototype.copy.call(this,t),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),fr.copy(n.boundingSphere),fr.applyMatrix4(r),!1===t.ray.intersectsSphere(fr))return;if(pr.getInverse(r),dr.copy(t.ray).applyMatrix4(pr),null!==n.boundingBox&&!1===dr.intersectsBox(n.boundingBox))return;let o;if(n.isBufferGeometry){const r=n.index,s=n.attributes.position,a=n.morphAttributes.position,c=n.morphTargetsRelative,l=n.attributes.uv,h=n.attributes.uv2,u=n.groups,p=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,d=u.length;n<d;n++){const d=u[n],f=i[d.materialIndex],m=Math.max(d.start,p.start),g=Math.min(d.start+d.count,p.start+p.count);for(let n=m,i=g;n<i;n+=3){const i=r.getX(n),u=r.getX(n+1),p=r.getX(n+2);o=Cr(this,f,t,dr,s,a,c,l,h,i,u,p),o&&(o.faceIndex=Math.floor(n/3),o.face.materialIndex=d.materialIndex,e.push(o))}}else{const n=Math.max(0,p.start),u=Math.min(r.count,p.start+p.count);for(let p=n,d=u;p<d;p+=3){const n=r.getX(p),u=r.getX(p+1),d=r.getX(p+2);o=Cr(this,i,t,dr,s,a,c,l,h,n,u,d),o&&(o.faceIndex=Math.floor(p/3),e.push(o))}}else if(void 0!==s)if(Array.isArray(i))for(let n=0,d=u.length;n<d;n++){const r=u[n],d=i[r.materialIndex],f=Math.max(r.start,p.start),m=Math.min(r.start+r.count,p.start+p.count);for(let n=f,i=m;n<i;n+=3){const i=n,u=n+1,p=n+2;o=Cr(this,d,t,dr,s,a,c,l,h,i,u,p),o&&(o.faceIndex=Math.floor(n/3),o.face.materialIndex=r.materialIndex,e.push(o))}}else{const n=Math.max(0,p.start),r=Math.min(s.count,p.start+p.count);for(let u=n,p=r;u<p;u+=3){const n=u,r=u+1,p=u+2;o=Cr(this,i,t,dr,s,a,c,l,h,n,r,p),o&&(o.faceIndex=Math.floor(u/3),e.push(o))}}}else if(n.isGeometry){const r=Array.isArray(i),s=n.vertices,a=n.faces;let c;const l=n.faceVertexUvs[0];l.length>0&&(c=l);for(let n=0,h=a.length;n<h;n++){const l=a[n],h=r?i[l.materialIndex]:i;if(void 0===h)continue;const u=s[l.a],p=s[l.b],d=s[l.c];if(o=Pr(this,h,t,dr,u,p,d,Ar),o){if(c&&c[n]){const t=c[n];Sr.copy(t[0]),Tr.copy(t[1]),Er.copy(t[2]),o.uv=Oi.getUV(Ar,u,p,d,Sr,Tr,Er,new an)}o.face=l,o.faceIndex=n,e.push(o)}}}}});let Or=0;const Nr=new An,Dr=new Wn,Ir=new xn;function zr(){Object.defineProperty(this,"id",{value:Or+=2}),this.uuid=sn.generateUUID(),this.name="",this.type="Geometry",this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.elementsNeedUpdate=!1,this.verticesNeedUpdate=!1,this.uvsNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.lineDistancesNeedUpdate=!1,this.groupsNeedUpdate=!1}zr.prototype=Object.assign(Object.create(rn.prototype),{constructor:zr,isGeometry:!0,applyMatrix4:function(t){const e=(new cn).getNormalMatrix(t);for(let n=0,i=this.vertices.length;n<i;n++){const e=this.vertices[n];e.applyMatrix4(t)}for(let n=0,i=this.faces.length;n<i;n++){const t=this.faces[n];t.normal.applyMatrix3(e).normalize();for(let n=0,i=t.vertexNormals.length;n<i;n++)t.vertexNormals[n].applyMatrix3(e).normalize()}return null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this.verticesNeedUpdate=!0,this.normalsNeedUpdate=!0,this},rotateX:function(t){return Nr.makeRotationX(t),this.applyMatrix4(Nr),this},rotateY:function(t){return Nr.makeRotationY(t),this.applyMatrix4(Nr),this},rotateZ:function(t){return Nr.makeRotationZ(t),this.applyMatrix4(Nr),this},translate:function(t,e,n){return Nr.makeTranslation(t,e,n),this.applyMatrix4(Nr),this},scale:function(t,e,n){return Nr.makeScale(t,e,n),this.applyMatrix4(Nr),this},lookAt:function(t){return Dr.lookAt(t),Dr.updateMatrix(),this.applyMatrix4(Dr.matrix),this},fromBufferGeometry:function(t){const e=this,n=null!==t.index?t.index:void 0,i=t.attributes;if(void 0===i.position)return console.error("THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion."),this;const r=i.position,o=i.normal,s=i.color,a=i.uv,c=i.uv2;void 0!==c&&(this.faceVertexUvs[1]=[]);for(let u=0;u<r.count;u++)e.vertices.push((new xn).fromBufferAttribute(r,u)),void 0!==s&&e.colors.push((new zi).fromBufferAttribute(s,u));function l(t,n,i,r){const l=void 0===s?[]:[e.colors[t].clone(),e.colors[n].clone(),e.colors[i].clone()],h=void 0===o?[]:[(new xn).fromBufferAttribute(o,t),(new xn).fromBufferAttribute(o,n),(new xn).fromBufferAttribute(o,i)],u=new Gi(t,n,i,h,l,r);e.faces.push(u),void 0!==a&&e.faceVertexUvs[0].push([(new an).fromBufferAttribute(a,t),(new an).fromBufferAttribute(a,n),(new an).fromBufferAttribute(a,i)]),void 0!==c&&e.faceVertexUvs[1].push([(new an).fromBufferAttribute(c,t),(new an).fromBufferAttribute(c,n),(new an).fromBufferAttribute(c,i)])}const h=t.groups;if(h.length>0)for(let u=0;u<h.length;u++){const t=h[u],e=t.start,i=t.count;for(let r=e,o=e+i;r<o;r+=3)void 0!==n?l(n.getX(r),n.getX(r+1),n.getX(r+2),t.materialIndex):l(r,r+1,r+2,t.materialIndex)}else if(void 0!==n)for(let u=0;u<n.count;u+=3)l(n.getX(u),n.getX(u+1),n.getX(u+2));else for(let u=0;u<r.count;u+=3)l(u,u+1,u+2);return this.computeFaceNormals(),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(Ir).negate(),this.translate(Ir.x,Ir.y,Ir.z),this},normalize:function(){this.computeBoundingSphere();const t=this.boundingSphere.center,e=this.boundingSphere.radius,n=0===e?1:1/e,i=new An;return i.set(n,0,0,-n*t.x,0,n,0,-n*t.y,0,0,n,-n*t.z,0,0,0,1),this.applyMatrix4(i),this},computeFaceNormals:function(){const t=new xn,e=new xn;for(let n=0,i=this.faces.length;n<i;n++){const i=this.faces[n],r=this.vertices[i.a],o=this.vertices[i.b],s=this.vertices[i.c];t.subVectors(s,o),e.subVectors(r,o),t.cross(e),t.normalize(),i.normal.copy(t)}},computeVertexNormals:function(t){void 0===t&&(t=!0);const e=new Array(this.vertices.length);for(let n=0,i=this.vertices.length;n<i;n++)e[n]=new xn;if(t){const t=new xn,n=new xn;for(let i=0,r=this.faces.length;i<r;i++){const r=this.faces[i],o=this.vertices[r.a],s=this.vertices[r.b],a=this.vertices[r.c];t.subVectors(a,s),n.subVectors(o,s),t.cross(n),e[r.a].add(t),e[r.b].add(t),e[r.c].add(t)}}else{this.computeFaceNormals();for(let t=0,n=this.faces.length;t<n;t++){const n=this.faces[t];e[n.a].add(n.normal),e[n.b].add(n.normal),e[n.c].add(n.normal)}}for(let n=0,i=this.vertices.length;n<i;n++)e[n].normalize();for(let n=0,i=this.faces.length;n<i;n++){const t=this.faces[n],i=t.vertexNormals;3===i.length?(i[0].copy(e[t.a]),i[1].copy(e[t.b]),i[2].copy(e[t.c])):(i[0]=e[t.a].clone(),i[1]=e[t.b].clone(),i[2]=e[t.c].clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){this.computeFaceNormals();for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t],n=e.vertexNormals;3===n.length?(n[0].copy(e.normal),n[1].copy(e.normal),n[2].copy(e.normal)):(n[0]=e.normal.clone(),n[1]=e.normal.clone(),n[2]=e.normal.clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){for(let e=0,n=this.faces.length;e<n;e++){const t=this.faces[e];t.__originalFaceNormal?t.__originalFaceNormal.copy(t.normal):t.__originalFaceNormal=t.normal.clone(),t.__originalVertexNormals||(t.__originalVertexNormals=[]);for(let e=0,n=t.vertexNormals.length;e<n;e++)t.__originalVertexNormals[e]?t.__originalVertexNormals[e].copy(t.vertexNormals[e]):t.__originalVertexNormals[e]=t.vertexNormals[e].clone()}const t=new zr;t.faces=this.faces;for(let e=0,n=this.morphTargets.length;e<n;e++){if(!this.morphNormals[e]){this.morphNormals[e]={},this.morphNormals[e].faceNormals=[],this.morphNormals[e].vertexNormals=[];const t=this.morphNormals[e].faceNormals,n=this.morphNormals[e].vertexNormals;for(let e=0,i=this.faces.length;e<i;e++){const e=new xn,i={a:new xn,b:new xn,c:new xn};t.push(e),n.push(i)}}const n=this.morphNormals[e];t.vertices=this.morphTargets[e].vertices,t.computeFaceNormals(),t.computeVertexNormals();for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t],i=n.faceNormals[t],r=n.vertexNormals[t];i.copy(e.normal),r.a.copy(e.vertexNormals[0]),r.b.copy(e.vertexNormals[1]),r.c.copy(e.vertexNormals[2])}}for(let e=0,n=this.faces.length;e<n;e++){const t=this.faces[e];t.normal=t.__originalFaceNormal,t.vertexNormals=t.__originalVertexNormals}},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new si),this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new li),this.boundingSphere.setFromPoints(this.vertices)},merge:function(t,e,n){if(!t||!t.isGeometry)return void console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",t);let i,r=this.vertices.length,o=this.vertices,s=t.vertices,a=this.faces,c=t.faces,l=this.colors,h=t.colors;void 0===n&&(n=0),void 0!==e&&(i=(new cn).getNormalMatrix(e));for(let u=0,p=s.length;u<p;u++){const t=s[u],n=t.clone();void 0!==e&&n.applyMatrix4(e),o.push(n)}for(let u=0,p=h.length;u<p;u++)l.push(h[u].clone());for(let u=0,p=c.length;u<p;u++){let t,e,o,s=c[u],l=s.vertexNormals,h=s.vertexColors;t=new Gi(s.a+r,s.b+r,s.c+r),t.normal.copy(s.normal),void 0!==i&&t.normal.applyMatrix3(i).normalize();for(let n=0,r=l.length;n<r;n++)e=l[n].clone(),void 0!==i&&e.applyMatrix3(i).normalize(),t.vertexNormals.push(e);t.color.copy(s.color);for(let n=0,i=h.length;n<i;n++)o=h[n],t.vertexColors.push(o.clone());t.materialIndex=s.materialIndex+n,a.push(t)}for(let u=0,p=t.faceVertexUvs.length;u<p;u++){const e=t.faceVertexUvs[u];void 0===this.faceVertexUvs[u]&&(this.faceVertexUvs[u]=[]);for(let t=0,n=e.length;t<n;t++){const n=e[t],i=[];for(let t=0,e=n.length;t<e;t++)i.push(n[t].clone());this.faceVertexUvs[u].push(i)}}},mergeMesh:function(t){t&&t.isMesh?(t.matrixAutoUpdate&&t.updateMatrix(),this.merge(t.geometry,t.matrix)):console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",t)},mergeVertices:function(){const t={},e=[],n=[],i=4,r=Math.pow(10,i);for(let a=0,c=this.vertices.length;a<c;a++){const i=this.vertices[a],o=Math.round(i.x*r)+"_"+Math.round(i.y*r)+"_"+Math.round(i.z*r);void 0===t[o]?(t[o]=a,e.push(this.vertices[a]),n[a]=e.length-1):n[a]=n[t[o]]}const o=[];for(let a=0,c=this.faces.length;a<c;a++){const t=this.faces[a];t.a=n[t.a],t.b=n[t.b],t.c=n[t.c];const e=[t.a,t.b,t.c];for(let n=0;n<3;n++)if(e[n]===e[(n+1)%3]){o.push(a);break}}for(let a=o.length-1;a>=0;a--){const t=o[a];this.faces.splice(t,1);for(let e=0,n=this.faceVertexUvs.length;e<n;e++)this.faceVertexUvs[e].splice(t,1)}const s=this.vertices.length-e.length;return this.vertices=e,s},setFromPoints:function(t){this.vertices=[];for(let e=0,n=t.length;e<n;e++){const n=t[e];this.vertices.push(new xn(n.x,n.y,n.z||0))}return this},sortFacesByMaterialIndex:function(){const t=this.faces,e=t.length;for(let a=0;a<e;a++)t[a]._id=a;function n(t,e){return t.materialIndex-e.materialIndex}t.sort(n);const i=this.faceVertexUvs[0],r=this.faceVertexUvs[1];let o,s;i&&i.length===e&&(o=[]),r&&r.length===e&&(s=[]);for(let a=0;a<e;a++){const e=t[a]._id;o&&o.push(i[e]),s&&s.push(r[e])}o&&(this.faceVertexUvs[0]=o),s&&(this.faceVertexUvs[1]=s)},toJSON:function(){const t={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}const e=[];for(let d=0;d<this.vertices.length;d++){const t=this.vertices[d];e.push(t.x,t.y,t.z)}const n=[],i=[],r={},o=[],s={},a=[],c={};for(let d=0;d<this.faces.length;d++){const t=this.faces[d],e=!0,i=!1,r=void 0!==this.faceVertexUvs[0][d],o=t.normal.length()>0,s=t.vertexNormals.length>0,a=1!==t.color.r||1!==t.color.g||1!==t.color.b,c=t.vertexColors.length>0;let f=0;if(f=l(f,0,0),f=l(f,1,e),f=l(f,2,i),f=l(f,3,r),f=l(f,4,o),f=l(f,5,s),f=l(f,6,a),f=l(f,7,c),n.push(f),n.push(t.a,t.b,t.c),n.push(t.materialIndex),r){const t=this.faceVertexUvs[0][d];n.push(p(t[0]),p(t[1]),p(t[2]))}if(o&&n.push(h(t.normal)),s){const e=t.vertexNormals;n.push(h(e[0]),h(e[1]),h(e[2]))}if(a&&n.push(u(t.color)),c){const e=t.vertexColors;n.push(u(e[0]),u(e[1]),u(e[2]))}}function l(t,e,n){return n?t|1<<e:t&~(1<<e)}function h(t){const e=t.x.toString()+t.y.toString()+t.z.toString();return void 0!==r[e]||(r[e]=i.length/3,i.push(t.x,t.y,t.z)),r[e]}function u(t){const e=t.r.toString()+t.g.toString()+t.b.toString();return void 0!==s[e]||(s[e]=o.length,o.push(t.getHex())),s[e]}function p(t){const e=t.x.toString()+t.y.toString();return void 0!==c[e]||(c[e]=a.length/2,a.push(t.x,t.y)),c[e]}return t.data={},t.data.vertices=e,t.data.normals=i,o.length>0&&(t.data.colors=o),a.length>0&&(t.data.uvs=[a]),t.data.faces=n,t},clone:function(){return(new zr).copy(this)},copy:function(t){this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=t.name;const e=t.vertices;for(let u=0,p=e.length;u<p;u++)this.vertices.push(e[u].clone());const n=t.colors;for(let u=0,p=n.length;u<p;u++)this.colors.push(n[u].clone());const i=t.faces;for(let u=0,p=i.length;u<p;u++)this.faces.push(i[u].clone());for(let u=0,p=t.faceVertexUvs.length;u<p;u++){const e=t.faceVertexUvs[u];void 0===this.faceVertexUvs[u]&&(this.faceVertexUvs[u]=[]);for(let t=0,n=e.length;t<n;t++){const n=e[t],i=[];for(let t=0,e=n.length;t<e;t++){const e=n[t];i.push(e.clone())}this.faceVertexUvs[u].push(i)}}const r=t.morphTargets;for(let u=0,p=r.length;u<p;u++){const t={};if(t.name=r[u].name,void 0!==r[u].vertices){t.vertices=[];for(let e=0,n=r[u].vertices.length;e<n;e++)t.vertices.push(r[u].vertices[e].clone())}if(void 0!==r[u].normals){t.normals=[];for(let e=0,n=r[u].normals.length;e<n;e++)t.normals.push(r[u].normals[e].clone())}this.morphTargets.push(t)}const o=t.morphNormals;for(let u=0,p=o.length;u<p;u++){const t={};if(void 0!==o[u].vertexNormals){t.vertexNormals=[];for(let e=0,n=o[u].vertexNormals.length;e<n;e++){const n=o[u].vertexNormals[e],i={};i.a=n.a.clone(),i.b=n.b.clone(),i.c=n.c.clone(),t.vertexNormals.push(i)}}if(void 0!==o[u].faceNormals){t.faceNormals=[];for(let e=0,n=o[u].faceNormals.length;e<n;e++)t.faceNormals.push(o[u].faceNormals[e].clone())}this.morphNormals.push(t)}const s=t.skinWeights;for(let u=0,p=s.length;u<p;u++)this.skinWeights.push(s[u].clone());const a=t.skinIndices;for(let u=0,p=a.length;u<p;u++)this.skinIndices.push(a[u].clone());const c=t.lineDistances;for(let u=0,p=c.length;u<p;u++)this.lineDistances.push(c[u]);const l=t.boundingBox;null!==l&&(this.boundingBox=l.clone());const h=t.boundingSphere;return null!==h&&(this.boundingSphere=h.clone()),this.elementsNeedUpdate=t.elementsNeedUpdate,this.verticesNeedUpdate=t.verticesNeedUpdate,this.uvsNeedUpdate=t.uvsNeedUpdate,this.normalsNeedUpdate=t.normalsNeedUpdate,this.colorsNeedUpdate=t.colorsNeedUpdate,this.lineDistancesNeedUpdate=t.lineDistancesNeedUpdate,this.groupsNeedUpdate=t.groupsNeedUpdate,this},dispose:function(){this.dispatchEvent({type:"dispose"})}});class Br extends zr{constructor(t,e,n,i,r,o){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:o},this.fromBufferGeometry(new Ur(t,e,n,i,r,o)),this.mergeVertices()}}class Ur extends ur{constructor(t,e,n,i,r,o){super(),this.type="BoxBufferGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:o};const s=this;t=t||1,e=e||1,n=n||1,i=Math.floor(i)||1,r=Math.floor(r)||1,o=Math.floor(o)||1;const a=[],c=[],l=[],h=[];let u=0,p=0;function d(t,e,n,i,r,o,d,f,m,g,v){const y=o/m,x=d/g,b=o/2,_=d/2,w=f/2,M=m+1,S=g+1;let T=0,E=0;const A=new xn;for(let s=0;s<S;s++){const o=s*x-_;for(let a=0;a<M;a++){const u=a*y-b;A[t]=u*i,A[e]=o*r,A[n]=w,c.push(A.x,A.y,A.z),A[t]=0,A[e]=0,A[n]=f>0?1:-1,l.push(A.x,A.y,A.z),h.push(a/m),h.push(1-s/g),T+=1}}for(let s=0;s<g;s++)for(let t=0;t<m;t++){const e=u+t+M*s,n=u+t+M*(s+1),i=u+(t+1)+M*(s+1),r=u+(t+1)+M*s;a.push(e,n,r),a.push(n,i,r),E+=6}s.addGroup(p,E,v),p+=E,u+=T}d("z","y","x",-1,-1,n,e,t,o,r,0),d("z","y","x",1,-1,n,e,-t,o,r,1),d("x","z","y",1,1,t,n,e,i,o,2),d("x","z","y",1,-1,t,n,-e,i,o,3),d("x","y","z",1,-1,t,e,n,i,r,4),d("x","y","z",-1,-1,t,e,-n,i,r,5),this.setIndex(a),this.setAttribute("position",new tr(c,3)),this.setAttribute("normal",new tr(l,3)),this.setAttribute("uv",new tr(h,2))}}function Fr(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const r=t[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture)?e[n][i]=r.clone():Array.isArray(r)?e[n][i]=r.slice():e[n][i]=r}}return e}function Gr(t){const e={};for(let n=0;n<t.length;n++){const i=Fr(t[n]);for(const t in i)e[t]=i[t]}return e}const Hr={clone:Fr,merge:Gr};var kr="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",Vr="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";function jr(t){ki.call(this),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=kr,this.fragmentShader=Vr,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,void 0!==t&&(void 0!==t.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(t))}function Wr(){Wn.call(this),this.type="Camera",this.matrixWorldInverse=new An,this.projectionMatrix=new An,this.projectionMatrixInverse=new An}function qr(t,e,n,i){Wr.call(this),this.type="PerspectiveCamera",this.fov=void 0!==t?t:50,this.zoom=1,this.near=void 0!==n?n:.1,this.far=void 0!==i?i:2e3,this.focus=10,this.aspect=void 0!==e?e:1,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}jr.prototype=Object.create(ki.prototype),jr.prototype.constructor=jr,jr.prototype.isShaderMaterial=!0,jr.prototype.copy=function(t){return ki.prototype.copy.call(this,t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=Fr(t.uniforms),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.lights=t.lights,this.clipping=t.clipping,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.extensions=Object.assign({},t.extensions),this},jr.prototype.toJSON=function(t){const e=ki.prototype.toJSON.call(this,t);e.uniforms={};for(const i in this.uniforms){const n=this.uniforms[i],r=n.value;r&&r.isTexture?e.uniforms[i]={type:"t",value:r.toJSON(t).uuid}:r&&r.isColor?e.uniforms[i]={type:"c",value:r.getHex()}:r&&r.isVector2?e.uniforms[i]={type:"v2",value:r.toArray()}:r&&r.isVector3?e.uniforms[i]={type:"v3",value:r.toArray()}:r&&r.isVector4?e.uniforms[i]={type:"v4",value:r.toArray()}:r&&r.isMatrix3?e.uniforms[i]={type:"m3",value:r.toArray()}:r&&r.isMatrix4?e.uniforms[i]={type:"m4",value:r.toArray()}:e.uniforms[i]={value:r}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)!0===this.extensions[i]&&(n[i]=!0);return Object.keys(n).length>0&&(e.extensions=n),e},Wr.prototype=Object.assign(Object.create(Wn.prototype),{constructor:Wr,isCamera:!0,copy:function(t,e){return Wn.prototype.copy.call(this,t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new xn),this.updateMatrixWorld(!0);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()},updateMatrixWorld:function(t){Wn.prototype.updateMatrixWorld.call(this,t),this.matrixWorldInverse.getInverse(this.matrixWorld)},updateWorldMatrix:function(t,e){Wn.prototype.updateWorldMatrix.call(this,t,e),this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}}),qr.prototype=Object.assign(Object.create(Wr.prototype),{constructor:qr,isPerspectiveCamera:!0,copy:function(t,e){return Wr.prototype.copy.call(this,t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this},setFocalLength:function(t){const e=.5*this.getFilmHeight()/t;this.fov=2*sn.RAD2DEG*Math.atan(e),this.updateProjectionMatrix()},getFocalLength:function(){const t=Math.tan(.5*sn.DEG2RAD*this.fov);return.5*this.getFilmHeight()/t},getEffectiveFOV:function(){return 2*sn.RAD2DEG*Math.atan(Math.tan(.5*sn.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(t,e,n,i,r,o){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){let t=this.near,e=t*Math.tan(.5*sn.DEG2RAD*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i,o=this.view;if(null!==this.view&&this.view.enabled){const t=o.fullWidth,s=o.fullHeight;r+=o.offsetX*i/t,e-=o.offsetY*n/s,i*=o.width/t,n*=o.height/s}const s=this.filmOffset;0!==s&&(r+=t*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(t){const e=Wn.prototype.toJSON.call(this,t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}});const Xr=90,Yr=1;function Zr(t,e,n){if(Wn.call(this),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new qr(Xr,Yr,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new xn(1,0,0)),this.add(i);const r=new qr(Xr,Yr,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new xn(-1,0,0)),this.add(r);const o=new qr(Xr,Yr,t,e);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new xn(0,1,0)),this.add(o);const s=new qr(Xr,Yr,t,e);s.layers=this.layers,s.up.set(0,0,-1),s.lookAt(new xn(0,-1,0)),this.add(s);const a=new qr(Xr,Yr,t,e);a.layers=this.layers,a.up.set(0,-1,0),a.lookAt(new xn(0,0,1)),this.add(a);const c=new qr(Xr,Yr,t,e);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new xn(0,0,-1)),this.add(c),this.update=function(t,e){null===this.parent&&this.updateMatrixWorld();const l=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,o),t.setRenderTarget(n,3),t.render(e,s),t.setRenderTarget(n,4),t.render(e,a),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,c),t.setRenderTarget(h),t.xr.enabled=l},this.clear=function(t,e,i,r){const o=t.getRenderTarget();for(let s=0;s<6;s++)t.setRenderTarget(n,s),t.clear(e,i,r);t.setRenderTarget(o)}}function Jr(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),fn.call(this,t,t,e)}function Qr(t,e,n,i,r,o,s,a,c,l,h,u){pn.call(this,null,o,s,a,c,l,i,r,h,u),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==c?c:ut,this.minFilter=void 0!==l?l:ut,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}Zr.prototype=Object.create(Wn.prototype),Zr.prototype.constructor=Zr,Jr.prototype=Object.create(fn.prototype),Jr.prototype.constructor=Jr,Jr.prototype.isWebGLCubeRenderTarget=!0,Jr.prototype.fromEquirectangularTexture=function(t,e){this.texture.type=e.type,this.texture.format=e.format,this.texture.encoding=e.encoding;const n=new qn,i={uniforms:{tEquirect:{value:null}},vertexShader:["varying vec3 vWorldDirection;","vec3 transformDirection( in vec3 dir, in mat4 matrix ) {","\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );","}","void main() {","\tvWorldDirection = transformDirection( position, modelMatrix );","\t#include <begin_vertex>","\t#include <project_vertex>","}"].join("\n"),fragmentShader:["uniform sampler2D tEquirect;","varying vec3 vWorldDirection;","#include <common>","void main() {","\tvec3 direction = normalize( vWorldDirection );","\tvec2 sampleUV = equirectUv( direction );","\tgl_FragColor = texture2D( tEquirect, sampleUV );","}"].join("\n")},r=new jr({name:"CubemapFromEquirect",uniforms:Fr(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:d,blending:g});r.uniforms.tEquirect.value=e;const o=new Rr(new Ur(5,5,5),r);n.add(o);const s=new Zr(1,10,this);return s.update(t,n),o.geometry.dispose(),o.material.dispose(),this},Qr.prototype=Object.create(pn.prototype),Qr.prototype.constructor=Qr,Qr.prototype.isDataTexture=!0;const Kr=new li,$r=new xn;function to(t,e,n,i,r,o){this.planes=[void 0!==t?t:new _i,void 0!==e?e:new _i,void 0!==n?n:new _i,void 0!==i?i:new _i,void 0!==r?r:new _i,void 0!==o?o:new _i]}Object.assign(to.prototype,{set:function(t,e,n,i,r,o){const s=this.planes;return s[0].copy(t),s[1].copy(e),s[2].copy(n),s[3].copy(i),s[4].copy(r),s[5].copy(o),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this},setFromProjectionMatrix:function(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],o=n[2],s=n[3],a=n[4],c=n[5],l=n[6],h=n[7],u=n[8],p=n[9],d=n[10],f=n[11],m=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(s-i,h-a,f-u,y-m).normalize(),e[1].setComponents(s+i,h+a,f+u,y+m).normalize(),e[2].setComponents(s+r,h+c,f+p,y+g).normalize(),e[3].setComponents(s-r,h-c,f-p,y-g).normalize(),e[4].setComponents(s-o,h-l,f-d,y-v).normalize(),e[5].setComponents(s+o,h+l,f+d,y+v).normalize(),this},intersectsObject:function(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),Kr.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(Kr)},intersectsSprite:function(t){return Kr.center.set(0,0,0),Kr.radius=.7071067811865476,Kr.applyMatrix4(t.matrixWorld),this.intersectsSphere(Kr)},intersectsSphere:function(t){const e=this.planes,n=t.center,i=-t.radius;for(let r=0;r<6;r++){const t=e[r].distanceToPoint(n);if(t<i)return!1}return!0},intersectsBox:function(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if($r.x=i.normal.x>0?t.max.x:t.min.x,$r.y=i.normal.y>0?t.max.y:t.min.y,$r.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint($r)<0)return!1}return!0},containsPoint:function(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}});const eo={common:{diffuse:{value:new zi(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new cn},uv2Transform:{value:new cn},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new an(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new zi(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new zi(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new cn}},sprite:{diffuse:{value:new zi(15658734)},opacity:{value:1},center:{value:new an(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new cn}}};function no(){let t=null,e=!1,n=null,i=null;function r(e,o){n(e,o),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function io(t,e){const n=e.isWebGL2,i=new WeakMap;function r(e,n){const i=e.array,r=e.usage,o=t.createBuffer();t.bindBuffer(n,o),t.bufferData(n,i,r),e.onUploadCallback();let s=5126;return i instanceof Float32Array?s=5126:i instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):i instanceof Uint16Array?s=5123:i instanceof Int16Array?s=5122:i instanceof Uint32Array?s=5125:i instanceof Int32Array?s=5124:i instanceof Int8Array?s=5120:i instanceof Uint8Array&&(s=5121),{buffer:o,type:s,bytesPerElement:i.BYTES_PER_ELEMENT,version:e.version}}function o(e,i,r){const o=i.array,s=i.updateRange;t.bindBuffer(r,e),-1===s.count?t.bufferSubData(r,0,o):(n?t.bufferSubData(r,s.offset*o.BYTES_PER_ELEMENT,o,s.offset,s.count):t.bufferSubData(r,s.offset*o.BYTES_PER_ELEMENT,o.subarray(s.offset,s.offset+s.count)),s.count=-1)}function s(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)}function a(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))}function c(t,e){t.isInterleavedBufferAttribute&&(t=t.data);const n=i.get(t);void 0===n?i.set(t,r(t,e)):n.version<t.version&&(o(n.buffer,t,e),n.version=t.version)}return{get:s,remove:a,update:c}}function ro(t,e,n,i){zr.call(this),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i},this.fromBufferGeometry(new oo(t,e,n,i)),this.mergeVertices()}function oo(t,e,n,i){ur.call(this),this.type="PlaneBufferGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i},t=t||1,e=e||1;const r=t/2,o=e/2,s=Math.floor(n)||1,a=Math.floor(i)||1,c=s+1,l=a+1,h=t/s,u=e/a,p=[],d=[],f=[],m=[];for(let g=0;g<l;g++){const t=g*u-o;for(let e=0;e<c;e++){const n=e*h-r;d.push(n,-t,0),f.push(0,0,1),m.push(e/s),m.push(1-g/a)}}for(let g=0;g<a;g++)for(let t=0;t<s;t++){const e=t+c*g,n=t+c*(g+1),i=t+1+c*(g+1),r=t+1+c*g;p.push(e,n,r),p.push(n,i,r)}this.setIndex(p),this.setAttribute("position",new tr(d,3)),this.setAttribute("normal",new tr(f,3)),this.setAttribute("uv",new tr(m,2))}ro.prototype=Object.create(zr.prototype),ro.prototype.constructor=ro,oo.prototype=Object.create(ur.prototype),oo.prototype.constructor=oo;var so="#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",ao="#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",co="#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",lo="#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",ho="#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",uo="vec3 transformed = vec3( position );",po="vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",fo="vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",mo="#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",go="#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",vo="#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",yo="#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",xo="#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",bo="#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",_o="#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",wo="#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",Mo="#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",So="#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",To="#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_maxMipLevel 8.0\n#define cubeUV_minMipLevel 4.0\n#define cubeUV_maxTileSize 256.0\n#define cubeUV_minTileSize 16.0\nfloat getFace(vec3 direction) {\n vec3 absDirection = abs(direction);\n float face = -1.0;\n if (absDirection.x > absDirection.z) {\n if (absDirection.x > absDirection.y)\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if (absDirection.z > absDirection.y)\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n}\nvec2 getUV(vec3 direction, float face) {\n vec2 uv;\n if (face == 0.0) {\n uv = vec2(direction.z, direction.y) / abs(direction.x); } else if (face == 1.0) {\n uv = vec2(-direction.x, -direction.z) / abs(direction.y); } else if (face == 2.0) {\n uv = vec2(-direction.x, direction.y) / abs(direction.z); } else if (face == 3.0) {\n uv = vec2(-direction.z, direction.y) / abs(direction.x); } else if (face == 4.0) {\n uv = vec2(-direction.x, direction.z) / abs(direction.y); } else {\n uv = vec2(direction.x, direction.y) / abs(direction.z); }\n return 0.5 * (uv + 1.0);\n}\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\n float face = getFace(direction);\n float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\n mipInt = max(mipInt, cubeUV_minMipLevel);\n float faceSize = exp2(mipInt);\n float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\n vec2 uv = getUV(direction, face) * (faceSize - 1.0);\n vec2 f = fract(uv);\n uv += 0.5 - f;\n if (face > 2.0) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n if(mipInt < cubeUV_maxMipLevel){\n uv.y += 2.0 * cubeUV_maxTileSize;\n }\n uv.y += filterInt * 2.0 * cubeUV_minTileSize;\n uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\n uv *= texelSize;\n vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x += texelSize;\n vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.y += texelSize;\n vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x -= texelSize;\n vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n vec3 tm = mix(tl, tr, f.x);\n vec3 bm = mix(bl, br, f.x);\n return mix(tm, bm, f.y);\n}\n#define r0 1.0\n#define v0 0.339\n#define m0 -2.0\n#define r1 0.8\n#define v1 0.276\n#define m1 -1.0\n#define r4 0.4\n#define v4 0.046\n#define m4 2.0\n#define r5 0.305\n#define v5 0.016\n#define m5 3.0\n#define r6 0.21\n#define v6 0.0038\n#define m6 4.0\nfloat roughnessToMip(float roughness) {\n float mip = 0.0;\n if (roughness >= r1) {\n mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\n } else if (roughness >= r4) {\n mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\n } else if (roughness >= r5) {\n mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\n } else if (roughness >= r6) {\n mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\n } else {\n mip = -2.0 * log2(1.16 * roughness); }\n return mip;\n}\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\n float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\n float mipF = fract(mip);\n float mipInt = floor(mip);\n vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\n if (mipF == 0.0) {\n return vec4(color0, 1.0);\n } else {\n vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\n return vec4(mix(color0, color1, mipF), 1.0);\n }\n}\n#endif",Eo="vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",Ao="#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",Lo="#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",Ro="#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",Po="#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",Co="gl_FragColor = linearToOutputTexel( gl_FragColor );",Oo="\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",No="#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\t\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec2 sampleUV = equirectUv( reflectVec );\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",Do="#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",Io="#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",zo="#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",Bo="#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) { \n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",Uo="#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif",Fo="#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",Go="#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",Ho="#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",ko="#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",Vo="#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",jo="#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",Wo="vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",qo="uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",Xo="#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t vec3 reflectVec = reflect( -viewDir, normal );\n\t\t reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV = equirectUv( reflectVec );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",Yo="ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",Zo="varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3\tdiffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",Jo="BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",Qo="varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",Ko="PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",$o="struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",ts="\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",es="#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",ns="#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",is="#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",rs="#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",os="#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",ss="#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",as="#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",cs="#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",ls="#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",hs="#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",us="float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",ps="#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",ds="#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",fs="#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",ms="#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",gs="#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",vs="#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",ys="#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",xs="#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",bs="#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",_s="#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",ws="vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",Ms="#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",Ss="vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",Ts="#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",Es="#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",As="float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",Ls="#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",Rs="#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",Ps="#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",Cs="#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",Os="float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",Ns="#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",Ds="#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",Is="#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",zs="#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",Bs="float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",Us="#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",Fs="#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",Gs="#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",Hs="#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",ks="#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",Vs="#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",js="#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",Ws="#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",qs="#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",Xs="#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",Ys="uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",Zs="varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",Js="#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",Qs="varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",Ks="#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",$s="#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",ta="#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",ea="#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",na="uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",ia="varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",ra="uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",oa="uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",sa="uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",aa="#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",ca="uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",la="#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",ha="#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",ua="#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",pa="#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",da="#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",fa="#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",ma="#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",ga="#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSPARENCY\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSPARENCY\n\tuniform float transparency;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSPARENCY\n\t\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",va="#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",ya="#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",xa="#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",ba="uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",_a="uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",wa="uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",Ma="#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",Sa="uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",Ta="uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";const Ea={alphamap_fragment:so,alphamap_pars_fragment:ao,alphatest_fragment:co,aomap_fragment:lo,aomap_pars_fragment:ho,begin_vertex:uo,beginnormal_vertex:po,bsdfs:fo,bumpmap_pars_fragment:mo,clipping_planes_fragment:go,clipping_planes_pars_fragment:vo,clipping_planes_pars_vertex:yo,clipping_planes_vertex:xo,color_fragment:bo,color_pars_fragment:_o,color_pars_vertex:wo,color_vertex:Mo,common:So,cube_uv_reflection_fragment:To,defaultnormal_vertex:Eo,displacementmap_pars_vertex:Ao,displacementmap_vertex:Lo,emissivemap_fragment:Ro,emissivemap_pars_fragment:Po,encodings_fragment:Co,encodings_pars_fragment:Oo,envmap_fragment:No,envmap_common_pars_fragment:Do,envmap_pars_fragment:Io,envmap_pars_vertex:zo,envmap_physical_pars_fragment:Xo,envmap_vertex:Bo,fog_vertex:Uo,fog_pars_vertex:Fo,fog_fragment:Go,fog_pars_fragment:Ho,gradientmap_pars_fragment:ko,lightmap_fragment:Vo,lightmap_pars_fragment:jo,lights_lambert_vertex:Wo,lights_pars_begin:qo,lights_toon_fragment:Yo,lights_toon_pars_fragment:Zo,lights_phong_fragment:Jo,lights_phong_pars_fragment:Qo,lights_physical_fragment:Ko,lights_physical_pars_fragment:$o,lights_fragment_begin:ts,lights_fragment_maps:es,lights_fragment_end:ns,logdepthbuf_fragment:is,logdepthbuf_pars_fragment:rs,logdepthbuf_pars_vertex:os,logdepthbuf_vertex:ss,map_fragment:as,map_pars_fragment:cs,map_particle_fragment:ls,map_particle_pars_fragment:hs,metalnessmap_fragment:us,metalnessmap_pars_fragment:ps,morphnormal_vertex:ds,morphtarget_pars_vertex:fs,morphtarget_vertex:ms,normal_fragment_begin:gs,normal_fragment_maps:vs,normalmap_pars_fragment:ys,clearcoat_normal_fragment_begin:xs,clearcoat_normal_fragment_maps:bs,clearcoat_pars_fragment:_s,packing:ws,premultiplied_alpha_fragment:Ms,project_vertex:Ss,dithering_fragment:Ts,dithering_pars_fragment:Es,roughnessmap_fragment:As,roughnessmap_pars_fragment:Ls,shadowmap_pars_fragment:Rs,shadowmap_pars_vertex:Ps,shadowmap_vertex:Cs,shadowmask_pars_fragment:Os,skinbase_vertex:Ns,skinning_pars_vertex:Ds,skinning_vertex:Is,skinnormal_vertex:zs,specularmap_fragment:Bs,specularmap_pars_fragment:Us,tonemapping_fragment:Fs,tonemapping_pars_fragment:Gs,uv_pars_fragment:Hs,uv_pars_vertex:ks,uv_vertex:Vs,uv2_pars_fragment:js,uv2_pars_vertex:Ws,uv2_vertex:qs,worldpos_vertex:Xs,background_frag:Ys,background_vert:Zs,cube_frag:Js,cube_vert:Qs,depth_frag:Ks,depth_vert:$s,distanceRGBA_frag:ta,distanceRGBA_vert:ea,equirect_frag:na,equirect_vert:ia,linedashed_frag:ra,linedashed_vert:oa,meshbasic_frag:sa,meshbasic_vert:aa,meshlambert_frag:ca,meshlambert_vert:la,meshmatcap_frag:ha,meshmatcap_vert:ua,meshtoon_frag:pa,meshtoon_vert:da,meshphong_frag:fa,meshphong_vert:ma,meshphysical_frag:ga,meshphysical_vert:va,normal_frag:ya,normal_vert:xa,points_frag:ba,points_vert:_a,shadow_frag:wa,shadow_vert:Ma,sprite_frag:Sa,sprite_vert:Ta},Aa={basic:{uniforms:Gr([eo.common,eo.specularmap,eo.envmap,eo.aomap,eo.lightmap,eo.fog]),vertexShader:Ea.meshbasic_vert,fragmentShader:Ea.meshbasic_frag},lambert:{uniforms:Gr([eo.common,eo.specularmap,eo.envmap,eo.aomap,eo.lightmap,eo.emissivemap,eo.fog,eo.lights,{emissive:{value:new zi(0)}}]),vertexShader:Ea.meshlambert_vert,fragmentShader:Ea.meshlambert_frag},phong:{uniforms:Gr([eo.common,eo.specularmap,eo.envmap,eo.aomap,eo.lightmap,eo.emissivemap,eo.bumpmap,eo.normalmap,eo.displacementmap,eo.fog,eo.lights,{emissive:{value:new zi(0)},specular:{value:new zi(1118481)},shininess:{value:30}}]),vertexShader:Ea.meshphong_vert,fragmentShader:Ea.meshphong_frag},standard:{uniforms:Gr([eo.common,eo.envmap,eo.aomap,eo.lightmap,eo.emissivemap,eo.bumpmap,eo.normalmap,eo.displacementmap,eo.roughnessmap,eo.metalnessmap,eo.fog,eo.lights,{emissive:{value:new zi(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Ea.meshphysical_vert,fragmentShader:Ea.meshphysical_frag},toon:{uniforms:Gr([eo.common,eo.aomap,eo.lightmap,eo.emissivemap,eo.bumpmap,eo.normalmap,eo.displacementmap,eo.gradientmap,eo.fog,eo.lights,{emissive:{value:new zi(0)}}]),vertexShader:Ea.meshtoon_vert,fragmentShader:Ea.meshtoon_frag},matcap:{uniforms:Gr([eo.common,eo.bumpmap,eo.normalmap,eo.displacementmap,eo.fog,{matcap:{value:null}}]),vertexShader:Ea.meshmatcap_vert,fragmentShader:Ea.meshmatcap_frag},points:{uniforms:Gr([eo.points,eo.fog]),vertexShader:Ea.points_vert,fragmentShader:Ea.points_frag},dashed:{uniforms:Gr([eo.common,eo.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Ea.linedashed_vert,fragmentShader:Ea.linedashed_frag},depth:{uniforms:Gr([eo.common,eo.displacementmap]),vertexShader:Ea.depth_vert,fragmentShader:Ea.depth_frag},normal:{uniforms:Gr([eo.common,eo.bumpmap,eo.normalmap,eo.displacementmap,{opacity:{value:1}}]),vertexShader:Ea.normal_vert,fragmentShader:Ea.normal_frag},sprite:{uniforms:Gr([eo.sprite,eo.fog]),vertexShader:Ea.sprite_vert,fragmentShader:Ea.sprite_frag},background:{uniforms:{uvTransform:{value:new cn},t2D:{value:null}},vertexShader:Ea.background_vert,fragmentShader:Ea.background_frag},cube:{uniforms:Gr([eo.envmap,{opacity:{value:1}}]),vertexShader:Ea.cube_vert,fragmentShader:Ea.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Ea.equirect_vert,fragmentShader:Ea.equirect_frag},distanceRGBA:{uniforms:Gr([eo.common,eo.displacementmap,{referencePosition:{value:new xn},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Ea.distanceRGBA_vert,fragmentShader:Ea.distanceRGBA_frag},shadow:{uniforms:Gr([eo.lights,eo.fog,{color:{value:new zi(0)},opacity:{value:1}}]),vertexShader:Ea.shadow_vert,fragmentShader:Ea.shadow_frag}};function La(t,e,n,i){const r=new zi(0);let o,s,a=0,c=null,l=0,h=null;function u(e,i,u,m){let g=!0===i.isScene?i.background:null;const v=t.xr,y=v.getSession&&v.getSession();if(y&&"additive"===y.environmentBlendMode&&(g=null),null===g?f(r,a):g&&g.isColor&&(f(g,1),m=!0),(t.autoClear||m)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),g&&(g.isCubeTexture||g.isWebGLCubeRenderTarget||g.mapping===st)){void 0===s&&(s=new Rr(new Ur(1,1,1),new jr({name:"BackgroundCubeMaterial",uniforms:Fr(Aa.cube.uniforms),vertexShader:Aa.cube.vertexShader,fragmentShader:Aa.cube.fragmentShader,side:d,depthTest:!1,depthWrite:!1,fog:!1})),s.geometry.deleteAttribute("normal"),s.geometry.deleteAttribute("uv"),s.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(s.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),n.update(s));const i=g.isWebGLCubeRenderTarget?g.texture:g;s.material.uniforms.envMap.value=i,s.material.uniforms.flipEnvMap.value=i.isCubeTexture?-1:1,c===g&&l===i.version&&h===t.toneMapping||(s.material.needsUpdate=!0,c=g,l=i.version,h=t.toneMapping),e.unshift(s,s.geometry,s.material,0,0,null)}else g&&g.isTexture&&(void 0===o&&(o=new Rr(new oo(2,2),new jr({name:"BackgroundMaterial",uniforms:Fr(Aa.background.uniforms),vertexShader:Aa.background.vertexShader,fragmentShader:Aa.background.fragmentShader,side:p,depthTest:!1,depthWrite:!1,fog:!1})),o.geometry.deleteAttribute("normal"),Object.defineProperty(o.material,"map",{get:function(){return this.uniforms.t2D.value}}),n.update(o)),o.material.uniforms.t2D.value=g,!0===g.matrixAutoUpdate&&g.updateMatrix(),o.material.uniforms.uvTransform.value.copy(g.matrix),c===g&&l===g.version&&h===t.toneMapping||(o.material.needsUpdate=!0,c=g,l=g.version,h=t.toneMapping),e.unshift(o,o.geometry,o.material,0,0,null))}function f(t,n){e.buffers.color.setClear(t.r,t.g,t.b,n,i)}return{getClearColor:function(){return r},setClearColor:function(t,e){r.set(t),a=void 0!==e?e:1,f(r,a)},getClearAlpha:function(){return a},setClearAlpha:function(t){a=t,f(r,a)},render:u}}function Ra(t,e,n,i){const r=t.getParameter(34921),o=i.isWebGL2?null:e.get("OES_vertex_array_object"),s=i.isWebGL2||null!==o,a={},c=m(null);let l=c;function h(e,i,r,o,a){let c=!1;if(s){const t=f(o,r,i);l!==t&&(l=t,p(l.object)),c=g(o),c&&v(o)}else{const t=!0===i.wireframe;l.geometry===o.id&&l.program===r.id&&l.wireframe===t||(l.geometry=o.id,l.program=r.id,l.wireframe=t,c=!0)}!0===e.isInstancedMesh&&(c=!0),null!==a&&n.update(a,34963),c&&(M(e,i,r,o),null!==a&&t.bindBuffer(34963,n.get(a).buffer))}function u(){return i.isWebGL2?t.createVertexArray():o.createVertexArrayOES()}function p(e){return i.isWebGL2?t.bindVertexArray(e):o.bindVertexArrayOES(e)}function d(e){return i.isWebGL2?t.deleteVertexArray(e):o.deleteVertexArrayOES(e)}function f(t,e,n){const 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A=t.getRenderTarget(),L={isWebGL2:o,shaderID:S,shaderName:E.name,uniforms:E.uniforms,vertexShader:E.vertexShader,fragmentShader:E.fragmentShader,defines:i.defines,isRawShaderMaterial:i.isRawShaderMaterial,isShaderMaterial:i.isShaderMaterial,precision:h,instancing:!0===b.isInstancedMesh,supportsVertexTextures:l,outputEncoding:null!==A?v(A.texture):t.outputEncoding,map:!!i.map,mapEncoding:v(i.map),matcap:!!i.matcap,matcapEncoding:v(i.matcap),envMap:!!M,envMapMode:M&&M.mapping,envMapEncoding:v(M),envMapCubeUV:!!M&&(M.mapping===st||M.mapping===at),lightMap:!!i.lightMap,lightMapEncoding:v(i.lightMap),aoMap:!!i.aoMap,emissiveMap:!!i.emissiveMap,emissiveMapEncoding:v(i.emissiveMap),bumpMap:!!i.bumpMap,normalMap:!!i.normalMap,objectSpaceNormalMap:i.normalMapType===Ke,tangentSpaceNormalMap:i.normalMapType===Qe,clearcoatMap:!!i.clearcoatMap,clearcoatRoughnessMap:!!i.clearcoatRoughnessMap,clearcoatNormalMap:!!i.clearcoatNormalMap,displacementMap:!!i.displacementMap,roughnessMap:!!i.roughnessMap,metalnessMap:!!i.metalnessMap,specularMap:!!i.specularMap,alphaMap:!!i.alphaMap,gradientMap:!!i.gradientMap,sheen:!!i.sheen,combine:i.combine,vertexTangents:i.normalMap&&i.vertexTangents,vertexColors:i.vertexColors,vertexUvs:!!i.map||!!i.bumpMap||!!i.normalMap||!!i.specularMap||!!i.alphaMap||!!i.emissiveMap||!!i.roughnessMap||!!i.metalnessMap||!!i.clearcoatMap||!!i.clearcoatRoughnessMap||!!i.clearcoatNormalMap||!!i.displacementMap,uvsVertexOnly:!(i.map||i.bumpMap||i.normalMap||i.specularMap||i.alphaMap||i.emissiveMap||i.roughnessMap||i.metalnessMap||i.clearcoatNormalMap)&&!!i.displacementMap,fog:!!_,useFog:i.fog,fogExp2:_&&_.isFogExp2,flatShading:i.flatShading,sizeAttenuation:i.sizeAttenuation,logarithmicDepthBuffer:s,skinning:i.skinning&&T>0,maxBones:T,useVertexTexture:a,morphTargets:i.morphTargets,morphNormals:i.morphNormals,maxMorphTargets:t.maxMorphTargets,maxMorphNormals:t.maxMorphNormals,numDirLights:r.directional.length,numPointLights:r.point.length,numSpotLights:r.spot.length,numRectAreaLights:r.rectArea.length,numHemiLights:r.hemi.length,numDirLightShadows:r.directionalShadowMap.length,numPointLightShadows:r.pointShadowMap.length,numSpotLightShadows:r.spotShadowMap.length,numClippingPlanes:y,numClipIntersection:x,dithering:i.dithering,shadowMapEnabled:t.shadowMap.enabled&&c.length>0,shadowMapType:t.shadowMap.type,toneMapping:i.toneMapped?t.toneMapping:Z,physicallyCorrectLights:t.physicallyCorrectLights,premultipliedAlpha:i.premultipliedAlpha,alphaTest:i.alphaTest,doubleSided:i.side===f,flipSided:i.side===d,depthPacking:void 0!==i.depthPacking&&i.depthPacking,index0AttributeName:i.index0AttributeName,extensionDerivatives:i.extensions&&i.extensions.derivatives,extensionFragDepth:i.extensions&&i.extensions.fragDepth,extensionDrawBuffers:i.extensions&&i.extensions.drawBuffers,extensionShaderTextureLOD:i.extensions&&i.extensions.shaderTextureLOD,rendererExtensionFragDepth:o||null!==e.get("EXT_frag_depth"),rendererExtensionDrawBuffers:o||null!==e.get("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:o||null!==e.get("EXT_shader_texture_lod"),customProgramCacheKey:i.customProgramCacheKey()};return L}function x(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);if(void 0===e.isRawShaderMaterial){for(let t=0;t<p.length;t++)n.push(e[p[t]]);n.push(t.outputEncoding),n.push(t.gammaFactor)}return n.push(e.customProgramCacheKey),n.join()}function b(e,n){let o;for(let t=0,i=r.length;t<i;t++){const e=r[t];if(e.cacheKey===n){o=e,++o.usedTimes;break}}return void 0===o&&(o=new fl(t,n,e,i),r.push(o)),o}function _(t){if(0===--t.usedTimes){const e=r.indexOf(t);r[e]=r[r.length-1],r.pop(),t.destroy()}}return{getParameters:y,getProgramCacheKey:x,acquireProgram:b,releaseProgram:_,programs:r}}function gl(){let t=new WeakMap;function e(e){let n=t.get(e);return void 0===n&&(n={},t.set(e,n)),n}function n(e){t.delete(e)}function i(e,n,i){t.get(e)[n]=i}function r(){t=new WeakMap}return{get:e,remove:n,update:i,dispose:r}}function vl(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.program!==e.program?t.program.id-e.program.id:t.material.id!==e.material.id?t.material.id-e.material.id:t.z!==e.z?t.z-e.z:t.id-e.id}function yl(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function xl(){const t=[];let e=0;const n=[],i=[],r={id:-1};function o(){e=0,n.length=0,i.length=0}function s(n,i,o,s,a,c){let l=t[e];return void 0===l?(l={id:n.id,object:n,geometry:i,material:o,program:o.program||r,groupOrder:s,renderOrder:n.renderOrder,z:a,group:c},t[e]=l):(l.id=n.id,l.object=n,l.geometry=i,l.material=o,l.program=o.program||r,l.groupOrder=s,l.renderOrder=n.renderOrder,l.z=a,l.group=c),e++,l}function a(t,e,r,o,a,c){const l=s(t,e,r,o,a,c);(!0===r.transparent?i:n).push(l)}function c(t,e,r,o,a,c){const l=s(t,e,r,o,a,c);(!0===r.transparent?i:n).unshift(l)}function l(t,e){n.length>1&&n.sort(t||vl),i.length>1&&i.sort(e||yl)}function h(){for(let n=e,i=t.length;n<i;n++){const e=t[n];if(null===e.id)break;e.id=null,e.object=null,e.geometry=null,e.material=null,e.program=null,e.group=null}}return{opaque:n,transparent:i,init:o,push:a,unshift:c,finish:h,sort:l}}function bl(){let t=new WeakMap;function e(n){const i=n.target;i.removeEventListener("dispose",e),t.delete(i)}function n(n,i){const r=t.get(n);let o;return void 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an};break;case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new an};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new an,shadowCameraNear:1,shadowCameraFar:1e3};break}return t[e.id]=n,n}}}let Ml=0;function Sl(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Tl(){const t=new _l,e=wl(),n={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let a=0;a<9;a++)n.probe.push(new xn);const i=new xn,r=new An,o=new An;function s(s,a,c){let l=0,h=0,u=0;for(let t=0;t<9;t++)n.probe[t].set(0,0,0);let p=0,d=0,f=0,m=0,g=0,v=0,y=0,x=0;const b=c.matrixWorldInverse;s.sort(Sl);for(let w=0,M=s.length;w<M;w++){const a=s[w],c=a.color,_=a.intensity,M=a.distance,S=a.shadow&&a.shadow.map?a.shadow.map.texture:null;if(a.isAmbientLight)l+=c.r*_,h+=c.g*_,u+=c.b*_;else if(a.isLightProbe)for(let t=0;t<9;t++)n.probe[t].addScaledVector(a.sh.coefficients[t],_);else if(a.isDirectionalLight){const r=t.get(a);if(r.color.copy(a.color).multiplyScalar(a.intensity),r.direction.setFromMatrixPosition(a.matrixWorld),i.setFromMatrixPosition(a.target.matrixWorld),r.direction.sub(i),r.direction.transformDirection(b),a.castShadow){const t=a.shadow,i=e.get(a);i.shadowBias=t.bias,i.shadowNormalBias=t.normalBias,i.shadowRadius=t.radius,i.shadowMapSize=t.mapSize,n.directionalShadow[p]=i,n.directionalShadowMap[p]=S,n.directionalShadowMatrix[p]=a.shadow.matrix,v++}n.directional[p]=r,p++}else if(a.isSpotLight){const r=t.get(a);if(r.position.setFromMatrixPosition(a.matrixWorld),r.position.applyMatrix4(b),r.color.copy(c).multiplyScalar(_),r.distance=M,r.direction.setFromMatrixPosition(a.matrixWorld),i.setFromMatrixPosition(a.target.matrixWorld),r.direction.sub(i),r.direction.transformDirection(b),r.coneCos=Math.cos(a.angle),r.penumbraCos=Math.cos(a.angle*(1-a.penumbra)),r.decay=a.decay,a.castShadow){const t=a.shadow,i=e.get(a);i.shadowBias=t.bias,i.shadowNormalBias=t.normalBias,i.shadowRadius=t.radius,i.shadowMapSize=t.mapSize,n.spotShadow[f]=i,n.spotShadowMap[f]=S,n.spotShadowMatrix[f]=a.shadow.matrix,x++}n.spot[f]=r,f++}else if(a.isRectAreaLight){const e=t.get(a);e.color.copy(c).multiplyScalar(_),e.position.setFromMatrixPosition(a.matrixWorld),e.position.applyMatrix4(b),o.identity(),r.copy(a.matrixWorld),r.premultiply(b),o.extractRotation(r),e.halfWidth.set(.5*a.width,0,0),e.halfHeight.set(0,.5*a.height,0),e.halfWidth.applyMatrix4(o),e.halfHeight.applyMatrix4(o),n.rectArea[m]=e,m++}else if(a.isPointLight){const i=t.get(a);if(i.position.setFromMatrixPosition(a.matrixWorld),i.position.applyMatrix4(b),i.color.copy(a.color).multiplyScalar(a.intensity),i.distance=a.distance,i.decay=a.decay,a.castShadow){const t=a.shadow,i=e.get(a);i.shadowBias=t.bias,i.shadowNormalBias=t.normalBias,i.shadowRadius=t.radius,i.shadowMapSize=t.mapSize,i.shadowCameraNear=t.camera.near,i.shadowCameraFar=t.camera.far,n.pointShadow[d]=i,n.pointShadowMap[d]=S,n.pointShadowMatrix[d]=a.shadow.matrix,y++}n.point[d]=i,d++}else if(a.isHemisphereLight){const e=t.get(a);e.direction.setFromMatrixPosition(a.matrixWorld),e.direction.transformDirection(b),e.direction.normalize(),e.skyColor.copy(a.color).multiplyScalar(_),e.groundColor.copy(a.groundColor).multiplyScalar(_),n.hemi[g]=e,g++}}n.ambient[0]=l,n.ambient[1]=h,n.ambient[2]=u;const 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t=new WeakMap;function e(n){const i=n.target;i.removeEventListener("dispose",e),t.delete(i)}function n(n,i){let r;return!1===t.has(n)?(r=new El,t.set(n,new WeakMap),t.get(n).set(i,r),n.addEventListener("dispose",e)):!1===t.get(n).has(i)?(r=new El,t.get(n).set(i,r)):r=t.get(n).get(i),r}function i(){t=new WeakMap}return{get:n,dispose:i}}function Ll(t){ki.call(this),this.type="MeshDepthMaterial",this.depthPacking=Ze,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}function Rl(t){ki.call(this),this.type="MeshDistanceMaterial",this.referencePosition=new xn,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}Ll.prototype=Object.create(ki.prototype),Ll.prototype.constructor=Ll,Ll.prototype.isMeshDepthMaterial=!0,Ll.prototype.copy=function(t){return ki.prototype.copy.call(this,t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this},Rl.prototype=Object.create(ki.prototype),Rl.prototype.constructor=Rl,Rl.prototype.isMeshDistanceMaterial=!0,Rl.prototype.copy=function(t){return ki.prototype.copy.call(this,t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this};var Pl="uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n float mean = 0.0;\n float squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n #ifdef HORIZONAL_PASS\n vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean * HALF_SAMPLE_RATE;\n squared_mean = squared_mean * HALF_SAMPLE_RATE;\n float std_dev = sqrt( squared_mean - mean * mean );\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}",Cl="void main() {\n\tgl_Position = vec4( position, 1.0 );\n}";function Ol(t,e,n){let i=new to;const r=new an,o=new an,s=new dn,a=[],c=[],h={},m={0:d,1:p,2:f},v=new jr({defines:{SAMPLE_RATE:2/8,HALF_SAMPLE_RATE:1/8},uniforms:{shadow_pass:{value:null},resolution:{value:new an},radius:{value:4}},vertexShader:Cl,fragmentShader:Pl}),y=v.clone();y.defines.HORIZONAL_PASS=1;const x=new ur;x.setAttribute("position",new qi(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const b=new Rr(x,v),_=this;function w(n,i){const r=e.update(b);v.uniforms.shadow_pass.value=n.map.texture,v.uniforms.resolution.value=n.mapSize,v.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,v,b,null),y.uniforms.shadow_pass.value=n.mapPass.texture,y.uniforms.resolution.value=n.mapSize,y.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,y,b,null)}function M(t,e,n){const i=t<<0|e<<1|n<<2;let r=a[i];return void 0===r&&(r=new Ll({depthPacking:Je,morphTargets:t,skinning:e}),a[i]=r),r}function S(t,e,n){const i=t<<0|e<<1|n<<2;let r=c[i];return void 0===r&&(r=new Rl({morphTargets:t,skinning:e}),c[i]=r),r}function T(e,n,i,r,o,s,a){let c=null,l=M,p=e.customDepthMaterial;if(!0===r.isPointLight&&(l=S,p=e.customDistanceMaterial),void 0===p){let t=!1;!0===i.morphTargets&&(t=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0);let r=!1;!0===e.isSkinnedMesh&&(!0===i.skinning?r=!0:console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",e));const o=!0===e.isInstancedMesh;c=l(t,r,o)}else c=p;if(t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length){const t=c.uuid,e=i.uuid;let n=h[t];void 0===n&&(n={},h[t]=n);let r=n[e];void 0===r&&(r=c.clone(),n[e]=r),c=r}return c.visible=i.visible,c.wireframe=i.wireframe,c.side=a===u?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:m[i.side],c.clipShadows=i.clipShadows,c.clippingPlanes=i.clippingPlanes,c.clipIntersection=i.clipIntersection,c.wireframeLinewidth=i.wireframeLinewidth,c.linewidth=i.linewidth,!0===r.isPointLight&&!0===c.isMeshDistanceMaterial&&(c.referencePosition.setFromMatrixPosition(r.matrixWorld),c.nearDistance=o,c.farDistance=s),c}function E(n,r,o,s,a){if(!1===n.visible)return;const c=n.layers.test(r.layers);if(c&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&a===u)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(o.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let c=0,l=e.length;c<l;c++){const l=e[c],h=r[l.materialIndex];if(h&&h.visible){const e=T(n,i,h,s,o.near,o.far,a);t.renderBufferDirect(o,null,i,e,n,l)}}}else if(r.visible){const e=T(n,i,r,s,o.near,o.far,a);t.renderBufferDirect(o,null,i,e,n,null)}}const l=n.children;for(let t=0,e=l.length;t<e;t++)E(l[t],r,o,s,a)}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=l,this.render=function(e,a,c){if(!1===_.enabled)return;if(!1===_.autoUpdate&&!1===_.needsUpdate)return;if(0===e.length)return;const l=t.getRenderTarget(),h=t.getActiveCubeFace(),p=t.getActiveMipmapLevel(),d=t.state;d.setBlending(g),d.buffers.color.setClear(1,1,1,1),d.buffers.depth.setTest(!0),d.setScissorTest(!1);for(let f=0,m=e.length;f<m;f++){const l=e[f],h=l.shadow;if(!1===h.autoUpdate&&!1===h.needsUpdate)continue;if(void 0===h){console.warn("THREE.WebGLShadowMap:",l,"has no shadow.");continue}r.copy(h.mapSize);const p=h.getFrameExtents();if(r.multiply(p),o.copy(h.mapSize),(r.x>n||r.y>n)&&(r.x>n&&(o.x=Math.floor(n/p.x),r.x=o.x*p.x,h.mapSize.x=o.x),r.y>n&&(o.y=Math.floor(n/p.y),r.y=o.y*p.y,h.mapSize.y=o.y)),null===h.map&&!h.isPointLightShadow&&this.type===u){const t={minFilter:ft,magFilter:ft,format:Ct};h.map=new fn(r.x,r.y,t),h.map.texture.name=l.name+".shadowMap",h.mapPass=new fn(r.x,r.y,t),h.camera.updateProjectionMatrix()}if(null===h.map){const t={minFilter:ut,magFilter:ut,format:Ct};h.map=new fn(r.x,r.y,t),h.map.texture.name=l.name+".shadowMap",h.camera.updateProjectionMatrix()}t.setRenderTarget(h.map),t.clear();const m=h.getViewportCount();for(let t=0;t<m;t++){const 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h(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===d&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===d&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}function u(t,e,n){t.roughness.value=e.roughness,t.metalness.value=e.metalness,e.roughnessMap&&(t.roughnessMap.value=e.roughnessMap),e.metalnessMap&&(t.metalnessMap.value=e.metalnessMap),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===d&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===d&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),(e.envMap||n)&&(t.envMapIntensity.value=e.envMapIntensity)}function p(t,e,n){u(t,e,n),t.reflectivity.value=e.reflectivity,t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.sheen&&t.sheen.value.copy(e.sheen),e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,e.side===d&&t.clearcoatNormalScale.value.negate()),t.transparency.value=e.transparency}function f(t,e){e.matcap&&(t.matcap.value=e.matcap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===d&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===d&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}function m(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}function g(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}function v(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===d&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===d&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}return{refreshFogUniforms:e,refreshMaterialUniforms:n}}function Hl(t){t=t||{};const e=void 0!==t.canvas?t.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,o=void 0===t.stencil||t.stencil,s=void 0!==t.antialias&&t.antialias,a=void 0===t.premultipliedAlpha||t.premultipliedAlpha,c=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,l=void 0!==t.powerPreference?t.powerPreference:"default",h=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let u=null,p=null;this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=He,this.physicallyCorrectLights=!1,this.toneMapping=Z,this.toneMappingExposure=1,this.maxMorphTargets=8,this.maxMorphNormals=4;const d=this;let f=!1,m=null,g=0,v=0,y=null,x=null,b=-1,_=null,w=null;const M=new dn,S=new dn;let T=null,E=e.width,A=e.height,L=1,R=null,P=null;const C=new dn(0,0,E,A),O=new dn(0,0,E,A);let N=!1;const D=new to,I=new Oa;let z=!1,B=!1;const U=new An,F=new xn,G={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function H(){return null===y?L:1}let k,V,j,W,q,X,Y,J,Q,K,$,tt,et,nt,it,rt,ot,st,at,ct=n;function lt(t,n){for(let i=0;i<t.length;i++){const r=t[i],o=e.getContext(r,n);if(null!==o)return o}return null}try{const t={alpha:i,depth:r,stencil:o,antialias:s,premultipliedAlpha:a,preserveDrawingBuffer:c,powerPreference:l,failIfMajorPerformanceCaveat:h};if(e.addEventListener("webglcontextlost",dt,!1),e.addEventListener("webglcontextrestored",ft,!1),null===ct){const e=["webgl2","webgl","experimental-webgl"];if(!0===d.isWebGL1Renderer&&e.shift(),ct=lt(e,t),null===ct)throw lt(e)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}void 0===ct.getShaderPrecisionFormat&&(ct.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(Nt){throw console.error("THREE.WebGLRenderer: "+Nt.message),Nt}function ht(){k=new Na(ct),V=new Ca(ct,k,t),!1===V.isWebGL2&&(k.get("WEBGL_depth_texture"),k.get("OES_texture_float"),k.get("OES_texture_half_float"),k.get("OES_texture_half_float_linear"),k.get("OES_standard_derivatives"),k.get("OES_element_index_uint"),k.get("OES_vertex_array_object"),k.get("ANGLE_instanced_arrays")),k.get("OES_texture_float_linear"),st=new Il(ct,k,V),j=new Nl(ct,k,V),j.scissor(S.copy(O).multiplyScalar(L).floor()),j.viewport(M.copy(C).multiplyScalar(L).floor()),W=new za(ct),q=new gl,X=new Dl(ct,k,j,q,V,st,W),Y=new io(ct,V),at=new Ra(ct,k,Y,V),J=new Da(ct,Y,W,at),Q=new Ga(ct,J,Y,W),it=new Fa(ct),K=new ml(d,k,V,at),$=new Gl(q),tt=new bl,et=new Al,nt=new La(d,j,Q,a),rt=new Pa(ct,k,W,V),ot=new Ia(ct,k,W,V),W.programs=K.programs,d.capabilities=V,d.extensions=k,d.properties=q,d.renderLists=tt,d.state=j,d.info=W}ht();const ut=new Fl(d,ct);this.xr=ut;const pt=new Ol(d,Q,V.maxTextureSize);function dt(t){t.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),f=!0}function ft(){console.log("THREE.WebGLRenderer: Context Restored."),f=!1,ht()}function mt(t){const e=t.target;e.removeEventListener("dispose",mt),gt(e)}function gt(t){yt(t),q.remove(t)}function yt(t){const e=q.get(t).program;t.program=void 0,void 0!==e&&K.releaseProgram(e)}function xt(t,e){t.render((function(t){d.renderBufferImmediate(t,e)}))}this.shadowMap=pt,this.getContext=function(){return ct},this.getContextAttributes=function(){return ct.getContextAttributes()},this.forceContextLoss=function(){const t=k.get("WEBGL_lose_context");t&&t.loseContext()},this.forceContextRestore=function(){const t=k.get("WEBGL_lose_context");t&&t.restoreContext()},this.getPixelRatio=function(){return L},this.setPixelRatio=function(t){void 0!==t&&(L=t,this.setSize(E,A,!1))},this.getSize=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getsize() now requires a Vector2 as an argument"),t=new an),t.set(E,A)},this.setSize=function(t,n,i){ut.isPresenting?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(E=t,A=n,e.width=Math.floor(t*L),e.height=Math.floor(n*L),!1!==i&&(e.style.width=t+"px",e.style.height=n+"px"),this.setViewport(0,0,t,n))},this.getDrawingBufferSize=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument"),t=new an),t.set(E*L,A*L).floor()},this.setDrawingBufferSize=function(t,n,i){E=t,A=n,L=i,e.width=Math.floor(t*i),e.height=Math.floor(n*i),this.setViewport(0,0,t,n)},this.getCurrentViewport=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument"),t=new dn),t.copy(M)},this.getViewport=function(t){return t.copy(C)},this.setViewport=function(t,e,n,i){t.isVector4?C.set(t.x,t.y,t.z,t.w):C.set(t,e,n,i),j.viewport(M.copy(C).multiplyScalar(L).floor())},this.getScissor=function(t){return t.copy(O)},this.setScissor=function(t,e,n,i){t.isVector4?O.set(t.x,t.y,t.z,t.w):O.set(t,e,n,i),j.scissor(S.copy(O).multiplyScalar(L).floor())},this.getScissorTest=function(){return N},this.setScissorTest=function(t){j.setScissorTest(N=t)},this.setOpaqueSort=function(t){R=t},this.setTransparentSort=function(t){P=t},this.getClearColor=function(){return nt.getClearColor()},this.setClearColor=function(){nt.setClearColor.apply(nt,arguments)},this.getClearAlpha=function(){return nt.getClearAlpha()},this.setClearAlpha=function(){nt.setClearAlpha.apply(nt,arguments)},this.clear=function(t,e,n){let i=0;(void 0===t||t)&&(i|=16384),(void 0===e||e)&&(i|=256),(void 0===n||n)&&(i|=1024),ct.clear(i)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){e.removeEventListener("webglcontextlost",dt,!1),e.removeEventListener("webglcontextrestored",ft,!1),tt.dispose(),et.dispose(),q.dispose(),Q.dispose(),at.dispose(),ut.dispose(),wt.stop()},this.renderBufferImmediate=function(t,e){at.initAttributes();const n=q.get(t);t.hasPositions&&!n.position&&(n.position=ct.createBuffer()),t.hasNormals&&!n.normal&&(n.normal=ct.createBuffer()),t.hasUvs&&!n.uv&&(n.uv=ct.createBuffer()),t.hasColors&&!n.color&&(n.color=ct.createBuffer());const i=e.getAttributes();t.hasPositions&&(ct.bindBuffer(34962,n.position),ct.bufferData(34962,t.positionArray,35048),at.enableAttribute(i.position),ct.vertexAttribPointer(i.position,3,5126,!1,0,0)),t.hasNormals&&(ct.bindBuffer(34962,n.normal),ct.bufferData(34962,t.normalArray,35048),at.enableAttribute(i.normal),ct.vertexAttribPointer(i.normal,3,5126,!1,0,0)),t.hasUvs&&(ct.bindBuffer(34962,n.uv),ct.bufferData(34962,t.uvArray,35048),at.enableAttribute(i.uv),ct.vertexAttribPointer(i.uv,2,5126,!1,0,0)),t.hasColors&&(ct.bindBuffer(34962,n.color),ct.bufferData(34962,t.colorArray,35048),at.enableAttribute(i.color),ct.vertexAttribPointer(i.color,3,5126,!1,0,0)),at.disableUnusedAttributes(),ct.drawArrays(4,0,t.count),t.count=0},this.renderBufferDirect=function(t,e,n,i,r,o){null===e&&(e=G);const s=r.isMesh&&r.matrixWorld.determinant()<0,a=Rt(t,e,i,r);j.setMaterial(i,s);let c=n.index;const l=n.attributes.position;if(null===c){if(void 0===l||0===l.count)return}else if(0===c.count)return;let h,u=1;!0===i.wireframe&&(c=J.getWireframeAttribute(n),u=2),(i.morphTargets||i.morphNormals)&&it.update(r,n,i,a),at.setup(r,i,a,n,c);let p=rt;null!==c&&(h=Y.get(c),p=ot,p.setIndex(h));const d=null!==c?c.count:l.count,f=n.drawRange.start*u,m=n.drawRange.count*u,g=null!==o?o.start*u:0,v=null!==o?o.count*u:1/0,y=Math.max(f,g),x=Math.min(d,f+m,g+v)-1,b=Math.max(0,x-y+1);if(0!==b){if(r.isMesh)!0===i.wireframe?(j.setLineWidth(i.wireframeLinewidth*H()),p.setMode(1)):p.setMode(4);else if(r.isLine){let t=i.linewidth;void 0===t&&(t=1),j.setLineWidth(t*H()),r.isLineSegments?p.setMode(1):r.isLineLoop?p.setMode(2):p.setMode(3)}else r.isPoints?p.setMode(0):r.isSprite&&p.setMode(4);if(r.isInstancedMesh)p.renderInstances(n,y,b,r.count);else if(n.isInstancedBufferGeometry){const t=Math.min(n.instanceCount,n._maxInstanceCount);p.renderInstances(n,y,b,t)}else p.render(y,b)}},this.compile=function(t,e){p=et.get(t,e),p.init(),t.traverse((function(t){t.isLight&&(p.pushLight(t),t.castShadow&&p.pushShadow(t))})),p.setupLights(e);const n=new WeakMap;t.traverse((function(e){let i=e.material;if(i)if(Array.isArray(i))for(let r=0;r<i.length;r++){let o=i[r];!1===n.has(o)&&(Lt(o,t,e),n.set(o))}else!1===n.has(i)&&(Lt(i,t,e),n.set(i))}))};let bt=null;function _t(t){ut.isPresenting||bt&&bt(t)}const wt=new no;function Tt(t,e,n,i){if(!1===t.visible)return;const r=t.layers.test(e.layers);if(r)if(t.isGroup)n=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(e);else if(t.isLight)p.pushLight(t),t.castShadow&&p.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||D.intersectsSprite(t)){i&&F.setFromMatrixPosition(t.matrixWorld).applyMatrix4(U);const e=Q.update(t),r=t.material;r.visible&&u.push(t,e,r,n,F.z,null)}}else if(t.isImmediateRenderObject)i&&F.setFromMatrixPosition(t.matrixWorld).applyMatrix4(U),u.push(t,null,t.material,n,F.z,null);else if((t.isMesh||t.isLine||t.isPoints)&&(t.isSkinnedMesh&&t.skeleton.frame!==W.render.frame&&(t.skeleton.update(),t.skeleton.frame=W.render.frame),!t.frustumCulled||D.intersectsObject(t))){i&&F.setFromMatrixPosition(t.matrixWorld).applyMatrix4(U);const e=Q.update(t),r=t.material;if(Array.isArray(r)){const i=e.groups;for(let o=0,s=i.length;o<s;o++){const s=i[o],a=r[s.materialIndex];a&&a.visible&&u.push(t,e,a,n,F.z,s)}}else r.visible&&u.push(t,e,r,n,F.z,null)}const o=t.children;for(let s=0,a=o.length;s<a;s++)Tt(o[s],e,n,i)}function Et(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,o=t.length;r<o;r++){const o=t[r],s=o.object,a=o.geometry,c=null===i?o.material:i,l=o.group;if(n.isArrayCamera){w=n;const t=n.cameras;for(let n=0,i=t.length;n<i;n++){const i=t[n];s.layers.test(i.layers)&&(j.viewport(M.copy(i.viewport)),p.setupLights(i),At(s,e,i,a,c,l))}}else w=null,At(s,e,n,a,c,l)}}function At(t,e,n,i,r,o){if(t.onBeforeRender(d,e,n,i,r,o),p=et.get(e,w||n),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),t.isImmediateRenderObject){const i=Rt(n,e,r,t);j.setMaterial(r),at.reset(),xt(t,i)}else d.renderBufferDirect(n,e,i,r,t,o);t.onAfterRender(d,e,n,i,r,o),p=et.get(e,w||n)}function Lt(t,e,n){!0!==e.isScene&&(e=G);const i=q.get(t),r=p.state.lights,o=p.state.shadowsArray,s=r.state.version,a=K.getParameters(t,r.state,o,e,I.numPlanes,I.numIntersection,n),c=K.getProgramCacheKey(a);let l=i.program,h=!0;if(void 0===l)t.addEventListener("dispose",mt);else if(l.cacheKey!==c)yt(t);else if(i.lightsStateVersion!==s)i.lightsStateVersion=s,h=!1;else{if(void 0!==a.shaderID)return;h=!1}h&&(l=K.acquireProgram(a,c),i.program=l,i.uniforms=a.uniforms,i.outputEncoding=a.outputEncoding,t.program=l);const u=l.getAttributes();if(t.morphTargets){t.numSupportedMorphTargets=0;for(let e=0;e<d.maxMorphTargets;e++)u["morphTarget"+e]>=0&&t.numSupportedMorphTargets++}if(t.morphNormals){t.numSupportedMorphNormals=0;for(let e=0;e<d.maxMorphNormals;e++)u["morphNormal"+e]>=0&&t.numSupportedMorphNormals++}const f=i.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(i.numClippingPlanes=I.numPlanes,i.numIntersection=I.numIntersection,f.clippingPlanes=I.uniform),i.environment=t.isMeshStandardMaterial?e.environment:null,i.fog=e.fog,i.needsLights=Ot(t),i.lightsStateVersion=s,i.needsLights&&(f.ambientLightColor.value=r.state.ambient,f.lightProbe.value=r.state.probe,f.directionalLights.value=r.state.directional,f.directionalLightShadows.value=r.state.directionalShadow,f.spotLights.value=r.state.spot,f.spotLightShadows.value=r.state.spotShadow,f.rectAreaLights.value=r.state.rectArea,f.pointLights.value=r.state.point,f.pointLightShadows.value=r.state.pointShadow,f.hemisphereLights.value=r.state.hemi,f.directionalShadowMap.value=r.state.directionalShadowMap,f.directionalShadowMatrix.value=r.state.directionalShadowMatrix,f.spotShadowMap.value=r.state.spotShadowMap,f.spotShadowMatrix.value=r.state.spotShadowMatrix,f.pointShadowMap.value=r.state.pointShadowMap,f.pointShadowMatrix.value=r.state.pointShadowMatrix);const m=i.program.getUniforms(),g=Gc.seqWithValue(m.seq,f);i.uniformsList=g}function Rt(t,e,n,i){!0!==e.isScene&&(e=G),X.resetTextureUnits();const r=e.fog,o=n.isMeshStandardMaterial?e.environment:null,s=null===y?d.outputEncoding:y.texture.encoding,a=q.get(n),c=p.state.lights;if(!0===z&&(!0===B||t!==_)){const e=t===_&&n.id===b;I.setState(n.clippingPlanes,n.clipIntersection,n.clipShadows,t,a,e)}n.version===a.__version?void 0===a.program||n.fog&&a.fog!==r||a.environment!==o||a.needsLights&&a.lightsStateVersion!==c.state.version?Lt(n,e,i):void 0===a.numClippingPlanes||a.numClippingPlanes===I.numPlanes&&a.numIntersection===I.numIntersection?a.outputEncoding!==s&&Lt(n,e,i):Lt(n,e,i):(Lt(n,e,i),a.__version=n.version);let l=!1,h=!1,u=!1;const f=a.program,m=f.getUniforms(),g=a.uniforms;if(j.useProgram(f.program)&&(l=!0,h=!0,u=!0),n.id!==b&&(b=n.id,h=!0),l||_!==t){if(m.setValue(ct,"projectionMatrix",t.projectionMatrix),V.logarithmicDepthBuffer&&m.setValue(ct,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),_!==t&&(_=t,h=!0,u=!0),n.isShaderMaterial||n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshStandardMaterial||n.envMap){const e=m.map.cameraPosition;void 0!==e&&e.setValue(ct,F.setFromMatrixPosition(t.matrixWorld))}(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial)&&m.setValue(ct,"isOrthographic",!0===t.isOrthographicCamera),(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial||n.isShadowMaterial||n.skinning)&&m.setValue(ct,"viewMatrix",t.matrixWorldInverse)}if(n.skinning){m.setOptional(ct,i,"bindMatrix"),m.setOptional(ct,i,"bindMatrixInverse");const t=i.skeleton;if(t){const e=t.bones;if(V.floatVertexTextures){if(void 0===t.boneTexture){let n=Math.sqrt(4*e.length);n=sn.ceilPowerOfTwo(n),n=Math.max(n,4);const i=new Float32Array(n*n*4);i.set(t.boneMatrices);const r=new Qr(i,n,n,Ct,Mt);t.boneMatrices=i,t.boneTexture=r,t.boneTextureSize=n}m.setValue(ct,"boneTexture",t.boneTexture,X),m.setValue(ct,"boneTextureSize",t.boneTextureSize)}else m.setOptional(ct,t,"boneMatrices")}}return(h||a.receiveShadow!==i.receiveShadow)&&(a.receiveShadow=i.receiveShadow,m.setValue(ct,"receiveShadow",i.receiveShadow)),h&&(m.setValue(ct,"toneMappingExposure",d.toneMappingExposure),a.needsLights&&Pt(g,u),r&&n.fog&&$.refreshFogUniforms(g,r),$.refreshMaterialUniforms(g,n,o,L,A),void 0!==g.ltc_1&&(g.ltc_1.value=eo.LTC_1),void 0!==g.ltc_2&&(g.ltc_2.value=eo.LTC_2),Gc.upload(ct,a.uniformsList,g,X)),n.isShaderMaterial&&!0===n.uniformsNeedUpdate&&(Gc.upload(ct,a.uniformsList,g,X),n.uniformsNeedUpdate=!1),n.isSpriteMaterial&&m.setValue(ct,"center",i.center),m.setValue(ct,"modelViewMatrix",i.modelViewMatrix),m.setValue(ct,"normalMatrix",i.normalMatrix),m.setValue(ct,"modelMatrix",i.matrixWorld),f}function Pt(t,e){t.ambientLightColor.needsUpdate=e,t.lightProbe.needsUpdate=e,t.directionalLights.needsUpdate=e,t.directionalLightShadows.needsUpdate=e,t.pointLights.needsUpdate=e,t.pointLightShadows.needsUpdate=e,t.spotLights.needsUpdate=e,t.spotLightShadows.needsUpdate=e,t.rectAreaLights.needsUpdate=e,t.hemisphereLights.needsUpdate=e}function Ot(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}wt.setAnimationLoop(_t),"undefined"!==typeof window&&wt.setContext(window),this.setAnimationLoop=function(t){bt=t,ut.setAnimationLoop(t),null===t?wt.stop():wt.start()},this.render=function(t,e){let n,i;if(void 0!==arguments[2]&&(console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."),n=arguments[2]),void 0!==arguments[3]&&(console.warn("THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead."),i=arguments[3]),void 0!==e&&!0!==e.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===f)return;at.resetDefaultState(),b=-1,_=null,!0===t.autoUpdate&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),!0===ut.enabled&&!0===ut.isPresenting&&(e=ut.getCamera(e)),!0===t.isScene&&t.onBeforeRender(d,t,e,n||y),p=et.get(t,e),p.init(),U.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),D.setFromProjectionMatrix(U),B=this.localClippingEnabled,z=I.init(this.clippingPlanes,B,e),u=tt.get(t,e),u.init(),Tt(t,e,0,d.sortObjects),u.finish(),!0===d.sortObjects&&u.sort(R,P),!0===z&&I.beginShadows();const r=p.state.shadowsArray;pt.render(r,t,e),p.setupLights(e),!0===z&&I.endShadows(),!0===this.info.autoReset&&this.info.reset(),void 0!==n&&this.setRenderTarget(n),nt.render(u,t,e,i);const o=u.opaque,s=u.transparent;o.length>0&&Et(o,t,e),s.length>0&&Et(s,t,e),!0===t.isScene&&t.onAfterRender(d,t,e),null!==y&&(X.updateRenderTargetMipmap(y),X.updateMultisampleRenderTarget(y)),j.buffers.depth.setTest(!0),j.buffers.depth.setMask(!0),j.buffers.color.setMask(!0),j.setPolygonOffset(!1),u=null,p=null},this.setFramebuffer=function(t){m!==t&&null===y&&ct.bindFramebuffer(36160,t),m=t},this.getActiveCubeFace=function(){return g},this.getActiveMipmapLevel=function(){return v},this.getRenderTarget=function(){return y},this.setRenderTarget=function(t,e,n){y=t,g=e,v=n,t&&void 0===q.get(t).__webglFramebuffer&&X.setupRenderTarget(t);let i=m,r=!1;if(t){const n=q.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=n[e||0],r=!0):i=t.isWebGLMultisampleRenderTarget?q.get(t).__webglMultisampledFramebuffer:n,M.copy(t.viewport),S.copy(t.scissor),T=t.scissorTest}else M.copy(C).multiplyScalar(L).floor(),S.copy(O).multiplyScalar(L).floor(),T=N;if(x!==i&&(ct.bindFramebuffer(36160,i),x=i),j.viewport(M),j.scissor(S),j.setScissorTest(T),r){const i=q.get(t.texture);ct.framebufferTexture2D(36160,36064,34069+(e||0),i.__webglTexture,n||0)}},this.readRenderTargetPixels=function(t,e,n,i,r,o,s){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let a=q.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==s&&(a=a[s]),a){let s=!1;a!==x&&(ct.bindFramebuffer(36160,a),s=!0);try{const a=t.texture,c=a.format,l=a.type;if(c!==Ct&&st.convert(c)!==ct.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(l!==vt&&st.convert(l)!==ct.getParameter(35738)&&(l!==Mt||!(V.isWebGL2||k.get("OES_texture_float")||k.get("WEBGL_color_buffer_float")))&&(l!==St||!(V.isWebGL2?k.get("EXT_color_buffer_float"):k.get("EXT_color_buffer_half_float"))))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===ct.checkFramebufferStatus(36160)?e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&ct.readPixels(e,n,i,r,st.convert(c),st.convert(l),o):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{s&&ct.bindFramebuffer(36160,x)}}},this.copyFramebufferToTexture=function(t,e,n){void 0===n&&(n=0);const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),o=Math.floor(e.image.height*i),s=st.convert(e.format);X.setTexture2D(e,0),ct.copyTexImage2D(3553,n,s,t.x,t.y,r,o,0),j.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i){void 0===i&&(i=0);const r=e.image.width,o=e.image.height,s=st.convert(n.format),a=st.convert(n.type);X.setTexture2D(n,0),ct.pixelStorei(37440,n.flipY),ct.pixelStorei(37441,n.premultiplyAlpha),ct.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?ct.texSubImage2D(3553,i,t.x,t.y,r,o,s,a,e.image.data):e.isCompressedTexture?ct.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,s,e.mipmaps[0].data):ct.texSubImage2D(3553,i,t.x,t.y,s,a,e.image),0===i&&n.generateMipmaps&&ct.generateMipmap(3553),j.unbindTexture()},this.initTexture=function(t){X.setTexture2D(t,0),j.unbindTexture()},"undefined"!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function kl(t){Hl.call(this,t)}function Vl(t,e){this.name="",this.color=new zi(t),this.density=void 0!==e?e:25e-5}function jl(t,e,n){this.name="",this.color=new zi(t),this.near=void 0!==e?e:1,this.far=void 0!==n?n:1e3}function Wl(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=en,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=sn.generateUUID()}zl.prototype=Object.assign(Object.create(qr.prototype),{constructor:zl,isArrayCamera:!0}),Bl.prototype=Object.assign(Object.create(Wn.prototype),{constructor:Bl,isGroup:!0}),Object.assign(Ul.prototype,{constructor:Ul,getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new Bl,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new Bl,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),this},disconnect:function(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),this},update:function(t,e,n){let i=null,r=null;const o=this._targetRay,s=this._grip;return t&&(null!==o&&(i=e.getPose(t.targetRaySpace,n),null!==i&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale))),null!==s&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(s.matrix.fromArray(r.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale)))),null!==o&&(o.visible=null!==i),null!==s&&(s.visible=null!==r),this}}),Object.assign(Fl.prototype,rn.prototype),kl.prototype=Object.assign(Object.create(Hl.prototype),{constructor:kl,isWebGL1Renderer:!0}),Object.assign(Vl.prototype,{isFogExp2:!0,clone:function(){return new Vl(this.color,this.density)},toJSON:function(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}),Object.assign(jl.prototype,{isFog:!0,clone:function(){return new jl(this.color,this.near,this.far)},toJSON:function(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}),Object.defineProperty(Wl.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(Wl.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;i<r;i++)this.array[t+i]=e.array[n+i];return this},set:function(t,e){return void 0===e&&(e=0),this.array.set(t,e),this},clone:function(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=sn.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),n=new Wl(e,this.stride);return n.setUsage(this.usage),n},onUpload:function(t){return this.onUploadCallback=t,this},toJSON:function(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=sn.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}});const ql=new xn;function Xl(t,e,n,i){this.name="",this.data=t,this.itemSize=e,this.offset=n,this.normalized=!0===i}function Yl(t){ki.call(this),this.type="SpriteMaterial",this.color=new zi(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(t)}let Zl;Object.defineProperties(Xl.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}}}),Object.assign(Xl.prototype,{isInterleavedBufferAttribute:!0,applyMatrix4:function(t){for(let e=0,n=this.data.count;e<n;e++)ql.x=this.getX(e),ql.y=this.getY(e),ql.z=this.getZ(e),ql.applyMatrix4(t),this.setXYZ(e,ql.x,ql.y,ql.z);return this},setX:function(t,e){return this.data.array[t*this.data.stride+this.offset]=e,this},setY:function(t,e){return this.data.array[t*this.data.stride+this.offset+1]=e,this},setZ:function(t,e){return this.data.array[t*this.data.stride+this.offset+2]=e,this},setW:function(t,e){return this.data.array[t*this.data.stride+this.offset+3]=e,this},getX:function(t){return this.data.array[t*this.data.stride+this.offset]},getY:function(t){return this.data.array[t*this.data.stride+this.offset+1]},getZ:function(t){return this.data.array[t*this.data.stride+this.offset+2]},getW:function(t){return this.data.array[t*this.data.stride+this.offset+3]},setXY:function(t,e,n){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this},setXYZ:function(t,e,n,i){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this},setXYZW:function(t,e,n,i,r){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this.data.array[t+3]=r,this},clone:function(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return new qi(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new Xl(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)},toJSON:function(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}),Yl.prototype=Object.create(ki.prototype),Yl.prototype.constructor=Yl,Yl.prototype.isSpriteMaterial=!0,Yl.prototype.copy=function(t){return ki.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this};const Jl=new xn,Ql=new xn,Kl=new xn,$l=new an,th=new an,eh=new An,nh=new xn,ih=new xn,rh=new xn,oh=new an,sh=new an,ah=new an;function ch(t){if(Wn.call(this),this.type="Sprite",void 0===Zl){Zl=new ur;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),e=new Wl(t,5);Zl.setIndex([0,1,2,0,2,3]),Zl.setAttribute("position",new Xl(e,3,0,!1)),Zl.setAttribute("uv",new Xl(e,2,3,!1))}this.geometry=Zl,this.material=void 0!==t?t:new Yl,this.center=new an(.5,.5)}function lh(t,e,n,i,r,o){$l.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(th.x=o*$l.x-r*$l.y,th.y=r*$l.x+o*$l.y):th.copy($l),t.copy(e),t.x+=th.x,t.y+=th.y,t.applyMatrix4(eh)}ch.prototype=Object.assign(Object.create(Wn.prototype),{constructor:ch,isSprite:!0,raycast:function(t,e){null===t.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Ql.setFromMatrixScale(this.matrixWorld),eh.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),Kl.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&Ql.multiplyScalar(-Kl.z);const n=this.material.rotation;let i,r;0!==n&&(r=Math.cos(n),i=Math.sin(n));const o=this.center;lh(nh.set(-.5,-.5,0),Kl,o,Ql,i,r),lh(ih.set(.5,-.5,0),Kl,o,Ql,i,r),lh(rh.set(.5,.5,0),Kl,o,Ql,i,r),oh.set(0,0),sh.set(1,0),ah.set(1,1);let s=t.ray.intersectTriangle(nh,ih,rh,!1,Jl);if(null===s&&(lh(ih.set(-.5,.5,0),Kl,o,Ql,i,r),sh.set(0,1),s=t.ray.intersectTriangle(nh,rh,ih,!1,Jl),null===s))return;const a=t.ray.origin.distanceTo(Jl);a<t.near||a>t.far||e.push({distance:a,point:Jl.clone(),uv:Oi.getUV(Jl,nh,ih,rh,oh,sh,ah,new an),face:null,object:this})},copy:function(t){return Wn.prototype.copy.call(this,t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}});const hh=new xn,uh=new xn;function ph(){Wn.call(this),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}function dh(t,e){t&&t.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."),Rr.call(this,t,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new An,this.bindMatrixInverse=new An}ph.prototype=Object.assign(Object.create(Wn.prototype),{constructor:ph,isLOD:!0,copy:function(t){Wn.prototype.copy.call(this,t,!1);const e=t.levels;for(let n=0,i=e.length;n<i;n++){const t=e[n];this.addLevel(t.object.clone(),t.distance)}return this.autoUpdate=t.autoUpdate,this},addLevel:function(t,e){void 0===e&&(e=0),e=Math.abs(e);const n=this.levels;let i;for(i=0;i<n.length;i++)if(e<n[i].distance)break;return n.splice(i,0,{distance:e,object:t}),this.add(t),this},getCurrentLevel:function(){return this._currentLevel},getObjectForDistance:function(t){const e=this.levels;if(e.length>0){let n,i;for(n=1,i=e.length;n<i;n++)if(t<e[n].distance)break;return e[n-1].object}return null},raycast:function(t,e){const n=this.levels;if(n.length>0){hh.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(hh);this.getObjectForDistance(n).raycast(t,e)}},update:function(t){const e=this.levels;if(e.length>1){hh.setFromMatrixPosition(t.matrixWorld),uh.setFromMatrixPosition(this.matrixWorld);const n=hh.distanceTo(uh)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i<r;i++){if(!(n>=e[i].distance))break;e[i-1].object.visible=!1,e[i].object.visible=!0}for(this._currentLevel=i-1;i<r;i++)e[i].object.visible=!1}},toJSON:function(t){const e=Wn.prototype.toJSON.call(this,t);!1===this.autoUpdate&&(e.object.autoUpdate=!1),e.object.levels=[];const n=this.levels;for(let i=0,r=n.length;i<r;i++){const t=n[i];e.object.levels.push({object:t.object.uuid,distance:t.distance})}return e}}),dh.prototype=Object.assign(Object.create(Rr.prototype),{constructor:dh,isSkinnedMesh:!0,copy:function(t){return Rr.prototype.copy.call(this,t),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,this},bind:function(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.getInverse(e)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){const t=new dn,e=this.geometry.attributes.skinWeight;for(let n=0,i=e.count;n<i;n++){t.x=e.getX(n),t.y=e.getY(n),t.z=e.getZ(n),t.w=e.getW(n);const i=1/t.manhattanLength();i!==1/0?t.multiplyScalar(i):t.set(1,0,0,0),e.setXYZW(n,t.x,t.y,t.z,t.w)}},updateMatrixWorld:function(t){Rr.prototype.updateMatrixWorld.call(this,t),"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},boneTransform:function(){const t=new xn,e=new dn,n=new dn,i=new xn,r=new An;return function(o,s){const a=this.skeleton,c=this.geometry;e.fromBufferAttribute(c.attributes.skinIndex,o),n.fromBufferAttribute(c.attributes.skinWeight,o),t.fromBufferAttribute(c.attributes.position,o).applyMatrix4(this.bindMatrix),s.set(0,0,0);for(let l=0;l<4;l++){const o=n.getComponent(l);if(0!==o){const n=e.getComponent(l);r.multiplyMatrices(a.bones[n].matrixWorld,a.boneInverses[n]),s.addScaledVector(i.copy(t).applyMatrix4(r),o)}}return s.applyMatrix4(this.bindMatrixInverse)}}()});const fh=new An,mh=new An;function gh(t,e){if(t=t||[],this.bones=t.slice(0),this.boneMatrices=new Float32Array(16*this.bones.length),this.frame=-1,void 0===e)this.calculateInverses();else if(this.bones.length===e.length)this.boneInverses=e.slice(0);else{console.warn("THREE.Skeleton boneInverses is the wrong length."),this.boneInverses=[];for(let t=0,e=this.bones.length;t<e;t++)this.boneInverses.push(new An)}}function vh(){Wn.call(this),this.type="Bone"}Object.assign(gh.prototype,{calculateInverses:function(){this.boneInverses=[];for(let t=0,e=this.bones.length;t<e;t++){const e=new An;this.bones[t]&&e.getInverse(this.bones[t].matrixWorld),this.boneInverses.push(e)}},pose:function(){for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&e.matrixWorld.getInverse(this.boneInverses[t])}for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&(e.parent&&e.parent.isBone?(e.matrix.getInverse(e.parent.matrixWorld),e.matrix.multiply(e.matrixWorld)):e.matrix.copy(e.matrixWorld),e.matrix.decompose(e.position,e.quaternion,e.scale))}},update:function(){const t=this.bones,e=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let r=0,o=t.length;r<o;r++){const i=t[r]?t[r].matrixWorld:mh;fh.multiplyMatrices(i,e[r]),fh.toArray(n,16*r)}void 0!==i&&(i.needsUpdate=!0)},clone:function(){return new gh(this.bones,this.boneInverses)},getBoneByName:function(t){for(let e=0,n=this.bones.length;e<n;e++){const n=this.bones[e];if(n.name===t)return n}},dispose:function(){this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=void 0)}}),vh.prototype=Object.assign(Object.create(Wn.prototype),{constructor:vh,isBone:!0});const yh=new An,xh=new An,bh=[],_h=new Rr;function wh(t,e,n){Rr.call(this,t,e),this.instanceMatrix=new qi(new Float32Array(16*n),16),this.count=n,this.frustumCulled=!1}function Mh(t){ki.call(this),this.type="LineBasicMaterial",this.color=new zi(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.morphTargets=!1,this.setValues(t)}wh.prototype=Object.assign(Object.create(Rr.prototype),{constructor:wh,isInstancedMesh:!0,copy:function(t){return Rr.prototype.copy.call(this,t),this.instanceMatrix.copy(t.instanceMatrix),this.count=t.count,this},getMatrixAt:function(t,e){e.fromArray(this.instanceMatrix.array,16*t)},raycast:function(t,e){const n=this.matrixWorld,i=this.count;if(_h.geometry=this.geometry,_h.material=this.material,void 0!==_h.material)for(let r=0;r<i;r++){this.getMatrixAt(r,yh),xh.multiplyMatrices(n,yh),_h.matrixWorld=xh,_h.raycast(t,bh);for(let t=0,n=bh.length;t<n;t++){const n=bh[t];n.instanceId=r,n.object=this,e.push(n)}bh.length=0}},setMatrixAt:function(t,e){e.toArray(this.instanceMatrix.array,16*t)},updateMorphTargets:function(){}}),Mh.prototype=Object.create(ki.prototype),Mh.prototype.constructor=Mh,Mh.prototype.isLineBasicMaterial=!0,Mh.prototype.copy=function(t){return ki.prototype.copy.call(this,t),this.color.copy(t.color),this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.morphTargets=t.morphTargets,this};const Sh=new xn,Th=new xn,Eh=new An,Ah=new vi,Lh=new li;function Rh(t,e,n){1===n&&console.error("THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead."),Wn.call(this),this.type="Line",this.geometry=void 0!==t?t:new ur,this.material=void 0!==e?e:new Mh,this.updateMorphTargets()}Rh.prototype=Object.assign(Object.create(Wn.prototype),{constructor:Rh,isLine:!0,copy:function(t){return Wn.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[0];for(let t=1,i=e.count;t<i;t++)Sh.fromBufferAttribute(e,t-1),Th.fromBufferAttribute(e,t),n[t]=n[t-1],n[t]+=Sh.distanceTo(Th);t.setAttribute("lineDistance",new tr(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(t.isGeometry){const e=t.vertices,n=t.lineDistances;n[0]=0;for(let t=1,i=e.length;t<i;t++)n[t]=n[t-1],n[t]+=e[t-1].distanceTo(e[t])}return this},raycast:function(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Line.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),Lh.copy(n.boundingSphere),Lh.applyMatrix4(i),Lh.radius+=r,!1===t.ray.intersectsSphere(Lh))return;Eh.getInverse(i),Ah.copy(t.ray).applyMatrix4(Eh);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o,a=new xn,c=new xn,l=new xn,h=new xn,u=this&&this.isLineSegments?2:1;if(n.isBufferGeometry){const i=n.index,r=n.attributes,o=r.position.array;if(null!==i){const n=i.array;for(let i=0,r=n.length-1;i<r;i+=u){const r=n[i],u=n[i+1];a.fromArray(o,3*r),c.fromArray(o,3*u);const p=Ah.distanceSqToSegment(a,c,h,l);if(p>s)continue;h.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(h);d<t.near||d>t.far||e.push({distance:d,point:l.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else for(let n=0,p=o.length/3-1;n<p;n+=u){a.fromArray(o,3*n),c.fromArray(o,3*n+3);const i=Ah.distanceSqToSegment(a,c,h,l);if(i>s)continue;h.applyMatrix4(this.matrixWorld);const r=t.ray.origin.distanceTo(h);r<t.near||r>t.far||e.push({distance:r,point:l.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else if(n.isGeometry){const i=n.vertices,r=i.length;for(let n=0;n<r-1;n+=u){const r=Ah.distanceSqToSegment(i[n],i[n+1],h,l);if(r>s)continue;h.applyMatrix4(this.matrixWorld);const o=t.ray.origin.distanceTo(h);o<t.near||o>t.far||e.push({distance:o,point:l.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}});const Ph=new xn,Ch=new xn;function Oh(t,e){Rh.call(this,t,e),this.type="LineSegments"}function Nh(t,e){Rh.call(this,t,e),this.type="LineLoop"}function Dh(t){ki.call(this),this.type="PointsMaterial",this.color=new zi(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(t)}Oh.prototype=Object.assign(Object.create(Rh.prototype),{constructor:Oh,isLineSegments:!0,computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t<i;t+=2)Ph.fromBufferAttribute(e,t),Ch.fromBufferAttribute(e,t+1),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+Ph.distanceTo(Ch);t.setAttribute("lineDistance",new tr(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(t.isGeometry){const e=t.vertices,n=t.lineDistances;for(let t=0,i=e.length;t<i;t+=2)Ph.copy(e[t]),Ch.copy(e[t+1]),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+Ph.distanceTo(Ch)}return this}}),Nh.prototype=Object.assign(Object.create(Rh.prototype),{constructor:Nh,isLineLoop:!0}),Dh.prototype=Object.create(ki.prototype),Dh.prototype.constructor=Dh,Dh.prototype.isPointsMaterial=!0,Dh.prototype.copy=function(t){return ki.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this.morphTargets=t.morphTargets,this};const Ih=new An,zh=new vi,Bh=new li,Uh=new xn;function Fh(t,e){Wn.call(this),this.type="Points",this.geometry=void 0!==t?t:new ur,this.material=void 0!==e?e:new Dh,this.updateMorphTargets()}function Gh(t,e,n,i,r,o,s){const a=zh.distanceSqToPoint(t);if(a<n){const n=new xn;zh.closestPointToPoint(t,n),n.applyMatrix4(i);const c=r.ray.origin.distanceTo(n);if(c<r.near||c>r.far)return;o.push({distance:c,distanceToRay:Math.sqrt(a),point:n,index:e,face:null,object:s})}}function Hh(t,e,n,i,r,o,s,a,c){pn.call(this,t,e,n,i,r,o,s,a,c),this.format=void 0!==s?s:Pt,this.minFilter=void 0!==o?o:ft,this.magFilter=void 0!==r?r:ft,this.generateMipmaps=!1}function kh(t,e,n,i,r,o,s,a,c,l,h,u){pn.call(this,null,o,s,a,c,l,i,r,h,u),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}function Vh(t,e,n,i,r,o,s,a,c){pn.call(this,t,e,n,i,r,o,s,a,c),this.needsUpdate=!0}function jh(t,e,n,i,r,o,s,a,c,l){if(l=void 0!==l?l:It,l!==It&&l!==zt)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&l===It&&(n=bt),void 0===n&&l===zt&&(n=Lt),pn.call(this,null,i,r,o,s,a,l,n,c),this.image={width:t,height:e},this.magFilter=void 0!==s?s:ut,this.minFilter=void 0!==a?a:ut,this.flipY=!1,this.generateMipmaps=!1}function Wh(t){ur.call(this),this.type="WireframeGeometry";const e=[],n=[0,0],i={},r=["a","b","c"];if(t&&t.isGeometry){const o=t.faces;for(let t=0,e=o.length;t<e;t++){const e=o[t];for(let t=0;t<3;t++){const o=e[r[t]],s=e[r[(t+1)%3]];n[0]=Math.min(o,s),n[1]=Math.max(o,s);const a=n[0]+","+n[1];void 0===i[a]&&(i[a]={index1:n[0],index2:n[1]})}}for(const n in i){const r=i[n];let o=t.vertices[r.index1];e.push(o.x,o.y,o.z),o=t.vertices[r.index2],e.push(o.x,o.y,o.z)}}else if(t&&t.isBufferGeometry){let r=new xn;if(null!==t.index){const o=t.attributes.position,s=t.index;let a=t.groups;0===a.length&&(a=[{start:0,count:s.count,materialIndex:0}]);for(let t=0,e=a.length;t<e;++t){const e=a[t],r=e.start,o=e.count;for(let t=r,a=r+o;t<a;t+=3)for(let e=0;e<3;e++){const r=s.getX(t+e),o=s.getX(t+(e+1)%3);n[0]=Math.min(r,o),n[1]=Math.max(r,o);const a=n[0]+","+n[1];void 0===i[a]&&(i[a]={index1:n[0],index2:n[1]})}}for(const t in i){const n=i[t];r.fromBufferAttribute(o,n.index1),e.push(r.x,r.y,r.z),r.fromBufferAttribute(o,n.index2),e.push(r.x,r.y,r.z)}}else{const n=t.attributes.position;for(let t=0,i=n.count/3;t<i;t++)for(let o=0;o<3;o++){const i=3*t+o;r.fromBufferAttribute(n,i),e.push(r.x,r.y,r.z);const s=3*t+(o+1)%3;r.fromBufferAttribute(n,s),e.push(r.x,r.y,r.z)}}}this.setAttribute("position",new tr(e,3))}function qh(t,e,n){zr.call(this),this.type="ParametricGeometry",this.parameters={func:t,slices:e,stacks:n},this.fromBufferGeometry(new Xh(t,e,n)),this.mergeVertices()}function Xh(t,e,n){ur.call(this),this.type="ParametricBufferGeometry",this.parameters={func:t,slices:e,stacks:n};const i=[],r=[],o=[],s=[],a=1e-5,c=new xn,l=new xn,h=new xn,u=new xn,p=new xn;t.length<3&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");const d=e+1;for(let f=0;f<=n;f++){const i=f/n;for(let n=0;n<=e;n++){const d=n/e;t(d,i,l),r.push(l.x,l.y,l.z),d-a>=0?(t(d-a,i,h),u.subVectors(l,h)):(t(d+a,i,h),u.subVectors(h,l)),i-a>=0?(t(d,i-a,h),p.subVectors(l,h)):(t(d,i+a,h),p.subVectors(h,l)),c.crossVectors(u,p).normalize(),o.push(c.x,c.y,c.z),s.push(d,i)}}for(let f=0;f<n;f++)for(let t=0;t<e;t++){const e=f*d+t,n=f*d+t+1,r=(f+1)*d+t+1,o=(f+1)*d+t;i.push(e,n,o),i.push(n,r,o)}this.setIndex(i),this.setAttribute("position",new tr(r,3)),this.setAttribute("normal",new tr(o,3)),this.setAttribute("uv",new tr(s,2))}function Yh(t,e,n,i){zr.call(this),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i},this.fromBufferGeometry(new Zh(t,e,n,i)),this.mergeVertices()}function Zh(t,e,n,i){ur.call(this),this.type="PolyhedronBufferGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i},n=n||1,i=i||0;const r=[],o=[];function s(t){const n=new xn,i=new xn,r=new xn;for(let o=0;o<e.length;o+=3)p(e[o+0],n),p(e[o+1],i),p(e[o+2],r),a(n,i,r,t)}function a(t,e,n,i){const r=Math.pow(2,i),o=[];for(let s=0;s<=r;s++){o[s]=[];const i=t.clone().lerp(n,s/r),a=e.clone().lerp(n,s/r),c=r-s;for(let t=0;t<=c;t++)o[s][t]=0===t&&s===r?i:i.clone().lerp(a,t/c)}for(let s=0;s<r;s++)for(let t=0;t<2*(r-s)-1;t++){const e=Math.floor(t/2);t%2===0?(u(o[s][e+1]),u(o[s+1][e]),u(o[s][e])):(u(o[s][e+1]),u(o[s+1][e+1]),u(o[s+1][e]))}}function c(t){const e=new xn;for(let n=0;n<r.length;n+=3)e.x=r[n+0],e.y=r[n+1],e.z=r[n+2],e.normalize().multiplyScalar(t),r[n+0]=e.x,r[n+1]=e.y,r[n+2]=e.z}function l(){const t=new xn;for(let e=0;e<r.length;e+=3){t.x=r[e+0],t.y=r[e+1],t.z=r[e+2];const n=m(t)/2/Math.PI+.5,i=g(t)/Math.PI+.5;o.push(n,1-i)}d(),h()}function h(){for(let t=0;t<o.length;t+=6){const e=o[t+0],n=o[t+2],i=o[t+4],r=Math.max(e,n,i),s=Math.min(e,n,i);r>.9&&s<.1&&(e<.2&&(o[t+0]+=1),n<.2&&(o[t+2]+=1),i<.2&&(o[t+4]+=1))}}function u(t){r.push(t.x,t.y,t.z)}function p(e,n){const i=3*e;n.x=t[i+0],n.y=t[i+1],n.z=t[i+2]}function d(){const t=new xn,e=new xn,n=new xn,i=new xn,s=new an,a=new an,c=new an;for(let l=0,h=0;l<r.length;l+=9,h+=6){t.set(r[l+0],r[l+1],r[l+2]),e.set(r[l+3],r[l+4],r[l+5]),n.set(r[l+6],r[l+7],r[l+8]),s.set(o[h+0],o[h+1]),a.set(o[h+2],o[h+3]),c.set(o[h+4],o[h+5]),i.copy(t).add(e).add(n).divideScalar(3);const u=m(i);f(s,h+0,t,u),f(a,h+2,e,u),f(c,h+4,n,u)}}function f(t,e,n,i){i<0&&1===t.x&&(o[e]=t.x-1),0===n.x&&0===n.z&&(o[e]=i/2/Math.PI+.5)}function m(t){return Math.atan2(t.z,-t.x)}function g(t){return Math.atan2(-t.y,Math.sqrt(t.x*t.x+t.z*t.z))}s(i),c(n),l(),this.setAttribute("position",new tr(r,3)),this.setAttribute("normal",new tr(r.slice(),3)),this.setAttribute("uv",new tr(o,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}function Jh(t,e){zr.call(this),this.type="TetrahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new Qh(t,e)),this.mergeVertices()}function Qh(t,e){const n=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],i=[2,1,0,0,3,2,1,3,0,2,3,1];Zh.call(this,n,i,t,e),this.type="TetrahedronBufferGeometry",this.parameters={radius:t,detail:e}}function Kh(t,e){zr.call(this),this.type="OctahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new $h(t,e)),this.mergeVertices()}function $h(t,e){const n=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],i=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];Zh.call(this,n,i,t,e),this.type="OctahedronBufferGeometry",this.parameters={radius:t,detail:e}}function tu(t,e){zr.call(this),this.type="IcosahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new eu(t,e)),this.mergeVertices()}function eu(t,e){const n=(1+Math.sqrt(5))/2,i=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],r=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];Zh.call(this,i,r,t,e),this.type="IcosahedronBufferGeometry",this.parameters={radius:t,detail:e}}function nu(t,e){zr.call(this),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new iu(t,e)),this.mergeVertices()}function iu(t,e){const n=(1+Math.sqrt(5))/2,i=1/n,r=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],o=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];Zh.call(this,r,o,t,e),this.type="DodecahedronBufferGeometry",this.parameters={radius:t,detail:e}}function ru(t,e,n,i,r,o){zr.call(this),this.type="TubeGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r},void 0!==o&&console.warn("THREE.TubeGeometry: taper has been removed.");const s=new ou(t,e,n,i,r);this.tangents=s.tangents,this.normals=s.normals,this.binormals=s.binormals,this.fromBufferGeometry(s),this.mergeVertices()}function ou(t,e,n,i,r){ur.call(this),this.type="TubeBufferGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r},e=e||64,n=n||1,i=i||8,r=r||!1;const o=t.computeFrenetFrames(e,r);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const s=new xn,a=new xn,c=new an;let l=new xn;const h=[],u=[],p=[],d=[];function f(){for(let t=0;t<e;t++)m(t);m(!1===r?e:0),v(),g()}function m(r){l=t.getPointAt(r/e,l);const c=o.normals[r],p=o.binormals[r];for(let t=0;t<=i;t++){const e=t/i*Math.PI*2,r=Math.sin(e),o=-Math.cos(e);a.x=o*c.x+r*p.x,a.y=o*c.y+r*p.y,a.z=o*c.z+r*p.z,a.normalize(),u.push(a.x,a.y,a.z),s.x=l.x+n*a.x,s.y=l.y+n*a.y,s.z=l.z+n*a.z,h.push(s.x,s.y,s.z)}}function g(){for(let t=1;t<=e;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),o=(i+1)*t+e,s=(i+1)*(t-1)+e;d.push(n,r,s),d.push(r,o,s)}}function v(){for(let t=0;t<=e;t++)for(let n=0;n<=i;n++)c.x=t/e,c.y=n/i,p.push(c.x,c.y)}f(),this.setIndex(d),this.setAttribute("position",new tr(h,3)),this.setAttribute("normal",new tr(u,3)),this.setAttribute("uv",new tr(p,2))}function su(t,e,n,i,r,o,s){zr.call(this),this.type="TorusKnotGeometry",this.parameters={radius:t,tube:e,tubularSegments:n,radialSegments:i,p:r,q:o},void 0!==s&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. 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t=this.image;t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}),kh.prototype=Object.create(pn.prototype),kh.prototype.constructor=kh,kh.prototype.isCompressedTexture=!0,Vh.prototype=Object.create(pn.prototype),Vh.prototype.constructor=Vh,Vh.prototype.isCanvasTexture=!0,jh.prototype=Object.create(pn.prototype),jh.prototype.constructor=jh,jh.prototype.isDepthTexture=!0,Wh.prototype=Object.create(ur.prototype),Wh.prototype.constructor=Wh,qh.prototype=Object.create(zr.prototype),qh.prototype.constructor=qh,Xh.prototype=Object.create(ur.prototype),Xh.prototype.constructor=Xh,Yh.prototype=Object.create(zr.prototype),Yh.prototype.constructor=Yh,Zh.prototype=Object.create(ur.prototype),Zh.prototype.constructor=Zh,Jh.prototype=Object.create(zr.prototype),Jh.prototype.constructor=Jh,Qh.prototype=Object.create(Zh.prototype),Qh.prototype.constructor=Qh,Kh.prototype=Object.create(zr.prototype),Kh.prototype.constructor=Kh,$h.prototype=Object.create(Zh.prototype),$h.prototype.constructor=$h,tu.prototype=Object.create(zr.prototype),tu.prototype.constructor=tu,eu.prototype=Object.create(Zh.prototype),eu.prototype.constructor=eu,nu.prototype=Object.create(zr.prototype),nu.prototype.constructor=nu,iu.prototype=Object.create(Zh.prototype),iu.prototype.constructor=iu,ru.prototype=Object.create(zr.prototype),ru.prototype.constructor=ru,ou.prototype=Object.create(ur.prototype),ou.prototype.constructor=ou,ou.prototype.toJSON=function(){const 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i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}function sp(t,e){ur.call(this),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1;const n=[],i=Math.cos(sn.DEG2RAD*e),r=[0,0],o={};let s,a,c;const l=["a","b","c"];let h;t.isBufferGeometry?(h=new zr,h.fromBufferGeometry(t)):h=t.clone(),h.mergeVertices(),h.computeFaceNormals();const u=h.vertices,p=h.faces;for(let d=0,f=p.length;d<f;d++){const t=p[d];for(let e=0;e<3;e++)s=t[l[e]],a=t[l[(e+1)%3]],r[0]=Math.min(s,a),r[1]=Math.max(s,a),c=r[0]+","+r[1],void 0===o[c]?o[c]={index1:r[0],index2:r[1],face1:d,face2:void 0}:o[c].face2=d}for(c in o){const t=o[c];if(void 0===t.face2||p[t.face1].normal.dot(p[t.face2].normal)<=i){let e=u[t.index1];n.push(e.x,e.y,e.z),e=u[t.index2],n.push(e.x,e.y,e.z)}}this.setAttribute("position",new tr(n,3))}function ap(t,e,n,i,r,o,s,a){zr.call(this),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:o,thetaStart:s,thetaLength:a},this.fromBufferGeometry(new cp(t,e,n,i,r,o,s,a)),this.mergeVertices()}function cp(t,e,n,i,r,o,s,a){ur.call(this),this.type="CylinderBufferGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:o,thetaStart:s,thetaLength:a};const c=this;t=void 0!==t?t:1,e=void 0!==e?e:1,n=n||1,i=Math.floor(i)||8,r=Math.floor(r)||1,o=void 0!==o&&o,s=void 0!==s?s:0,a=void 0!==a?a:2*Math.PI;const l=[],h=[],u=[],p=[];let d=0;const f=[],m=n/2;let g=0;function v(){const o=new xn,v=new xn;let y=0;const x=(e-t)/n;for(let c=0;c<=r;c++){const l=[],g=c/r,y=g*(e-t)+t;for(let t=0;t<=i;t++){const e=t/i,r=e*a+s,c=Math.sin(r),f=Math.cos(r);v.x=y*c,v.y=-g*n+m,v.z=y*f,h.push(v.x,v.y,v.z),o.set(c,x,f).normalize(),u.push(o.x,o.y,o.z),p.push(e,1-g),l.push(d++)}f.push(l)}for(let t=0;t<i;t++)for(let e=0;e<r;e++){const n=f[e][t],i=f[e+1][t],r=f[e+1][t+1],o=f[e][t+1];l.push(n,i,o),l.push(i,r,o),y+=6}c.addGroup(g,y,0),g+=y}function y(n){let r,o;const f=new an,v=new xn;let y=0;const x=!0===n?t:e,b=!0===n?1:-1;r=d;for(let t=1;t<=i;t++)h.push(0,m*b,0),u.push(0,b,0),p.push(.5,.5),d++;o=d;for(let t=0;t<=i;t++){const e=t/i,n=e*a+s,r=Math.cos(n),o=Math.sin(n);v.x=x*o,v.y=m*b,v.z=x*r,h.push(v.x,v.y,v.z),u.push(0,b,0),f.x=.5*r+.5,f.y=.5*o*b+.5,p.push(f.x,f.y),d++}for(let t=0;t<i;t++){const e=r+t,i=o+t;!0===n?l.push(i,i+1,e):l.push(i+1,i,e),y+=3}c.addGroup(g,y,!0===n?1:2),g+=y}v(),!1===o&&(t>0&&y(!0),e>0&&y(!1)),this.setIndex(l),this.setAttribute("position",new tr(h,3)),this.setAttribute("normal",new tr(u,3)),this.setAttribute("uv",new tr(p,2))}function lp(t,e,n,i,r,o,s){ap.call(this,0,t,e,n,i,r,o,s),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:s}}function hp(t,e,n,i,r,o,s){cp.call(this,0,t,e,n,i,r,o,s),this.type="ConeBufferGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:s}}function up(t,e,n,i){zr.call(this),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},this.fromBufferGeometry(new pp(t,e,n,i)),this.mergeVertices()}function pp(t,e,n,i){ur.call(this),this.type="CircleBufferGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},t=t||1,e=void 0!==e?Math.max(3,e):8,n=void 0!==n?n:0,i=void 0!==i?i:2*Math.PI;const r=[],o=[],s=[],a=[],c=new xn,l=new an;o.push(0,0,0),s.push(0,0,1),a.push(.5,.5);for(let h=0,u=3;h<=e;h++,u+=3){const r=n+h/e*i;c.x=t*Math.cos(r),c.y=t*Math.sin(r),o.push(c.x,c.y,c.z),s.push(0,0,1),l.x=(o[u]/t+1)/2,l.y=(o[u+1]/t+1)/2,a.push(l.x,l.y)}for(let h=1;h<=e;h++)r.push(h,h+1,0);this.setIndex(r),this.setAttribute("position",new tr(o,3)),this.setAttribute("normal",new tr(s,3)),this.setAttribute("uv",new tr(a,2))}Zu.prototype=Object.create(zr.prototype),Zu.prototype.constructor=Zu,Ju.prototype=Object.create(qu.prototype),Ju.prototype.constructor=Ju,Qu.prototype=Object.create(zr.prototype),Qu.prototype.constructor=Qu,Ku.prototype=Object.create(ur.prototype),Ku.prototype.constructor=Ku,$u.prototype=Object.create(zr.prototype),$u.prototype.constructor=$u,tp.prototype=Object.create(ur.prototype),tp.prototype.constructor=tp,ep.prototype=Object.create(zr.prototype),ep.prototype.constructor=ep,np.prototype=Object.create(ur.prototype),np.prototype.constructor=np,ip.prototype=Object.create(zr.prototype),ip.prototype.constructor=ip,ip.prototype.toJSON=function(){const t=zr.prototype.toJSON.call(this),e=this.parameters.shapes;return op(e,t)},rp.prototype=Object.create(ur.prototype),rp.prototype.constructor=rp,rp.prototype.toJSON=function(){const t=ur.prototype.toJSON.call(this),e=this.parameters.shapes;return op(e,t)},sp.prototype=Object.create(ur.prototype),sp.prototype.constructor=sp,ap.prototype=Object.create(zr.prototype),ap.prototype.constructor=ap,cp.prototype=Object.create(ur.prototype),cp.prototype.constructor=cp,lp.prototype=Object.create(ap.prototype),lp.prototype.constructor=lp,hp.prototype=Object.create(cp.prototype),hp.prototype.constructor=hp,up.prototype=Object.create(zr.prototype),up.prototype.constructor=up,pp.prototype=Object.create(ur.prototype),pp.prototype.constructor=pp;var dp=Object.freeze({__proto__:null,WireframeGeometry:Wh,ParametricGeometry:qh,ParametricBufferGeometry:Xh,TetrahedronGeometry:Jh,TetrahedronBufferGeometry:Qh,OctahedronGeometry:Kh,OctahedronBufferGeometry:$h,IcosahedronGeometry:tu,IcosahedronBufferGeometry:eu,DodecahedronGeometry:nu,DodecahedronBufferGeometry:iu,PolyhedronGeometry:Yh,PolyhedronBufferGeometry:Zh,TubeGeometry:ru,TubeBufferGeometry:ou,TorusKnotGeometry:su,TorusKnotBufferGeometry:au,TorusGeometry:cu,TorusBufferGeometry:lu,TextGeometry:Zu,TextBufferGeometry:Ju,SphereGeometry:Qu,SphereBufferGeometry:Ku,RingGeometry:$u,RingBufferGeometry:tp,PlaneGeometry:ro,PlaneBufferGeometry:oo,LatheGeometry:ep,LatheBufferGeometry:np,ShapeGeometry:ip,ShapeBufferGeometry:rp,ExtrudeGeometry:Wu,ExtrudeBufferGeometry:qu,EdgesGeometry:sp,ConeGeometry:lp,ConeBufferGeometry:hp,CylinderGeometry:ap,CylinderBufferGeometry:cp,CircleGeometry:up,CircleBufferGeometry:pp,BoxGeometry:Br,BoxBufferGeometry:Ur});function fp(t){ki.call(this),this.type="ShadowMaterial",this.color=new zi(0),this.transparent=!0,this.setValues(t)}function mp(t){jr.call(this,t),this.type="RawShaderMaterial"}function gp(t){ki.call(this),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new zi(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new zi(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Qe,this.normalScale=new an(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.vertexTangents=!1,this.setValues(t)}function vp(t){gp.call(this),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoat=0,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new an(1,1),this.clearcoatNormalMap=null,this.reflectivity=.5,this.sheen=null,this.transparency=0,this.setValues(t)}function yp(t){ki.call(this),this.type="MeshPhongMaterial",this.color=new zi(16777215),this.specular=new zi(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new zi(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Qe,this.normalScale=new an(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=q,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function xp(t){ki.call(this),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new zi(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new zi(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Qe,this.normalScale=new an(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function bp(t){ki.call(this),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Qe,this.normalScale=new an(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function _p(t){ki.call(this),this.type="MeshLambertMaterial",this.color=new zi(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new zi(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=q,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function wp(t){ki.call(this),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new zi(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Qe,this.normalScale=new an(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function Mp(t){Mh.call(this),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}fp.prototype=Object.create(ki.prototype),fp.prototype.constructor=fp,fp.prototype.isShadowMaterial=!0,fp.prototype.copy=function(t){return ki.prototype.copy.call(this,t),this.color.copy(t.color),this},mp.prototype=Object.create(jr.prototype),mp.prototype.constructor=mp,mp.prototype.isRawShaderMaterial=!0,gp.prototype=Object.create(ki.prototype),gp.prototype.constructor=gp,gp.prototype.isMeshStandardMaterial=!0,gp.prototype.copy=function(t){return ki.prototype.copy.call(this,t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.vertexTangents=t.vertexTangents,this},vp.prototype=Object.create(gp.prototype),vp.prototype.constructor=vp,vp.prototype.isMeshPhysicalMaterial=!0,vp.prototype.copy=function(t){return gp.prototype.copy.call(this,t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.reflectivity=t.reflectivity,t.sheen?this.sheen=(this.sheen||new zi).copy(t.sheen):this.sheen=null,this.transparency=t.transparency,this},yp.prototype=Object.create(ki.prototype),yp.prototype.constructor=yp,yp.prototype.isMeshPhongMaterial=!0,yp.prototype.copy=function(t){return ki.prototype.copy.call(this,t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},xp.prototype=Object.create(ki.prototype),xp.prototype.constructor=xp,xp.prototype.isMeshToonMaterial=!0,xp.prototype.copy=function(t){return ki.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},bp.prototype=Object.create(ki.prototype),bp.prototype.constructor=bp,bp.prototype.isMeshNormalMaterial=!0,bp.prototype.copy=function(t){return ki.prototype.copy.call(this,t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},_p.prototype=Object.create(ki.prototype),_p.prototype.constructor=_p,_p.prototype.isMeshLambertMaterial=!0,_p.prototype.copy=function(t){return ki.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},wp.prototype=Object.create(ki.prototype),wp.prototype.constructor=wp,wp.prototype.isMeshMatcapMaterial=!0,wp.prototype.copy=function(t){return ki.prototype.copy.call(this,t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},Mp.prototype=Object.create(Mh.prototype),Mp.prototype.constructor=Mp,Mp.prototype.isLineDashedMaterial=!0,Mp.prototype.copy=function(t){return Mh.prototype.copy.call(this,t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this};var 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$p.prototype.fromJSON.call(this,t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this},ed.prototype=Object.create(td.prototype),ed.prototype.constructor=ed,ed.prototype.isArcCurve=!0;const id=new xn,rd=new nd,od=new nd,sd=new nd;function ad(t,e,n,i){$p.call(this),this.type="CatmullRomCurve3",this.points=t||[],this.closed=e||!1,this.curveType=n||"centripetal",this.tension=i||.5}function cd(t,e,n,i,r){const o=.5*(i-e),s=.5*(r-n),a=t*t,c=t*a;return(2*n-2*i+o+s)*c+(-3*n+3*i-2*o-s)*a+o*t+n}function ld(t,e){const n=1-t;return n*n*e}function hd(t,e){return 2*(1-t)*t*e}function ud(t,e){return t*t*e}function pd(t,e,n,i){return ld(t,e)+hd(t,n)+ud(t,i)}function dd(t,e){const n=1-t;return n*n*n*e}function fd(t,e){const n=1-t;return 3*n*n*t*e}function md(t,e){return 3*(1-t)*t*t*e}function gd(t,e){return t*t*t*e}function vd(t,e,n,i,r){return dd(t,e)+fd(t,n)+md(t,i)+gd(t,r)}function yd(t,e,n,i){$p.call(this),this.type="CubicBezierCurve",this.v0=t||new an,this.v1=e||new an,this.v2=n||new an,this.v3=i||new an}function xd(t,e,n,i){$p.call(this),this.type="CubicBezierCurve3",this.v0=t||new xn,this.v1=e||new xn,this.v2=n||new xn,this.v3=i||new xn}function bd(t,e){$p.call(this),this.type="LineCurve",this.v1=t||new an,this.v2=e||new an}function _d(t,e){$p.call(this),this.type="LineCurve3",this.v1=t||new xn,this.v2=e||new xn}function wd(t,e,n){$p.call(this),this.type="QuadraticBezierCurve",this.v0=t||new an,this.v1=e||new an,this.v2=n||new an}function Md(t,e,n){$p.call(this),this.type="QuadraticBezierCurve3",this.v0=t||new xn,this.v1=e||new xn,this.v2=n||new xn}function Sd(t){$p.call(this),this.type="SplineCurve",this.points=t||[]}ad.prototype=Object.create($p.prototype),ad.prototype.constructor=ad,ad.prototype.isCatmullRomCurve3=!0,ad.prototype.getPoint=function(t,e){const n=e||new xn,i=this.points,r=i.length,o=(r-(this.closed?0:1))*t;let s,a,c,l,h=Math.floor(o),u=o-h;if(this.closed?h+=h>0?0:(Math.floor(Math.abs(h)/r)+1)*r:0===u&&h===r-1&&(h=r-2,u=1),this.closed||h>0?s=i[(h-1)%r]:(id.subVectors(i[0],i[1]).add(i[0]),s=id),a=i[h%r],c=i[(h+1)%r],this.closed||h+2<r?l=i[(h+2)%r]:(id.subVectors(i[r-1],i[r-2]).add(i[r-1]),l=id),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(s.distanceToSquared(a),t),n=Math.pow(a.distanceToSquared(c),t),i=Math.pow(c.distanceToSquared(l),t);n<1e-4&&(n=1),e<1e-4&&(e=n),i<1e-4&&(i=n),rd.initNonuniformCatmullRom(s.x,a.x,c.x,l.x,e,n,i),od.initNonuniformCatmullRom(s.y,a.y,c.y,l.y,e,n,i),sd.initNonuniformCatmullRom(s.z,a.z,c.z,l.z,e,n,i)}else"catmullrom"===this.curveType&&(rd.initCatmullRom(s.x,a.x,c.x,l.x,this.tension),od.initCatmullRom(s.y,a.y,c.y,l.y,this.tension),sd.initCatmullRom(s.z,a.z,c.z,l.z,this.tension));return n.set(rd.calc(u),od.calc(u),sd.calc(u)),n},ad.prototype.copy=function(t){$p.prototype.copy.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this},ad.prototype.toJSON=function(){const t=$p.prototype.toJSON.call(this);t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t},ad.prototype.fromJSON=function(t){$p.prototype.fromJSON.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new xn).fromArray(n))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this},yd.prototype=Object.create($p.prototype),yd.prototype.constructor=yd,yd.prototype.isCubicBezierCurve=!0,yd.prototype.getPoint=function(t,e){const n=e||new an,i=this.v0,r=this.v1,o=this.v2,s=this.v3;return n.set(vd(t,i.x,r.x,o.x,s.x),vd(t,i.y,r.y,o.y,s.y)),n},yd.prototype.copy=function(t){return $p.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this},yd.prototype.toJSON=function(){const t=$p.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t},yd.prototype.fromJSON=function(t){return $p.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this},xd.prototype=Object.create($p.prototype),xd.prototype.constructor=xd,xd.prototype.isCubicBezierCurve3=!0,xd.prototype.getPoint=function(t,e){const n=e||new xn,i=this.v0,r=this.v1,o=this.v2,s=this.v3;return n.set(vd(t,i.x,r.x,o.x,s.x),vd(t,i.y,r.y,o.y,s.y),vd(t,i.z,r.z,o.z,s.z)),n},xd.prototype.copy=function(t){return $p.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this},xd.prototype.toJSON=function(){const t=$p.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t},xd.prototype.fromJSON=function(t){return $p.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this},bd.prototype=Object.create($p.prototype),bd.prototype.constructor=bd,bd.prototype.isLineCurve=!0,bd.prototype.getPoint=function(t,e){const n=e||new an;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n},bd.prototype.getPointAt=function(t,e){return this.getPoint(t,e)},bd.prototype.getTangent=function(t,e){const n=e||new an;return n.copy(this.v2).sub(this.v1).normalize(),n},bd.prototype.copy=function(t){return $p.prototype.copy.call(this,t),this.v1.copy(t.v1),this.v2.copy(t.v2),this},bd.prototype.toJSON=function(){const t=$p.prototype.toJSON.call(this);return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},bd.prototype.fromJSON=function(t){return $p.prototype.fromJSON.call(this,t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},_d.prototype=Object.create($p.prototype),_d.prototype.constructor=_d,_d.prototype.isLineCurve3=!0,_d.prototype.getPoint=function(t,e){const n=e||new xn;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n},_d.prototype.getPointAt=function(t,e){return this.getPoint(t,e)},_d.prototype.copy=function(t){return $p.prototype.copy.call(this,t),this.v1.copy(t.v1),this.v2.copy(t.v2),this},_d.prototype.toJSON=function(){const t=$p.prototype.toJSON.call(this);return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},_d.prototype.fromJSON=function(t){return $p.prototype.fromJSON.call(this,t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},wd.prototype=Object.create($p.prototype),wd.prototype.constructor=wd,wd.prototype.isQuadraticBezierCurve=!0,wd.prototype.getPoint=function(t,e){const n=e||new an,i=this.v0,r=this.v1,o=this.v2;return n.set(pd(t,i.x,r.x,o.x),pd(t,i.y,r.y,o.y)),n},wd.prototype.copy=function(t){return $p.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this},wd.prototype.toJSON=function(){const t=$p.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},wd.prototype.fromJSON=function(t){return $p.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},Md.prototype=Object.create($p.prototype),Md.prototype.constructor=Md,Md.prototype.isQuadraticBezierCurve3=!0,Md.prototype.getPoint=function(t,e){const n=e||new xn,i=this.v0,r=this.v1,o=this.v2;return n.set(pd(t,i.x,r.x,o.x),pd(t,i.y,r.y,o.y),pd(t,i.z,r.z,o.z)),n},Md.prototype.copy=function(t){return $p.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this},Md.prototype.toJSON=function(){const t=$p.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},Md.prototype.fromJSON=function(t){return $p.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},Sd.prototype=Object.create($p.prototype),Sd.prototype.constructor=Sd,Sd.prototype.isSplineCurve=!0,Sd.prototype.getPoint=function(t,e){const n=e||new an,i=this.points,r=(i.length-1)*t,o=Math.floor(r),s=r-o,a=i[0===o?o:o-1],c=i[o],l=i[o>i.length-2?i.length-1:o+1],h=i[o>i.length-3?i.length-1:o+2];return n.set(cd(s,a.x,c.x,l.x,h.x),cd(s,a.y,c.y,l.y,h.y)),n},Sd.prototype.copy=function(t){$p.prototype.copy.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this},Sd.prototype.toJSON=function(){const t=$p.prototype.toJSON.call(this);t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t},Sd.prototype.fromJSON=function(t){$p.prototype.fromJSON.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new an).fromArray(n))}return this};var Td=Object.freeze({__proto__:null,ArcCurve:ed,CatmullRomCurve3:ad,CubicBezierCurve:yd,CubicBezierCurve3:xd,EllipseCurve:td,LineCurve:bd,LineCurve3:_d,QuadraticBezierCurve:wd,QuadraticBezierCurve3:Md,SplineCurve:Sd});function Ed(){$p.call(this),this.type="CurvePath",this.curves=[],this.autoClose=!1}function Ad(t){Ed.call(this),this.type="Path",this.currentPoint=new an,t&&this.setFromPoints(t)}function Ld(t){Ad.call(this,t),this.uuid=sn.generateUUID(),this.type="Shape",this.holes=[]}function Rd(t,e){Wn.call(this),this.type="Light",this.color=new zi(t),this.intensity=void 0!==e?e:1,this.receiveShadow=void 0}function Pd(t,e,n){Rd.call(this,t,n),this.type="HemisphereLight",this.castShadow=void 0,this.position.copy(Wn.DefaultUp),this.updateMatrix(),this.groundColor=new zi(e)}function Cd(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.mapSize=new an(512,512),this.map=null,this.mapPass=null,this.matrix=new An,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new to,this._frameExtents=new an(1,1),this._viewportCount=1,this._viewports=[new dn(0,0,1,1)]}function Od(){Cd.call(this,new qr(50,1,.5,500))}function Nd(t,e,n,i,r,o){Rd.call(this,t,e),this.type="SpotLight",this.position.copy(Wn.DefaultUp),this.updateMatrix(),this.target=new Wn,Object.defineProperty(this,"power",{get:function(){return this.intensity*Math.PI},set:function(t){this.intensity=t/Math.PI}}),this.distance=void 0!==n?n:0,this.angle=void 0!==i?i:Math.PI/3,this.penumbra=void 0!==r?r:0,this.decay=void 0!==o?o:1,this.shadow=new Od}function Dd(){Cd.call(this,new qr(90,1,.5,500)),this._frameExtents=new an(4,2),this._viewportCount=6,this._viewports=[new dn(2,1,1,1),new dn(0,1,1,1),new dn(3,1,1,1),new dn(1,1,1,1),new dn(3,0,1,1),new dn(1,0,1,1)],this._cubeDirections=[new xn(1,0,0),new xn(-1,0,0),new xn(0,0,1),new xn(0,0,-1),new xn(0,1,0),new xn(0,-1,0)],this._cubeUps=[new xn(0,1,0),new xn(0,1,0),new xn(0,1,0),new xn(0,1,0),new xn(0,0,1),new xn(0,0,-1)]}function Id(t,e,n,i){Rd.call(this,t,e),this.type="PointLight",Object.defineProperty(this,"power",{get:function(){return 4*this.intensity*Math.PI},set:function(t){this.intensity=t/(4*Math.PI)}}),this.distance=void 0!==n?n:0,this.decay=void 0!==i?i:1,this.shadow=new Dd}function zd(t,e,n,i,r,o){Wr.call(this),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=void 0!==t?t:-1,this.right=void 0!==e?e:1,this.top=void 0!==n?n:1,this.bottom=void 0!==i?i:-1,this.near=void 0!==r?r:.1,this.far=void 0!==o?o:2e3,this.updateProjectionMatrix()}function Bd(){Cd.call(this,new zd(-5,5,5,-5,.5,500))}function Ud(t,e){Rd.call(this,t,e),this.type="DirectionalLight",this.position.copy(Wn.DefaultUp),this.updateMatrix(),this.target=new Wn,this.shadow=new Bd}function Fd(t,e){Rd.call(this,t,e),this.type="AmbientLight",this.castShadow=void 0}function Gd(t,e,n,i){Rd.call(this,t,e),this.type="RectAreaLight",this.width=void 0!==n?n:10,this.height=void 0!==i?i:10}function Hd(){this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new xn)}function kd(t,e){Rd.call(this,void 0,e),this.type="LightProbe",this.sh=void 0!==t?t:new Hd}function Vd(t){jp.call(this,t),this.textures={}}Ed.prototype=Object.assign(Object.create($p.prototype),{constructor:Ed,add:function(t){this.curves.push(t)},closePath:function(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new bd(e,t))},getPoint:function(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;while(i<n.length){if(n[i]>=e){const t=n[i]-e,r=this.curves[i],o=r.getLength(),s=0===o?0:1-t/o;return r.getPointAt(s)}i++}return null},getLength:function(){const t=this.getCurveLengths();return t[t.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n<i;n++)e+=this.curves[n].getLength(),t.push(e);return this.cacheLengths=t,t},getSpacedPoints:function(t){void 0===t&&(t=40);const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return this.autoClose&&e.push(e[0]),e},getPoints:function(t){t=t||12;const e=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const o=r[i],s=o&&o.isEllipseCurve?2*t:o&&(o.isLineCurve||o.isLineCurve3)?1:o&&o.isSplineCurve?t*o.points.length:t,a=o.getPoints(s);for(let t=0;t<a.length;t++){const i=a[t];n&&n.equals(i)||(e.push(i),n=i)}}return this.autoClose&&e.length>1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e},copy:function(t){$p.prototype.copy.call(this,t),this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push(n.clone())}return this.autoClose=t.autoClose,this},toJSON:function(){const t=$p.prototype.toJSON.call(this);t.autoClose=this.autoClose,t.curves=[];for(let e=0,n=this.curves.length;e<n;e++){const n=this.curves[e];t.curves.push(n.toJSON())}return t},fromJSON:function(t){$p.prototype.fromJSON.call(this,t),this.autoClose=t.autoClose,this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push((new Td[n.type]).fromJSON(n))}return this}}),Ad.prototype=Object.assign(Object.create(Ed.prototype),{constructor:Ad,setFromPoints:function(t){this.moveTo(t[0].x,t[0].y);for(let e=1,n=t.length;e<n;e++)this.lineTo(t[e].x,t[e].y);return this},moveTo:function(t,e){return this.currentPoint.set(t,e),this},lineTo:function(t,e){const n=new bd(this.currentPoint.clone(),new an(t,e));return this.curves.push(n),this.currentPoint.set(t,e),this},quadraticCurveTo:function(t,e,n,i){const r=new wd(this.currentPoint.clone(),new an(t,e),new an(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this},bezierCurveTo:function(t,e,n,i,r,o){const s=new yd(this.currentPoint.clone(),new an(t,e),new an(n,i),new an(r,o));return this.curves.push(s),this.currentPoint.set(r,o),this},splineThru:function(t){const e=[this.currentPoint.clone()].concat(t),n=new Sd(e);return this.curves.push(n),this.currentPoint.copy(t[t.length-1]),this},arc:function(t,e,n,i,r,o){const s=this.currentPoint.x,a=this.currentPoint.y;return this.absarc(t+s,e+a,n,i,r,o),this},absarc:function(t,e,n,i,r,o){return this.absellipse(t,e,n,n,i,r,o),this},ellipse:function(t,e,n,i,r,o,s,a){const c=this.currentPoint.x,l=this.currentPoint.y;return this.absellipse(t+c,e+l,n,i,r,o,s,a),this},absellipse:function(t,e,n,i,r,o,s,a){const c=new td(t,e,n,i,r,o,s,a);if(this.curves.length>0){const t=c.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(c);const l=c.getPoint(1);return this.currentPoint.copy(l),this},copy:function(t){return Ed.prototype.copy.call(this,t),this.currentPoint.copy(t.currentPoint),this},toJSON:function(){const t=Ed.prototype.toJSON.call(this);return t.currentPoint=this.currentPoint.toArray(),t},fromJSON:function(t){return Ed.prototype.fromJSON.call(this,t),this.currentPoint.fromArray(t.currentPoint),this}}),Ld.prototype=Object.assign(Object.create(Ad.prototype),{constructor:Ld,getPointsHoles:function(t){const e=[];for(let n=0,i=this.holes.length;n<i;n++)e[n]=this.holes[n].getPoints(t);return e},extractPoints:function(t){return{shape:this.getPoints(t),holes:this.getPointsHoles(t)}},copy:function(t){Ad.prototype.copy.call(this,t),this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push(n.clone())}return this},toJSON:function(){const t=Ad.prototype.toJSON.call(this);t.uuid=this.uuid,t.holes=[];for(let e=0,n=this.holes.length;e<n;e++){const n=this.holes[e];t.holes.push(n.toJSON())}return t},fromJSON:function(t){Ad.prototype.fromJSON.call(this,t),this.uuid=t.uuid,this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push((new Ad).fromJSON(n))}return this}}),Rd.prototype=Object.assign(Object.create(Wn.prototype),{constructor:Rd,isLight:!0,copy:function(t){return Wn.prototype.copy.call(this,t),this.color.copy(t.color),this.intensity=t.intensity,this},toJSON:function(t){const e=Wn.prototype.toJSON.call(this,t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}),Pd.prototype=Object.assign(Object.create(Rd.prototype),{constructor:Pd,isHemisphereLight:!0,copy:function(t){return Rd.prototype.copy.call(this,t),this.groundColor.copy(t.groundColor),this}}),Object.assign(Cd.prototype,{_projScreenMatrix:new An,_lightPositionWorld:new xn,_lookTarget:new xn,getViewportCount:function(){return this._viewportCount},getFrustum:function(){return this._frustum},updateMatrices:function(t){const e=this.camera,n=this.matrix,i=this._projScreenMatrix,r=this._lookTarget,o=this._lightPositionWorld;o.setFromMatrixPosition(t.matrixWorld),e.position.copy(o),r.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(r),e.updateMatrixWorld(),i.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(i),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(e.projectionMatrix),n.multiply(e.matrixWorldInverse)},getViewport:function(t){return this._viewports[t]},getFrameExtents:function(){return this._frameExtents},copy:function(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}),Od.prototype=Object.assign(Object.create(Cd.prototype),{constructor:Od,isSpotLightShadow:!0,updateMatrices:function(t){const e=this.camera,n=2*sn.RAD2DEG*t.angle,i=this.mapSize.width/this.mapSize.height,r=t.distance||e.far;n===e.fov&&i===e.aspect&&r===e.far||(e.fov=n,e.aspect=i,e.far=r,e.updateProjectionMatrix()),Cd.prototype.updateMatrices.call(this,t)}}),Nd.prototype=Object.assign(Object.create(Rd.prototype),{constructor:Nd,isSpotLight:!0,copy:function(t){return Rd.prototype.copy.call(this,t),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}),Dd.prototype=Object.assign(Object.create(Cd.prototype),{constructor:Dd,isPointLightShadow:!0,updateMatrices:function(t,e){void 0===e&&(e=0);const n=this.camera,i=this.matrix,r=this._lightPositionWorld,o=this._lookTarget,s=this._projScreenMatrix;r.setFromMatrixPosition(t.matrixWorld),n.position.copy(r),o.copy(n.position),o.add(this._cubeDirections[e]),n.up.copy(this._cubeUps[e]),n.lookAt(o),n.updateMatrixWorld(),i.makeTranslation(-r.x,-r.y,-r.z),s.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(s)}}),Id.prototype=Object.assign(Object.create(Rd.prototype),{constructor:Id,isPointLight:!0,copy:function(t){return Rd.prototype.copy.call(this,t),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}),zd.prototype=Object.assign(Object.create(Wr.prototype),{constructor:zd,isOrthographicCamera:!0,copy:function(t,e){return Wr.prototype.copy.call(this,t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this},setViewOffset:function(t,e,n,i,r,o){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,o=n+t,s=i+e,a=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,o=r+t*this.view.width,s-=e*this.view.offsetY,a=s-e*this.view.height}this.projectionMatrix.makeOrthographic(r,o,s,a,this.near,this.far),this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(t){const e=Wn.prototype.toJSON.call(this,t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}),Bd.prototype=Object.assign(Object.create(Cd.prototype),{constructor:Bd,isDirectionalLightShadow:!0,updateMatrices:function(t){Cd.prototype.updateMatrices.call(this,t)}}),Ud.prototype=Object.assign(Object.create(Rd.prototype),{constructor:Ud,isDirectionalLight:!0,copy:function(t){return Rd.prototype.copy.call(this,t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}),Fd.prototype=Object.assign(Object.create(Rd.prototype),{constructor:Fd,isAmbientLight:!0}),Gd.prototype=Object.assign(Object.create(Rd.prototype),{constructor:Gd,isRectAreaLight:!0,copy:function(t){return Rd.prototype.copy.call(this,t),this.width=t.width,this.height=t.height,this},toJSON:function(t){const e=Rd.prototype.toJSON.call(this,t);return e.object.width=this.width,e.object.height=this.height,e}}),Object.assign(Hd.prototype,{isSphericalHarmonics3:!0,set:function(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this},zero:function(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this},getAt:function(t,e){const n=t.x,i=t.y,r=t.z,o=this.coefficients;return e.copy(o[0]).multiplyScalar(.282095),e.addScaledVector(o[1],.488603*i),e.addScaledVector(o[2],.488603*r),e.addScaledVector(o[3],.488603*n),e.addScaledVector(o[4],n*i*1.092548),e.addScaledVector(o[5],i*r*1.092548),e.addScaledVector(o[6],.315392*(3*r*r-1)),e.addScaledVector(o[7],n*r*1.092548),e.addScaledVector(o[8],.546274*(n*n-i*i)),e},getIrradianceAt:function(t,e){const n=t.x,i=t.y,r=t.z,o=this.coefficients;return e.copy(o[0]).multiplyScalar(.886227),e.addScaledVector(o[1],1.023328*i),e.addScaledVector(o[2],1.023328*r),e.addScaledVector(o[3],1.023328*n),e.addScaledVector(o[4],.858086*n*i),e.addScaledVector(o[5],.858086*i*r),e.addScaledVector(o[6],.743125*r*r-.247708),e.addScaledVector(o[7],.858086*n*r),e.addScaledVector(o[8],.429043*(n*n-i*i)),e},add:function(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this},addScaledSH:function(t,e){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(t.coefficients[n],e);return this},scale:function(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this},lerp:function(t,e){for(let n=0;n<9;n++)this.coefficients[n].lerp(t.coefficients[n],e);return this},equals:function(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0},copy:function(t){return this.set(t.coefficients)},clone:function(){return(new this.constructor).copy(this)},fromArray:function(t,e){void 0===e&&(e=0);const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(t,e+3*i);return this},toArray:function(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(t,e+3*i);return t}}),Object.assign(Hd,{getBasisAt:function(t,e){const n=t.x,i=t.y,r=t.z;e[0]=.282095,e[1]=.488603*i,e[2]=.488603*r,e[3]=.488603*n,e[4]=1.092548*n*i,e[5]=1.092548*i*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*n*r,e[8]=.546274*(n*n-i*i)}}),kd.prototype=Object.assign(Object.create(Rd.prototype),{constructor:kd,isLightProbe:!0,copy:function(t){return Rd.prototype.copy.call(this,t),this.sh.copy(t.sh),this},fromJSON:function(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this},toJSON:function(t){const e=Rd.prototype.toJSON.call(this,t);return e.object.sh=this.sh.toArray(),e}}),Vd.prototype=Object.assign(Object.create(jp.prototype),{constructor:Vd,load:function(t,e,n,i){const r=this,o=new qp(r.manager);o.setPath(r.path),o.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(o){i?i(o):console.error(o),r.manager.itemError(t)}}),n,i)},parse:function(t){const e=this.textures;function n(t){return void 0===e[t]&&console.warn("THREE.MaterialLoader: Undefined texture",t),e[t]}const i=new Sp[t.type];if(void 0!==t.uuid&&(i.uuid=t.uuid),void 0!==t.name&&(i.name=t.name),void 0!==t.color&&i.color.setHex(t.color),void 0!==t.roughness&&(i.roughness=t.roughness),void 0!==t.metalness&&(i.metalness=t.metalness),void 0!==t.sheen&&(i.sheen=(new zi).setHex(t.sheen)),void 0!==t.emissive&&i.emissive.setHex(t.emissive),void 0!==t.specular&&i.specular.setHex(t.specular),void 0!==t.shininess&&(i.shininess=t.shininess),void 0!==t.clearcoat&&(i.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(i.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.fog&&(i.fog=t.fog),void 0!==t.flatShading&&(i.flatShading=t.flatShading),void 0!==t.blending&&(i.blending=t.blending),void 0!==t.combine&&(i.combine=t.combine),void 0!==t.side&&(i.side=t.side),void 0!==t.opacity&&(i.opacity=t.opacity),void 0!==t.transparent&&(i.transparent=t.transparent),void 0!==t.alphaTest&&(i.alphaTest=t.alphaTest),void 0!==t.depthTest&&(i.depthTest=t.depthTest),void 0!==t.depthWrite&&(i.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(i.colorWrite=t.colorWrite),void 0!==t.stencilWrite&&(i.stencilWrite=t.stencilWrite),void 0!==t.stencilWriteMask&&(i.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(i.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(i.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(i.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(i.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(i.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(i.stencilZPass=t.stencilZPass),void 0!==t.wireframe&&(i.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(i.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(i.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(i.wireframeLinejoin=t.wireframeLinejoin),void 0!==t.rotation&&(i.rotation=t.rotation),1!==t.linewidth&&(i.linewidth=t.linewidth),void 0!==t.dashSize&&(i.dashSize=t.dashSize),void 0!==t.gapSize&&(i.gapSize=t.gapSize),void 0!==t.scale&&(i.scale=t.scale),void 0!==t.polygonOffset&&(i.polygonOffset=t.polygonOffset),void 0!==t.polygonOffsetFactor&&(i.polygonOffsetFactor=t.polygonOffsetFactor),void 0!==t.polygonOffsetUnits&&(i.polygonOffsetUnits=t.polygonOffsetUnits),void 0!==t.skinning&&(i.skinning=t.skinning),void 0!==t.morphTargets&&(i.morphTargets=t.morphTargets),void 0!==t.morphNormals&&(i.morphNormals=t.morphNormals),void 0!==t.dithering&&(i.dithering=t.dithering),void 0!==t.vertexTangents&&(i.vertexTangents=t.vertexTangents),void 0!==t.visible&&(i.visible=t.visible),void 0!==t.toneMapped&&(i.toneMapped=t.toneMapped),void 0!==t.userData&&(i.userData=t.userData),void 0!==t.vertexColors&&("number"===typeof t.vertexColors?i.vertexColors=t.vertexColors>0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const r in t.uniforms){const e=t.uniforms[r];switch(i.uniforms[r]={},e.type){case"t":i.uniforms[r].value=n(e.value);break;case"c":i.uniforms[r].value=(new zi).setHex(e.value);break;case"v2":i.uniforms[r].value=(new an).fromArray(e.value);break;case"v3":i.uniforms[r].value=(new xn).fromArray(e.value);break;case"v4":i.uniforms[r].value=(new dn).fromArray(e.value);break;case"m3":i.uniforms[r].value=(new cn).fromArray(e.value);case"m4":i.uniforms[r].value=(new An).fromArray(e.value);break;default:i.uniforms[r].value=e.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const r in t.extensions)i.extensions[r]=t.extensions[r];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new an).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new an).fromArray(t.clearcoatNormalScale)),i},setTextures:function(t){return this.textures=t,this}});const jd={decodeText:function(t){if("undefined"!==typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let i=0,r=t.length;i<r;i++)e+=String.fromCharCode(t[i]);try{return decodeURIComponent(escape(e))}catch(n){return e}},extractUrlBase:function(t){const e=t.lastIndexOf("/");return-1===e?"./":t.substr(0,e+1)}};function Wd(){ur.call(this),this.type="InstancedBufferGeometry",this.instanceCount=1/0}function qd(t,e,n,i){"number"===typeof n&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),qi.call(this,t,e,n),this.meshPerAttribute=i||1}function Xd(t){jp.call(this,t)}Wd.prototype=Object.assign(Object.create(ur.prototype),{constructor:Wd,isInstancedBufferGeometry:!0,copy:function(t){return ur.prototype.copy.call(this,t),this.instanceCount=t.instanceCount,this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){const t=ur.prototype.toJSON.call(this);return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}),qd.prototype=Object.assign(Object.create(qi.prototype),{constructor:qd,isInstancedBufferAttribute:!0,copy:function(t){return qi.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},toJSON:function(){const t=qi.prototype.toJSON.call(this);return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}),Xd.prototype=Object.assign(Object.create(jp.prototype),{constructor:Xd,load:function(t,e,n,i){const r=this,o=new qp(r.manager);o.setPath(r.path),o.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(o){i?i(o):console.error(o),r.manager.itemError(t)}}),n,i)},parse:function(t){const e={},n={};function i(t,n){if(void 0!==e[n])return e[n];const i=t.interleavedBuffers,o=i[n],s=r(t,o.buffer),a=new Yd[o.type](s),c=new Wl(a,o.stride);return c.uuid=o.uuid,e[n]=c,c}function r(t,e){if(void 0!==n[e])return n[e];const i=t.arrayBuffers,r=i[e],o=new Uint32Array(r).buffer;return n[e]=o,o}const o=t.isInstancedBufferGeometry?new Wd:new ur,s=t.data.index;if(void 0!==s){const t=new Yd[s.type](s.array);o.setIndex(new qi(t,1))}const a=t.data.attributes;for(const p in a){const e=a[p];let n;if(e.isInterleavedBufferAttribute){const r=i(t.data,e.data);n=new Xl(r,e.itemSize,e.offset,e.normalized)}else{const t=new Yd[e.type](e.array),i=e.isInstancedBufferAttribute?qd:qi;n=new i(t,e.itemSize,e.normalized)}void 0!==e.name&&(n.name=e.name),o.setAttribute(p,n)}const c=t.data.morphAttributes;if(c)for(const p in c){const e=c[p],n=[];for(let r=0,o=e.length;r<o;r++){const o=e[r];let s;if(o.isInterleavedBufferAttribute){const e=i(t.data,o.data);s=new Xl(e,o.itemSize,o.offset,o.normalized)}else{const t=new Yd[o.type](o.array);s=new qi(t,o.itemSize,o.normalized)}void 0!==o.name&&(s.name=o.name),n.push(s)}o.morphAttributes[p]=n}const l=t.data.morphTargetsRelative;l&&(o.morphTargetsRelative=!0);const h=t.data.groups||t.data.drawcalls||t.data.offsets;if(void 0!==h)for(let p=0,d=h.length;p!==d;++p){const t=h[p];o.addGroup(t.start,t.count,t.materialIndex)}const u=t.data.boundingSphere;if(void 0!==u){const t=new xn;void 0!==u.center&&t.fromArray(u.center),o.boundingSphere=new li(t,u.radius)}return t.name&&(o.name=t.name),t.userData&&(o.userData=t.userData),o}});const Yd={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:"undefined"!==typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function Zd(t){jp.call(this,t)}Zd.prototype=Object.assign(Object.create(jp.prototype),{constructor:Zd,load:function(t,e,n,i){const r=this,o=""===this.path?jd.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||o;const s=new qp(r.manager);s.setPath(this.path),s.load(t,(function(n){let o=null;try{o=JSON.parse(n)}catch(a){return void 0!==i&&i(a),void console.error("THREE:ObjectLoader: Can't parse "+t+".",a.message)}const s=o.metadata;void 0!==s&&void 0!==s.type&&"geometry"!==s.type.toLowerCase()?r.parse(o,e):console.error("THREE.ObjectLoader: Can't load "+t)}),n,i)},parse:function(t,e){const n=this.parseShape(t.shapes),i=this.parseGeometries(t.geometries,n),r=this.parseImages(t.images,(function(){void 0!==e&&e(a)})),o=this.parseTextures(t.textures,r),s=this.parseMaterials(t.materials,o),a=this.parseObject(t.object,i,s);return t.animations&&(a.animations=this.parseAnimations(t.animations)),void 0!==t.images&&0!==t.images.length||void 0!==e&&e(a),a},parseShape:function(t){const e={};if(void 0!==t)for(let n=0,i=t.length;n<i;n++){const i=(new Ld).fromJSON(t[n]);e[i.uuid]=i}return e},parseGeometries:function(t,e){const n={};let i;if(void 0!==t){const r=new Xd;for(let o=0,s=t.length;o<s;o++){let s;const a=t[o];switch(a.type){case"PlaneGeometry":case"PlaneBufferGeometry":s=new dp[a.type](a.width,a.height,a.widthSegments,a.heightSegments);break;case"BoxGeometry":case"BoxBufferGeometry":case"CubeGeometry":s=new dp[a.type](a.width,a.height,a.depth,a.widthSegments,a.heightSegments,a.depthSegments);break;case"CircleGeometry":case"CircleBufferGeometry":s=new dp[a.type](a.radius,a.segments,a.thetaStart,a.thetaLength);break;case"CylinderGeometry":case"CylinderBufferGeometry":s=new dp[a.type](a.radiusTop,a.radiusBottom,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength);break;case"ConeGeometry":case"ConeBufferGeometry":s=new dp[a.type](a.radius,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength);break;case"SphereGeometry":case"SphereBufferGeometry":s=new dp[a.type](a.radius,a.widthSegments,a.heightSegments,a.phiStart,a.phiLength,a.thetaStart,a.thetaLength);break;case"DodecahedronGeometry":case"DodecahedronBufferGeometry":case"IcosahedronGeometry":case"IcosahedronBufferGeometry":case"OctahedronGeometry":case"OctahedronBufferGeometry":case"TetrahedronGeometry":case"TetrahedronBufferGeometry":s=new dp[a.type](a.radius,a.detail);break;case"RingGeometry":case"RingBufferGeometry":s=new dp[a.type](a.innerRadius,a.outerRadius,a.thetaSegments,a.phiSegments,a.thetaStart,a.thetaLength);break;case"TorusGeometry":case"TorusBufferGeometry":s=new dp[a.type](a.radius,a.tube,a.radialSegments,a.tubularSegments,a.arc);break;case"TorusKnotGeometry":case"TorusKnotBufferGeometry":s=new dp[a.type](a.radius,a.tube,a.tubularSegments,a.radialSegments,a.p,a.q);break;case"TubeGeometry":case"TubeBufferGeometry":s=new dp[a.type]((new Td[a.path.type]).fromJSON(a.path),a.tubularSegments,a.radius,a.radialSegments,a.closed);break;case"LatheGeometry":case"LatheBufferGeometry":s=new dp[a.type](a.points,a.segments,a.phiStart,a.phiLength);break;case"PolyhedronGeometry":case"PolyhedronBufferGeometry":s=new dp[a.type](a.vertices,a.indices,a.radius,a.details);break;case"ShapeGeometry":case"ShapeBufferGeometry":i=[];for(let n=0,r=a.shapes.length;n<r;n++){const t=e[a.shapes[n]];i.push(t)}s=new dp[a.type](i,a.curveSegments);break;case"ExtrudeGeometry":case"ExtrudeBufferGeometry":i=[];for(let n=0,r=a.shapes.length;n<r;n++){const t=e[a.shapes[n]];i.push(t)}const t=a.options.extrudePath;void 0!==t&&(a.options.extrudePath=(new Td[t.type]).fromJSON(t)),s=new dp[a.type](i,a.options);break;case"BufferGeometry":case"InstancedBufferGeometry":s=r.parse(a);break;case"Geometry":console.error('THREE.ObjectLoader: Loading "Geometry" is not supported anymore.');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+a.type+'"');continue}s.uuid=a.uuid,void 0!==a.name&&(s.name=a.name),!0===s.isBufferGeometry&&void 0!==a.userData&&(s.userData=a.userData),n[a.uuid]=s}}return n},parseMaterials:function(t,e){const n={},i={};if(void 0!==t){const r=new Vd;r.setTextures(e);for(let e=0,o=t.length;e<o;e++){const o=t[e];if("MultiMaterial"===o.type){const t=[];for(let e=0;e<o.materials.length;e++){const i=o.materials[e];void 0===n[i.uuid]&&(n[i.uuid]=r.parse(i)),t.push(n[i.uuid])}i[o.uuid]=t}else void 0===n[o.uuid]&&(n[o.uuid]=r.parse(o)),i[o.uuid]=n[o.uuid]}}return i},parseAnimations:function(t){const e=[];for(let n=0;n<t.length;n++){const i=t[n],r=Up.parse(i);void 0!==i.uuid&&(r.uuid=i.uuid),e.push(r)}return e},parseImages:function(t,e){const n=this,i={};let r;function o(t){return n.manager.itemStart(t),r.load(t,(function(){n.manager.itemEnd(t)}),void 0,(function(){n.manager.itemError(t),n.manager.itemEnd(t)}))}if(void 0!==t&&t.length>0){const s=new kp(e);r=new Jp(s),r.setCrossOrigin(this.crossOrigin);for(let e=0,r=t.length;e<r;e++){const r=t[e],s=r.url;if(Array.isArray(s)){i[r.uuid]=[];for(let t=0,e=s.length;t<e;t++){const e=s[t],a=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e;i[r.uuid].push(o(a))}}else{const t=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(r.url)?r.url:n.resourcePath+r.url;i[r.uuid]=o(t)}}}return i},parseTextures:function(t,e){function n(t,e){return"number"===typeof t?t:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",t),e[t])}const i={};if(void 0!==t)for(let r=0,o=t.length;r<o;r++){const o=t[r];let s;void 0===o.image&&console.warn('THREE.ObjectLoader: No "image" specified for',o.uuid),void 0===e[o.image]&&console.warn("THREE.ObjectLoader: Undefined image",o.image),s=Array.isArray(e[o.image])?new Ha(e[o.image]):new pn(e[o.image]),s.needsUpdate=!0,s.uuid=o.uuid,void 0!==o.name&&(s.name=o.name),void 0!==o.mapping&&(s.mapping=n(o.mapping,Jd)),void 0!==o.offset&&s.offset.fromArray(o.offset),void 0!==o.repeat&&s.repeat.fromArray(o.repeat),void 0!==o.center&&s.center.fromArray(o.center),void 0!==o.rotation&&(s.rotation=o.rotation),void 0!==o.wrap&&(s.wrapS=n(o.wrap[0],Qd),s.wrapT=n(o.wrap[1],Qd)),void 0!==o.format&&(s.format=o.format),void 0!==o.type&&(s.type=o.type),void 0!==o.encoding&&(s.encoding=o.encoding),void 0!==o.minFilter&&(s.minFilter=n(o.minFilter,Kd)),void 0!==o.magFilter&&(s.magFilter=n(o.magFilter,Kd)),void 0!==o.anisotropy&&(s.anisotropy=o.anisotropy),void 0!==o.flipY&&(s.flipY=o.flipY),void 0!==o.premultiplyAlpha&&(s.premultiplyAlpha=o.premultiplyAlpha),void 0!==o.unpackAlignment&&(s.unpackAlignment=o.unpackAlignment),i[o.uuid]=s}return i},parseObject:function(t,e,n){let i,r,o;function s(t){return void 0===e[t]&&console.warn("THREE.ObjectLoader: Undefined geometry",t),e[t]}function a(t){if(void 0!==t){if(Array.isArray(t)){const e=[];for(let i=0,r=t.length;i<r;i++){const r=t[i];void 0===n[r]&&console.warn("THREE.ObjectLoader: Undefined material",r),e.push(n[r])}return e}return void 0===n[t]&&console.warn("THREE.ObjectLoader: Undefined material",t),n[t]}}switch(t.type){case"Scene":i=new qn,void 0!==t.background&&Number.isInteger(t.background)&&(i.background=new zi(t.background)),void 0!==t.fog&&("Fog"===t.fog.type?i.fog=new jl(t.fog.color,t.fog.near,t.fog.far):"FogExp2"===t.fog.type&&(i.fog=new Vl(t.fog.color,t.fog.density)));break;case"PerspectiveCamera":i=new qr(t.fov,t.aspect,t.near,t.far),void 0!==t.focus&&(i.focus=t.focus),void 0!==t.zoom&&(i.zoom=t.zoom),void 0!==t.filmGauge&&(i.filmGauge=t.filmGauge),void 0!==t.filmOffset&&(i.filmOffset=t.filmOffset),void 0!==t.view&&(i.view=Object.assign({},t.view));break;case"OrthographicCamera":i=new zd(t.left,t.right,t.top,t.bottom,t.near,t.far),void 0!==t.zoom&&(i.zoom=t.zoom),void 0!==t.view&&(i.view=Object.assign({},t.view));break;case"AmbientLight":i=new Fd(t.color,t.intensity);break;case"DirectionalLight":i=new Ud(t.color,t.intensity);break;case"PointLight":i=new Id(t.color,t.intensity,t.distance,t.decay);break;case"RectAreaLight":i=new Gd(t.color,t.intensity,t.width,t.height);break;case"SpotLight":i=new Nd(t.color,t.intensity,t.distance,t.angle,t.penumbra,t.decay);break;case"HemisphereLight":i=new Pd(t.color,t.groundColor,t.intensity);break;case"LightProbe":i=(new kd).fromJSON(t);break;case"SkinnedMesh":console.warn("THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.");case"Mesh":r=s(t.geometry),o=a(t.material),i=new Rr(r,o);break;case"InstancedMesh":r=s(t.geometry),o=a(t.material);const e=t.count,n=t.instanceMatrix;i=new wh(r,o,e),i.instanceMatrix=new qi(new Float32Array(n.array),16);break;case"LOD":i=new ph;break;case"Line":i=new Rh(s(t.geometry),a(t.material),t.mode);break;case"LineLoop":i=new Nh(s(t.geometry),a(t.material));break;case"LineSegments":i=new Oh(s(t.geometry),a(t.material));break;case"PointCloud":case"Points":i=new Fh(s(t.geometry),a(t.material));break;case"Sprite":i=new ch(a(t.material));break;case"Group":i=new Bl;break;default:i=new Wn}if(i.uuid=t.uuid,void 0!==t.name&&(i.name=t.name),void 0!==t.matrix?(i.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(i.matrixAutoUpdate=t.matrixAutoUpdate),i.matrixAutoUpdate&&i.matrix.decompose(i.position,i.quaternion,i.scale)):(void 0!==t.position&&i.position.fromArray(t.position),void 0!==t.rotation&&i.rotation.fromArray(t.rotation),void 0!==t.quaternion&&i.quaternion.fromArray(t.quaternion),void 0!==t.scale&&i.scale.fromArray(t.scale)),void 0!==t.castShadow&&(i.castShadow=t.castShadow),void 0!==t.receiveShadow&&(i.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.bias&&(i.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(i.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(i.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&i.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(i.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(i.visible=t.visible),void 0!==t.frustumCulled&&(i.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(i.renderOrder=t.renderOrder),void 0!==t.userData&&(i.userData=t.userData),void 0!==t.layers&&(i.layers.mask=t.layers),void 0!==t.children){const r=t.children;for(let t=0;t<r.length;t++)i.add(this.parseObject(r[t],e,n))}if("LOD"===t.type){void 0!==t.autoUpdate&&(i.autoUpdate=t.autoUpdate);const e=t.levels;for(let t=0;t<e.length;t++){const n=e[t],r=i.getObjectByProperty("uuid",n.object);void 0!==r&&i.addLevel(r,n.distance)}}return i}});const Jd={UVMapping:et,CubeReflectionMapping:nt,CubeRefractionMapping:it,EquirectangularReflectionMapping:rt,EquirectangularRefractionMapping:ot,CubeUVReflectionMapping:st,CubeUVRefractionMapping:at},Qd={RepeatWrapping:ct,ClampToEdgeWrapping:lt,MirroredRepeatWrapping:ht},Kd={NearestFilter:ut,NearestMipmapNearestFilter:pt,NearestMipmapLinearFilter:dt,LinearFilter:ft,LinearMipmapNearestFilter:mt,LinearMipmapLinearFilter:gt};function $d(t){"undefined"===typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"===typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),jp.call(this,t),this.options={premultiplyAlpha:"none"}}function tf(){this.type="ShapePath",this.color=new zi,this.subPaths=[],this.currentPath=null}function ef(t){this.type="Font",this.data=t}function nf(t,e,n){const i=Array.from?Array.from(t):String(t).split(""),r=e/n.resolution,o=(n.boundingBox.yMax-n.boundingBox.yMin+n.underlineThickness)*r,s=[];let a=0,c=0;for(let l=0;l<i.length;l++){const t=i[l];if("\n"===t)a=0,c-=o;else{const e=rf(t,r,a,c,n);a+=e.offsetX,s.push(e.path)}}return s}function rf(t,e,n,i,r){const o=r.glyphs[t]||r.glyphs["?"];if(!o)return void console.error('THREE.Font: character "'+t+'" does not exists in font family '+r.familyName+".");const s=new tf;let a,c,l,h,u,p,d,f;if(o.o){const t=o._cachedOutline||(o._cachedOutline=o.o.split(" "));for(let r=0,o=t.length;r<o;){const o=t[r++];switch(o){case"m":a=t[r++]*e+n,c=t[r++]*e+i,s.moveTo(a,c);break;case"l":a=t[r++]*e+n,c=t[r++]*e+i,s.lineTo(a,c);break;case"q":l=t[r++]*e+n,h=t[r++]*e+i,u=t[r++]*e+n,p=t[r++]*e+i,s.quadraticCurveTo(u,p,l,h);break;case"b":l=t[r++]*e+n,h=t[r++]*e+i,u=t[r++]*e+n,p=t[r++]*e+i,d=t[r++]*e+n,f=t[r++]*e+i,s.bezierCurveTo(u,p,d,f,l,h);break}}}return{offsetX:o.ha*e,path:s}}function of(t){jp.call(this,t)}let sf;$d.prototype=Object.assign(Object.create(jp.prototype),{constructor:$d,isImageBitmapLoader:!0,setOptions:function(t){return this.options=t,this},load:function(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,o=Hp.get(t);if(void 0!==o)return r.manager.itemStart(t),setTimeout((function(){e&&e(o),r.manager.itemEnd(t)}),0),o;fetch(t).then((function(t){return t.blob()})).then((function(t){return createImageBitmap(t,r.options)})).then((function(n){Hp.add(t,n),e&&e(n),r.manager.itemEnd(t)})).catch((function(e){i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)})),r.manager.itemStart(t)}}),Object.assign(tf.prototype,{moveTo:function(t,e){return this.currentPath=new Ad,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this},lineTo:function(t,e){return this.currentPath.lineTo(t,e),this},quadraticCurveTo:function(t,e,n,i){return this.currentPath.quadraticCurveTo(t,e,n,i),this},bezierCurveTo:function(t,e,n,i,r,o){return this.currentPath.bezierCurveTo(t,e,n,i,r,o),this},splineThru:function(t){return this.currentPath.splineThru(t),this},toShapes:function(t,e){function n(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n],r=new Ld;r.curves=i.curves,e.push(r)}return e}function i(t,e){const n=e.length;let i=!1;for(let r=n-1,o=0;o<n;r=o++){let n=e[r],s=e[o],a=s.x-n.x,c=s.y-n.y;if(Math.abs(c)>Number.EPSILON){if(c<0&&(n=e[o],a=-a,s=e[r],c=-c),t.y<n.y||t.y>s.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=c*(t.x-n.x)-a*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(s.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=s.x)return!0}}return i}const r=ku.isClockWise,o=this.subPaths;if(0===o.length)return[];if(!0===e)return n(o);let s,a,c,l=[];if(1===o.length)return a=o[0],c=new Ld,c.curves=a.curves,l.push(c),l;let h=!r(o[0].getPoints());h=t?!h:h;const u=[],p=[];let d,f,m=[],g=0;p[g]=void 0,m[g]=[];for(let v=0,y=o.length;v<y;v++)a=o[v],d=a.getPoints(),s=r(d),s=t?!s:s,s?(!h&&p[g]&&g++,p[g]={s:new Ld,p:d},p[g].s.curves=a.curves,h&&g++,m[g]=[]):m[g].push({h:a,p:d[0]});if(!p[0])return n(o);if(p.length>1){let t=!1;const e=[];for(let n=0,i=p.length;n<i;n++)u[n]=[];for(let n=0,r=p.length;n<r;n++){const r=m[n];for(let o=0;o<r.length;o++){const s=r[o];let a=!0;for(let r=0;r<p.length;r++)i(s.p,p[r].p)&&(n!==r&&e.push({froms:n,tos:r,hole:o}),a?(a=!1,u[r].push(s)):t=!0);a&&u[n].push(s)}}e.length>0&&(t||(m=u))}for(let v=0,y=p.length;v<y;v++){c=p[v].s,l.push(c),f=m[v];for(let t=0,e=f.length;t<e;t++)c.holes.push(f[t].h)}return l}}),Object.assign(ef.prototype,{isFont:!0,generateShapes:function(t,e){void 0===e&&(e=100);const n=[],i=nf(t,e,this.data);for(let r=0,o=i.length;r<o;r++)Array.prototype.push.apply(n,i[r].toShapes());return n}}),of.prototype=Object.assign(Object.create(jp.prototype),{constructor:of,load:function(t,e,n,i){const r=this,o=new qp(this.manager);o.setPath(this.path),o.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(o){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)},parse:function(t){return new ef(t)}});const af={getContext:function(){return void 0===sf&&(sf=new(window.AudioContext||window.webkitAudioContext)),sf},setContext:function(t){sf=t}};function cf(t){jp.call(this,t)}function lf(t,e,n){kd.call(this,void 0,n);const i=(new zi).set(t),r=(new zi).set(e),o=new xn(i.r,i.g,i.b),s=new xn(r.r,r.g,r.b),a=Math.sqrt(Math.PI),c=a*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(s).multiplyScalar(a),this.sh.coefficients[1].copy(o).sub(s).multiplyScalar(c)}function hf(t,e){kd.call(this,void 0,e);const n=(new zi).set(t);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}cf.prototype=Object.assign(Object.create(jp.prototype),{constructor:cf,load:function(t,e,n,i){const r=this,o=new qp(r.manager);o.setResponseType("arraybuffer"),o.setPath(r.path),o.load(t,(function(n){try{const t=n.slice(0),i=af.getContext();i.decodeAudioData(t,(function(t){e(t)}))}catch(o){i?i(o):console.error(o),r.manager.itemError(t)}}),n,i)}}),lf.prototype=Object.assign(Object.create(kd.prototype),{constructor:lf,isHemisphereLightProbe:!0,copy:function(t){return kd.prototype.copy.call(this,t),this},toJSON:function(t){const e=kd.prototype.toJSON.call(this,t);return e}}),hf.prototype=Object.assign(Object.create(kd.prototype),{constructor:hf,isAmbientLightProbe:!0,copy:function(t){return kd.prototype.copy.call(this,t),this},toJSON:function(t){const e=kd.prototype.toJSON.call(this,t);return e}});const uf=new An,pf=new An;function df(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new qr,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new qr,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}function ff(t){this.autoStart=void 0===t||t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}Object.assign(df.prototype,{update:function(t){const e=this._cache,n=e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep;if(n){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep;const n=t.projectionMatrix.clone(),i=e.eyeSep/2,r=i*e.near/e.focus,o=e.near*Math.tan(sn.DEG2RAD*e.fov*.5)/e.zoom;let s,a;pf.elements[12]=-i,uf.elements[12]=i,s=-o*e.aspect+r,a=o*e.aspect+r,n.elements[0]=2*e.near/(a-s),n.elements[8]=(a+s)/(a-s),this.cameraL.projectionMatrix.copy(n),s=-o*e.aspect-r,a=o*e.aspect-r,n.elements[0]=2*e.near/(a-s),n.elements[8]=(a+s)/(a-s),this.cameraR.projectionMatrix.copy(n)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(pf),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(uf)}}),Object.assign(ff.prototype,{start:function(){this.startTime=("undefined"===typeof performance?Date:performance).now(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0},stop:function(){this.getElapsedTime(),this.running=!1,this.autoStart=!1},getElapsedTime:function(){return this.getDelta(),this.elapsedTime},getDelta:function(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const e=("undefined"===typeof performance?Date:performance).now();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}});const mf=new xn,gf=new gn,vf=new xn,yf=new xn;function xf(){Wn.call(this),this.type="AudioListener",this.context=af.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new ff}function bf(t){Wn.call(this),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.sourceType="empty",this._startedAt=0,this._progress=0,this.filters=[]}xf.prototype=Object.assign(Object.create(Wn.prototype),{constructor:xf,getInput:function(){return this.gain},removeFilter:function(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this},getFilter:function(){return this.filter},setFilter:function(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this},updateMatrixWorld:function(t){Wn.prototype.updateMatrixWorld.call(this,t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(mf,gf,vf),yf.set(0,0,-1).applyQuaternion(gf),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(mf.x,t),e.positionY.linearRampToValueAtTime(mf.y,t),e.positionZ.linearRampToValueAtTime(mf.z,t),e.forwardX.linearRampToValueAtTime(yf.x,t),e.forwardY.linearRampToValueAtTime(yf.y,t),e.forwardZ.linearRampToValueAtTime(yf.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(mf.x,mf.y,mf.z),e.setOrientation(yf.x,yf.y,yf.z,n.x,n.y,n.z)}}),bf.prototype=Object.assign(Object.create(Wn.prototype),{constructor:bf,getOutput:function(){return this.gain},setNodeSource:function(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this},setMediaElementSource:function(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this},setMediaStreamSource:function(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this},setBuffer:function(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this},play:function(t){if(void 0===t&&(t=0),!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()},pause:function(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")},stop:function(){if(!1!==this.hasPlaybackControl)return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")},connect:function(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(t){return t||(t=[]),!0===this.isPlaying?(this.disconnect(),this.filters=t,this.connect()):this.filters=t,this},setDetune:function(t){if(this.detune=t,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this},getDetune:function(){return this.detune},getFilter:function(){return this.getFilters()[0]},setFilter:function(t){return this.setFilters(t?[t]:[])},setPlaybackRate:function(t){if(!1!==this.hasPlaybackControl)return this.playbackRate=t,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn("THREE.Audio: this Audio has no playback control.")},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop},setLoop:function(t){if(!1!==this.hasPlaybackControl)return this.loop=t,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn("THREE.Audio: this Audio has no playback control.")},setLoopStart:function(t){return this.loopStart=t,this},setLoopEnd:function(t){return this.loopEnd=t,this},getVolume:function(){return this.gain.gain.value},setVolume:function(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}});const _f=new xn,wf=new gn,Mf=new xn,Sf=new xn;function Tf(t){bf.call(this,t),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}function Ef(t,e){this.analyser=t.context.createAnalyser(),this.analyser.fftSize=void 0!==e?e:2048,this.data=new Uint8Array(this.analyser.frequencyBinCount),t.getOutput().connect(this.analyser)}function Af(t,e,n){let i,r,o;switch(this.binding=t,this.valueSize=n,e){case"quaternion":i=this._slerp,r=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(5*n);break;default:i=this._lerp,r=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}Tf.prototype=Object.assign(Object.create(bf.prototype),{constructor:Tf,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},setRefDistance:function(t){return this.panner.refDistance=t,this},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(t){return this.panner.rolloffFactor=t,this},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(t){return this.panner.distanceModel=t,this},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(t){return this.panner.maxDistance=t,this},setDirectionalCone:function(t,e,n){return this.panner.coneInnerAngle=t,this.panner.coneOuterAngle=e,this.panner.coneOuterGain=n,this},updateMatrixWorld:function(t){if(Wn.prototype.updateMatrixWorld.call(this,t),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(_f,wf,Mf),Sf.set(0,0,1).applyQuaternion(wf);const e=this.panner;if(e.positionX){const t=this.context.currentTime+this.listener.timeDelta;e.positionX.linearRampToValueAtTime(_f.x,t),e.positionY.linearRampToValueAtTime(_f.y,t),e.positionZ.linearRampToValueAtTime(_f.z,t),e.orientationX.linearRampToValueAtTime(Sf.x,t),e.orientationY.linearRampToValueAtTime(Sf.y,t),e.orientationZ.linearRampToValueAtTime(Sf.z,t)}else e.setPosition(_f.x,_f.y,_f.z),e.setOrientation(Sf.x,Sf.y,Sf.z)}}),Object.assign(Ef.prototype,{getFrequencyData:function(){return this.analyser.getByteFrequencyData(this.data),this.data},getAverageFrequency:function(){let t=0;const e=this.getFrequencyData();for(let n=0;n<e.length;n++)t+=e[n];return t/e.length}}),Object.assign(Af.prototype,{accumulate:function(t,e){const n=this.buffer,i=this.valueSize,r=t*i+i;let o=this.cumulativeWeight;if(0===o){for(let t=0;t!==i;++t)n[r+t]=n[t];o=e}else{o+=e;const t=e/o;this._mixBufferRegion(n,r,0,t,i)}this.cumulativeWeight=o},accumulateAdditive:function(t){const e=this.buffer,n=this.valueSize,i=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(e,i,0,t,n),this.cumulativeWeightAdditive+=t},apply:function(t){const e=this.valueSize,n=this.buffer,i=t*e+e,r=this.cumulativeWeight,o=this.cumulativeWeightAdditive,s=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const t=e*this._origIndex;this._mixBufferRegion(n,i,t,1-r,e)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let a=e,c=e+e;a!==c;++a)if(n[a]!==n[a+e]){s.setValue(n,i);break}},saveOriginalState:function(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let r=n,o=i;r!==o;++r)e[r]=e[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0},restoreOriginalState:function(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)},_setAdditiveIdentityNumeric:function(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n<e;n++)this.buffer[n]=0},_setAdditiveIdentityQuaternion:function(){this._setAdditiveIdentityNumeric(),this.buffer[4*this._addIndex+3]=1},_setAdditiveIdentityOther:function(){const t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[e+n]=this.buffer[t+n]},_select:function(t,e,n,i,r){if(i>=.5)for(let o=0;o!==r;++o)t[e+o]=t[n+o]},_slerp:function(t,e,n,i){gn.slerpFlat(t,e,t,e,t,n,i)},_slerpAdditive:function(t,e,n,i,r){const o=this._workIndex*r;gn.multiplyQuaternionsFlat(t,o,t,e,t,n),gn.slerpFlat(t,e,t,e,t,o,i)},_lerp:function(t,e,n,i,r){const o=1-i;for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]*o+t[n+s]*i}},_lerpAdditive:function(t,e,n,i,r){for(let o=0;o!==r;++o){const r=e+o;t[r]=t[r]+t[n+o]*i}}});const Lf="\\[\\]\\.:\\/",Rf=new RegExp("["+Lf+"]","g"),Pf="[^"+Lf+"]",Cf="[^"+Lf.replace("\\.","")+"]",Of=/((?:WC+[\/:])*)/.source.replace("WC",Pf),Nf=/(WCOD+)?/.source.replace("WCOD",Cf),Df=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Pf),If=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Pf),zf=new RegExp("^"+Of+Nf+Df+If+"$"),Bf=["material","materials","bones"];function Uf(t,e,n){const i=n||Ff.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}function Ff(t,e,n){this.path=e,this.parsedPath=n||Ff.parseTrackName(e),this.node=Ff.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t}function Gf(){this.uuid=sn.generateUUID(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const t={};this._indicesByUUID=t;for(let n=0,i=arguments.length;n!==i;++n)t[arguments[n].uuid]=n;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},get bindingsPerObject(){return e._bindings.length}}}function Hf(t,e,n,i){this._mixer=t,this._clip=e,this._localRoot=n||null,this.blendMode=i||e.blendMode;const r=e.tracks,o=r.length,s=new Array(o),a={endingStart:Ie,endingEnd:Ie};for(let c=0;c!==o;++c){const t=r[c].createInterpolant(null);s[c]=t,t.settings=a}this._interpolantSettings=a,this._interpolants=s,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=Pe,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}function kf(t){this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}function Vf(t){"string"===typeof t&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),t=arguments[1]),this.value=t}function jf(t,e,n){Wl.call(this,t,e),this.meshPerAttribute=n||1}function Wf(t,e,n,i){this.ray=new vi(t,e),this.near=n||0,this.far=i||1/0,this.camera=null,this.layers=new Cn,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}},Object.defineProperties(this.params,{PointCloud:{get:function(){return console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points."),this.Points}}})}function qf(t,e){return t.distance-e.distance}function Xf(t,e,n,i){if(t.layers.test(e.layers)&&t.raycast(e,n),!0===i){const i=t.children;for(let t=0,r=i.length;t<r;t++)Xf(i[t],e,n,!0)}}function Yf(t,e,n){return this.radius=void 0!==t?t:1,this.phi=void 0!==e?e:0,this.theta=void 0!==n?n:0,this}function Zf(t,e,n){return this.radius=void 0!==t?t:1,this.theta=void 0!==e?e:0,this.y=void 0!==n?n:0,this}Object.assign(Uf.prototype,{getValue:function(t,e){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(t,e)},setValue:function(t,e){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(t,e)},bind:function(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()},unbind:function(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}}),Object.assign(Ff,{Composite:Uf,create:function(t,e,n){return t&&t.isAnimationObjectGroup?new Ff.Composite(t,e,n):new Ff(t,e,n)},sanitizeNodeName:function(t){return t.replace(/\s/g,"_").replace(Rf,"")},parseTrackName:function(t){const e=zf.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==Bf.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n},findNode:function(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i<t.length;i++){const r=t[i];if(r.name===e||r.uuid===e)return r;const o=n(r.children);if(o)return o}return null},i=n(t.children);if(i)return i}return null}}),Object.assign(Ff.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(t,e){t[e]=this.node[this.propertyName]},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)t[e++]=n[i]},function(t,e){t[e]=this.resolvedProperty[this.propertyIndex]},function(t,e){this.resolvedProperty.toArray(t,e)}],SetterByBindingTypeAndVersioning:[[function(t,e){this.targetObject[this.propertyName]=t[e]},function(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++]},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.needsUpdate=!0},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty[this.propertyIndex]=t[e]},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty.fromArray(t,e)},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(t,e){this.bind(),this.getValue(t,e)},setValue:function(t,e){this.bind(),this.setValue(t,e)},bind:function(){let t=this.node,e=this.parsedPath,n=e.objectName,i=e.propertyName,r=e.propertyIndex;if(t||(t=Ff.findNode(this.rootNode,e.nodeName)||this.rootNode,this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t)return void console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");if(n){let i=e.objectIndex;switch(n){case"materials":if(!t.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!t.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);t=t.material.materials;break;case"bones":if(!t.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);t=t.skeleton.bones;for(let e=0;e<t.length;e++)if(t[e].name===i){i=e;break}break;default:if(void 0===t[n])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);t=t[n]}if(void 0!==i){if(void 0===t[i])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,t);t=t[i]}}const o=t[i];if(void 0===o){const n=e.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+n+"."+i+" but it wasn't found.",t)}let s=this.Versioning.None;this.targetObject=t,void 0!==t.needsUpdate?s=this.Versioning.NeedsUpdate:void 0!==t.matrixWorldNeedsUpdate&&(s=this.Versioning.MatrixWorldNeedsUpdate);let a=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===i){if(!t.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!t.geometry.isBufferGeometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);if(!t.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==t.morphTargetDictionary[r]&&(r=t.morphTargetDictionary[r])}a=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=r}else void 0!==o.fromArray&&void 0!==o.toArray?(a=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(a=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[a],this.setValue=this.SetterByBindingTypeAndVersioning[a][s]},unbind:function(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}),Object.assign(Ff.prototype,{_getValue_unbound:Ff.prototype.getValue,_setValue_unbound:Ff.prototype.setValue}),Object.assign(Gf.prototype,{isAnimationObjectGroup:!0,add:function(){const t=this._objects,e=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,o=r.length;let s=void 0,a=t.length,c=this.nCachedObjects_;for(let l=0,h=arguments.length;l!==h;++l){const h=arguments[l],u=h.uuid;let p=e[u];if(void 0===p){p=a++,e[u]=p,t.push(h);for(let t=0,e=o;t!==e;++t)r[t].push(new Ff(h,n[t],i[t]))}else if(p<c){s=t[p];const a=--c,l=t[a];e[l.uuid]=p,t[p]=l,e[u]=a,t[a]=h;for(let t=0,e=o;t!==e;++t){const e=r[t],o=e[a];let s=e[p];e[p]=o,void 0===s&&(s=new Ff(h,n[t],i[t])),e[a]=s}}else t[p]!==s&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c},remove:function(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let o=0,s=arguments.length;o!==s;++o){const s=arguments[o],a=s.uuid,c=e[a];if(void 0!==c&&c>=r){const o=r++,l=t[o];e[l.uuid]=c,t[c]=l,e[a]=o,t[o]=s;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[o],r=e[c];e[c]=i,e[o]=r}}}this.nCachedObjects_=r},uncache:function(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,o=t.length;for(let s=0,a=arguments.length;s!==a;++s){const a=arguments[s],c=a.uuid,l=e[c];if(void 0!==l)if(delete e[c],l<r){const s=--r,a=t[s],c=--o,h=t[c];e[a.uuid]=l,t[l]=a,e[h.uuid]=s,t[s]=h,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[c];e[l]=i,e[s]=r,e.pop()}}else{const r=--o,s=t[r];e[s.uuid]=l,t[l]=s,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r},subscribe_:function(t,e){let n=this._bindingsIndicesByPath,i=n[t],r=this._bindings;if(void 0!==i)return r[i];const o=this._paths,s=this._parsedPaths,a=this._objects,c=a.length,l=this.nCachedObjects_,h=new Array(c);i=r.length,n[t]=i,o.push(t),s.push(e),r.push(h);for(let u=l,p=a.length;u!==p;++u){const n=a[u];h[u]=new Ff(n,t,e)}return h},unsubscribe_:function(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,o=this._bindings,s=o.length-1,a=o[s],c=t[s];e[c]=n,o[n]=a,o.pop(),r[n]=r[s],r.pop(),i[n]=i[s],i.pop()}}}),Object.assign(Hf.prototype,{play:function(){return this._mixer._activateAction(this),this},stop:function(){return this._mixer._deactivateAction(this),this.reset()},reset:function(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()},isRunning:function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(t){return this._startTime=t,this},setLoop:function(t,e){return this.loop=t,this.repetitions=e,this},setEffectiveWeight:function(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(t){return this._scheduleFading(t,0,1)},fadeOut:function(t){return this._scheduleFading(t,1,0)},crossFadeFrom:function(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,o=n/i;t.warp(1,r,e),this.warp(o,1,e)}return this},crossFadeTo:function(t,e,n){return t.crossFadeFrom(this,e,n)},stopFading:function(){let t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this},setEffectiveTimeScale:function(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},setDuration:function(t){return this.timeScale=this._clip.duration/t,this.stopWarping()},syncWith:function(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()},halt:function(t){return this.warp(this._effectiveTimeScale,0,t)},warp:function(t,e,n){const i=this._mixer,r=i.time,o=this.timeScale;let s=this._timeScaleInterpolant;null===s&&(s=i._lendControlInterpolant(),this._timeScaleInterpolant=s);const a=s.parameterPositions,c=s.sampleValues;return a[0]=r,a[1]=r+n,c[0]=t/o,c[1]=e/o,this},stopWarping:function(){let t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||this._mixer._root},_update:function(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const o=this._updateTime(e),s=this._updateWeight(t);if(s>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case Fe:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(o),e[n].accumulateAdditive(s);break;case Ue:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(o),e[n].accumulate(i,s)}}},_updateWeight:function(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e},_updateTimeScale:function(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e},_updateTime:function(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const o=n===Ce;if(0===t)return-1===r?i:o&&1===(1&r)?e-i:i;if(n===Re){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,o)):this._setEndings(0===this.repetitions,!0,o)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const s=this.repetitions-r;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===s){const e=t<0;this._setEndings(e,!e,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(o&&1===(1&r))return e-i}return i},_setEndings:function(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=ze,i.endingEnd=ze):(i.endingStart=t?this.zeroSlopeAtStart?ze:Ie:Be,i.endingEnd=e?this.zeroSlopeAtEnd?ze:Ie:Be)},_scheduleFading:function(t,e,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;null===o&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const s=o.parameterPositions,a=o.sampleValues;return s[0]=r,a[0]=e,s[1]=r+t,a[1]=n,this}}),kf.prototype=Object.assign(Object.create(rn.prototype),{constructor:kf,_bindAction:function(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,o=t._propertyBindings,s=t._interpolants,a=n.uuid,c=this._bindingsByRootAndName;let l=c[a];void 0===l&&(l={},c[a]=l);for(let h=0;h!==r;++h){const t=i[h],r=t.name;let c=l[r];if(void 0!==c)o[h]=c;else{if(c=o[h],void 0!==c){null===c._cacheIndex&&(++c.referenceCount,this._addInactiveBinding(c,a,r));continue}const i=e&&e._propertyBindings[h].binding.parsedPath;c=new Af(Ff.create(n,r,i),t.ValueTypeName,t.getValueSize()),++c.referenceCount,this._addInactiveBinding(c,a,r),o[h]=c}s[h].resultBuffer=c.buffer}},_activateAction:function(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0===n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}},_deactivateAction:function(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0===--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}},_isActiveAction:function(t){const e=t._cacheIndex;return null!==e&&e<this._nActiveActions},_addInactiveAction:function(t,e,n){const i=this._actions,r=this._actionsByClip;let o=r[e];if(void 0===o)o={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,r[e]=o;else{const e=o.knownActions;t._byClipCacheIndex=e.length,e.push(t)}t._cacheIndex=i.length,i.push(t),o.actionByRoot[n]=t},_removeInactiveAction:function(t){const e=this._actions,n=e[e.length-1],i=t._cacheIndex;n._cacheIndex=i,e[i]=n,e.pop(),t._cacheIndex=null;const r=t._clip.uuid,o=this._actionsByClip,s=o[r],a=s.knownActions,c=a[a.length-1],l=t._byClipCacheIndex;c._byClipCacheIndex=l,a[l]=c,a.pop(),t._byClipCacheIndex=null;const h=s.actionByRoot,u=(t._localRoot||this._root).uuid;delete h[u],0===a.length&&delete o[r],this._removeInactiveBindingsForAction(t)},_removeInactiveBindingsForAction:function(t){const e=t._propertyBindings;for(let n=0,i=e.length;n!==i;++n){const t=e[n];0===--t.referenceCount&&this._removeInactiveBinding(t)}},_lendAction:function(t){const e=this._actions,n=t._cacheIndex,i=this._nActiveActions++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_takeBackAction:function(t){const e=this._actions,n=t._cacheIndex,i=--this._nActiveActions,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_addInactiveBinding:function(t,e,n){const i=this._bindingsByRootAndName,r=this._bindings;let o=i[e];void 0===o&&(o={},i[e]=o),o[n]=t,t._cacheIndex=r.length,r.push(t)},_removeInactiveBinding:function(t){const e=this._bindings,n=t.binding,i=n.rootNode.uuid,r=n.path,o=this._bindingsByRootAndName,s=o[i],a=e[e.length-1],c=t._cacheIndex;a._cacheIndex=c,e[c]=a,e.pop(),delete s[r],0===Object.keys(s).length&&delete o[i]},_lendBinding:function(t){const e=this._bindings,n=t._cacheIndex,i=this._nActiveBindings++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_takeBackBinding:function(t){const e=this._bindings,n=t._cacheIndex,i=--this._nActiveBindings,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_lendControlInterpolant:function(){const t=this._controlInterpolants,e=this._nActiveControlInterpolants++;let n=t[e];return void 0===n&&(n=new Lp(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=e,t[e]=n),n},_takeBackControlInterpolant:function(t){const e=this._controlInterpolants,n=t.__cacheIndex,i=--this._nActiveControlInterpolants,r=e[i];t.__cacheIndex=i,e[i]=t,r.__cacheIndex=n,e[n]=r},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(t,e,n){const i=e||this._root,r=i.uuid;let o="string"===typeof t?Up.findByName(i,t):t;const s=null!==o?o.uuid:t;let a=this._actionsByClip[s],c=null;if(void 0===n&&(n=null!==o?o.blendMode:Ue),void 0!==a){const t=a.actionByRoot[r];if(void 0!==t&&t.blendMode===n)return t;c=a.knownActions[0],null===o&&(o=c._clip)}if(null===o)return null;const l=new Hf(this,o,e,n);return this._bindAction(l,c),this._addInactiveAction(l,s,r),l},existingAction:function(t,e){const n=e||this._root,i=n.uuid,r="string"===typeof t?Up.findByName(n,t):t,o=r?r.uuid:t,s=this._actionsByClip[o];return void 0!==s&&s.actionByRoot[i]||null},stopAllAction:function(){const t=this._actions,e=this._nActiveActions;for(let n=e-1;n>=0;--n)t[n].stop();return this},update:function(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),o=this._accuIndex^=1;for(let c=0;c!==n;++c){const n=e[c];n._update(i,t,r,o)}const s=this._bindings,a=this._nActiveBindings;for(let c=0;c!==a;++c)s[c].apply(o);return this},setTime:function(t){this.time=0;for(let e=0;e<this._actions.length;e++)this._actions[e].time=0;return this.update(t)},getRoot:function(){return this._root},uncacheClip:function(t){const e=this._actions,n=t.uuid,i=this._actionsByClip,r=i[n];if(void 0!==r){const t=r.knownActions;for(let n=0,i=t.length;n!==i;++n){const i=t[n];this._deactivateAction(i);const r=i._cacheIndex,o=e[e.length-1];i._cacheIndex=null,i._byClipCacheIndex=null,o._cacheIndex=r,e[r]=o,e.pop(),this._removeInactiveBindingsForAction(i)}delete i[n]}},uncacheRoot:function(t){const e=t.uuid,n=this._actionsByClip;for(const o in n){const t=n[o].actionByRoot,i=t[e];void 0!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}const i=this._bindingsByRootAndName,r=i[e];if(void 0!==r)for(const o in r){const t=r[o];t.restoreOriginalState(),this._removeInactiveBinding(t)}},uncacheAction:function(t,e){const n=this.existingAction(t,e);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}}),Vf.prototype.clone=function(){return new Vf(void 0===this.value.clone?this.value:this.value.clone())},jf.prototype=Object.assign(Object.create(Wl.prototype),{constructor:jf,isInstancedInterleavedBuffer:!0,copy:function(t){return Wl.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},clone:function(t){const e=Wl.prototype.clone.call(this,t);return e.meshPerAttribute=this.meshPerAttribute,e},toJSON:function(t){const e=Wl.prototype.toJSON.call(this,t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}}),Object.assign(Wf.prototype,{set:function(t,e){this.ray.set(t,e)},setFromCamera:function(t,e){e&&e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e&&e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):console.error("THREE.Raycaster: Unsupported camera type.")},intersectObject:function(t,e,n){const i=n||[];return Xf(t,this,i,e),i.sort(qf),i},intersectObjects:function(t,e,n){const i=n||[];if(!1===Array.isArray(t))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),i;for(let r=0,o=t.length;r<o;r++)Xf(t[r],this,i,e);return i.sort(qf),i}}),Object.assign(Yf.prototype,{set:function(t,e,n){return this.radius=t,this.phi=e,this.theta=n,this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.radius=t.radius,this.phi=t.phi,this.theta=t.theta,this},makeSafe:function(){const t=1e-6;return this.phi=Math.max(t,Math.min(Math.PI-t,this.phi)),this},setFromVector3:function(t){return this.setFromCartesianCoords(t.x,t.y,t.z)},setFromCartesianCoords:function(t,e,n){return this.radius=Math.sqrt(t*t+e*e+n*n),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(t,n),this.phi=Math.acos(sn.clamp(e/this.radius,-1,1))),this}}),Object.assign(Zf.prototype,{set:function(t,e,n){return this.radius=t,this.theta=e,this.y=n,this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.radius=t.radius,this.theta=t.theta,this.y=t.y,this},setFromVector3:function(t){return this.setFromCartesianCoords(t.x,t.y,t.z)},setFromCartesianCoords:function(t,e,n){return this.radius=Math.sqrt(t*t+n*n),this.theta=Math.atan2(t,n),this.y=e,this}});const Jf=new an;function Qf(t,e){this.min=void 0!==t?t:new an(1/0,1/0),this.max=void 0!==e?e:new an(-1/0,-1/0)}Object.assign(Qf.prototype,{set:function(t,e){return this.min.copy(t),this.max.copy(e),this},setFromPoints:function(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this},setFromCenterAndSize:function(t,e){const n=Jf.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.min.copy(t.min),this.max.copy(t.max),this},makeEmpty:function(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},getCenter:function(t){return void 0===t&&(console.warn("THREE.Box2: .getCenter() target is now required"),t=new an),this.isEmpty()?t.set(0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(t){return void 0===t&&(console.warn("THREE.Box2: .getSize() target is now required"),t=new an),this.isEmpty()?t.set(0,0):t.subVectors(this.max,this.min)},expandByPoint:function(t){return this.min.min(t),this.max.max(t),this},expandByVector:function(t){return this.min.sub(t),this.max.add(t),this},expandByScalar:function(t){return this.min.addScalar(-t),this.max.addScalar(t),this},containsPoint:function(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y)},containsBox:function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y},getParameter:function(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new an),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y)},clampPoint:function(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new an),e.copy(t).clamp(this.min,this.max)},distanceToPoint:function(t){const e=Jf.copy(t).clamp(this.min,this.max);return e.sub(t).length()},intersect:function(t){return this.min.max(t.min),this.max.min(t.max),this},union:function(t){return this.min.min(t.min),this.max.max(t.max),this},translate:function(t){return this.min.add(t),this.max.add(t),this},equals:function(t){return t.min.equals(this.min)&&t.max.equals(this.max)}});const Kf=new xn,$f=new xn;function tm(t,e){this.start=void 0!==t?t:new xn,this.end=void 0!==e?e:new xn}function em(t){Wn.call(this),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}Object.assign(tm.prototype,{set:function(t,e){return this.start.copy(t),this.end.copy(e),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.start.copy(t.start),this.end.copy(t.end),this},getCenter:function(t){return void 0===t&&(console.warn("THREE.Line3: .getCenter() target is now required"),t=new xn),t.addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(t){return void 0===t&&(console.warn("THREE.Line3: .delta() target is now required"),t=new xn),t.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(t,e){return void 0===e&&(console.warn("THREE.Line3: .at() target is now required"),e=new xn),this.delta(e).multiplyScalar(t).add(this.start)},closestPointToPointParameter:function(t,e){Kf.subVectors(t,this.start),$f.subVectors(this.end,this.start);const n=$f.dot($f),i=$f.dot(Kf);let r=i/n;return e&&(r=sn.clamp(r,0,1)),r},closestPointToPoint:function(t,e,n){const i=this.closestPointToPointParameter(t,e);return void 0===n&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),n=new xn),this.delta(n).multiplyScalar(i).add(this.start)},applyMatrix4:function(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this},equals:function(t){return t.start.equals(this.start)&&t.end.equals(this.end)}}),em.prototype=Object.create(Wn.prototype),em.prototype.constructor=em,em.prototype.isImmediateRenderObject=!0;const nm=new xn;function im(t,e){Wn.call(this),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=e;const n=new ur,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let o=0,s=1,a=32;o<a;o++,s++){const t=o/a*Math.PI*2,e=s/a*Math.PI*2;i.push(Math.cos(t),Math.sin(t),1,Math.cos(e),Math.sin(e),1)}n.setAttribute("position",new tr(i,3));const r=new Mh({fog:!1,toneMapped:!1});this.cone=new Oh(n,r),this.add(this.cone),this.update()}im.prototype=Object.create(Wn.prototype),im.prototype.constructor=im,im.prototype.dispose=function(){this.cone.geometry.dispose(),this.cone.material.dispose()},im.prototype.update=function(){this.light.updateMatrixWorld();const t=this.light.distance?this.light.distance:1e3,e=t*Math.tan(this.light.angle);this.cone.scale.set(e,e,t),nm.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(nm),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)};const rm=new xn,om=new An,sm=new An;function am(t){const e=[];t&&t.isBone&&e.push(t);for(let n=0;n<t.children.length;n++)e.push.apply(e,am(t.children[n]));return e}function cm(t){const e=am(t),n=new ur,i=[],r=[],o=new zi(0,0,1),s=new zi(0,1,0);for(let c=0;c<e.length;c++){const t=e[c];t.parent&&t.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(o.r,o.g,o.b),r.push(s.r,s.g,s.b))}n.setAttribute("position",new tr(i,3)),n.setAttribute("color",new tr(r,3));const a=new Mh({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});Oh.call(this,n,a),this.type="SkeletonHelper",this.root=t,this.bones=e,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1}function lm(t,e,n){this.light=t,this.light.updateMatrixWorld(),this.color=n;const i=new Ku(e,4,2),r=new Vi({wireframe:!0,fog:!1,toneMapped:!1});Rr.call(this,i,r),this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}cm.prototype=Object.create(Oh.prototype),cm.prototype.constructor=cm,cm.prototype.isSkeletonHelper=!0,cm.prototype.updateMatrixWorld=function(t){const e=this.bones,n=this.geometry,i=n.getAttribute("position");sm.getInverse(this.root.matrixWorld);for(let r=0,o=0;r<e.length;r++){const t=e[r];t.parent&&t.parent.isBone&&(om.multiplyMatrices(sm,t.matrixWorld),rm.setFromMatrixPosition(om),i.setXYZ(o,rm.x,rm.y,rm.z),om.multiplyMatrices(sm,t.parent.matrixWorld),rm.setFromMatrixPosition(om),i.setXYZ(o+1,rm.x,rm.y,rm.z),o+=2)}n.getAttribute("position").needsUpdate=!0,Wn.prototype.updateMatrixWorld.call(this,t)},lm.prototype=Object.create(Rr.prototype),lm.prototype.constructor=lm,lm.prototype.dispose=function(){this.geometry.dispose(),this.material.dispose()},lm.prototype.update=function(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)};const hm=new xn,um=new zi,pm=new zi;function dm(t,e,n){Wn.call(this),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new $h(e);i.rotateY(.5*Math.PI),this.material=new Vi({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),o=new Float32Array(3*r.count);i.setAttribute("color",new qi(o,3)),this.add(new Rr(i,this.material)),this.update()}function fm(t,e,n,i){t=t||10,e=e||10,n=new zi(void 0!==n?n:4473924),i=new zi(void 0!==i?i:8947848);const r=e/2,o=t/e,s=t/2,a=[],c=[];for(let u=0,p=0,d=-s;u<=e;u++,d+=o){a.push(-s,0,d,s,0,d),a.push(d,0,-s,d,0,s);const t=u===r?n:i;t.toArray(c,p),p+=3,t.toArray(c,p),p+=3,t.toArray(c,p),p+=3,t.toArray(c,p),p+=3}const l=new ur;l.setAttribute("position",new tr(a,3)),l.setAttribute("color",new tr(c,3));const h=new Mh({vertexColors:!0,toneMapped:!1});Oh.call(this,l,h),this.type="GridHelper"}function mm(t,e,n,i,r,o){t=t||10,e=e||16,n=n||8,i=i||64,r=new zi(void 0!==r?r:4473924),o=new zi(void 0!==o?o:8947848);const s=[],a=[];for(let h=0;h<=e;h++){const n=h/e*(2*Math.PI),i=Math.sin(n)*t,c=Math.cos(n)*t;s.push(0,0,0),s.push(i,0,c);const l=1&h?r:o;a.push(l.r,l.g,l.b),a.push(l.r,l.g,l.b)}for(let h=0;h<=n;h++){const e=1&h?r:o,c=t-t/n*h;for(let t=0;t<i;t++){let n=t/i*(2*Math.PI),r=Math.sin(n)*c,o=Math.cos(n)*c;s.push(r,0,o),a.push(e.r,e.g,e.b),n=(t+1)/i*(2*Math.PI),r=Math.sin(n)*c,o=Math.cos(n)*c,s.push(r,0,o),a.push(e.r,e.g,e.b)}}const c=new ur;c.setAttribute("position",new tr(s,3)),c.setAttribute("color",new tr(a,3));const l=new Mh({vertexColors:!0,toneMapped:!1});Oh.call(this,c,l),this.type="PolarGridHelper"}dm.prototype=Object.create(Wn.prototype),dm.prototype.constructor=dm,dm.prototype.dispose=function(){this.children[0].geometry.dispose(),this.children[0].material.dispose()},dm.prototype.update=function(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");um.copy(this.light.color),pm.copy(this.light.groundColor);for(let t=0,n=e.count;t<n;t++){const i=t<n/2?um:pm;e.setXYZ(t,i.r,i.g,i.b)}e.needsUpdate=!0}t.lookAt(hm.setFromMatrixPosition(this.light.matrixWorld).negate())},fm.prototype=Object.assign(Object.create(Oh.prototype),{constructor:fm,copy:function(t){return Oh.prototype.copy.call(this,t),this.geometry.copy(t.geometry),this.material.copy(t.material),this},clone:function(){return(new this.constructor).copy(this)}}),mm.prototype=Object.create(Oh.prototype),mm.prototype.constructor=mm;const gm=new xn,vm=new xn,ym=new xn;function xm(t,e,n){Wn.call(this),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new ur;i.setAttribute("position",new tr([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Mh({fog:!1,toneMapped:!1});this.lightPlane=new Rh(i,r),this.add(this.lightPlane),i=new ur,i.setAttribute("position",new tr([0,0,0,0,0,1],3)),this.targetLine=new Rh(i,r),this.add(this.targetLine),this.update()}xm.prototype=Object.create(Wn.prototype),xm.prototype.constructor=xm,xm.prototype.dispose=function(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()},xm.prototype.update=function(){gm.setFromMatrixPosition(this.light.matrixWorld),vm.setFromMatrixPosition(this.light.target.matrixWorld),ym.subVectors(vm,gm),this.lightPlane.lookAt(vm),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(vm),this.targetLine.scale.z=ym.length()};const bm=new xn,_m=new Wr;function wm(t){const e=new ur,n=new Mh({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],o={},s=new zi(16755200),a=new zi(16711680),c=new zi(43775),l=new zi(16777215),h=new zi(3355443);function u(t,e,n){p(t,n),p(e,n)}function p(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===o[t]&&(o[t]=[]),o[t].push(i.length/3-1)}u("n1","n2",s),u("n2","n4",s),u("n4","n3",s),u("n3","n1",s),u("f1","f2",s),u("f2","f4",s),u("f4","f3",s),u("f3","f1",s),u("n1","f1",s),u("n2","f2",s),u("n3","f3",s),u("n4","f4",s),u("p","n1",a),u("p","n2",a),u("p","n3",a),u("p","n4",a),u("u1","u2",c),u("u2","u3",c),u("u3","u1",c),u("c","t",l),u("p","c",h),u("cn1","cn2",h),u("cn3","cn4",h),u("cf1","cf2",h),u("cf3","cf4",h),e.setAttribute("position",new tr(i,3)),e.setAttribute("color",new tr(r,3)),Oh.call(this,e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}function Mm(t,e,n,i,r,o,s){bm.set(r,o,s).unproject(i);const a=e[t];if(void 0!==a){const t=n.getAttribute("position");for(let e=0,n=a.length;e<n;e++)t.setXYZ(a[e],bm.x,bm.y,bm.z)}}wm.prototype=Object.create(Oh.prototype),wm.prototype.constructor=wm,wm.prototype.update=function(){const t=this.geometry,e=this.pointMap,n=1,i=1;_m.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Mm("c",e,t,_m,0,0,-1),Mm("t",e,t,_m,0,0,1),Mm("n1",e,t,_m,-n,-i,-1),Mm("n2",e,t,_m,n,-i,-1),Mm("n3",e,t,_m,-n,i,-1),Mm("n4",e,t,_m,n,i,-1),Mm("f1",e,t,_m,-n,-i,1),Mm("f2",e,t,_m,n,-i,1),Mm("f3",e,t,_m,-n,i,1),Mm("f4",e,t,_m,n,i,1),Mm("u1",e,t,_m,.7*n,1.1*i,-1),Mm("u2",e,t,_m,.7*-n,1.1*i,-1),Mm("u3",e,t,_m,0,2*i,-1),Mm("cf1",e,t,_m,-n,0,1),Mm("cf2",e,t,_m,n,0,1),Mm("cf3",e,t,_m,0,-i,1),Mm("cf4",e,t,_m,0,i,1),Mm("cn1",e,t,_m,-n,0,-1),Mm("cn2",e,t,_m,n,0,-1),Mm("cn3",e,t,_m,0,-i,-1),Mm("cn4",e,t,_m,0,i,-1),t.getAttribute("position").needsUpdate=!0};const Sm=new si;function Tm(t,e){this.object=t,void 0===e&&(e=16776960);const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(24),r=new ur;r.setIndex(new qi(n,1)),r.setAttribute("position",new qi(i,3)),Oh.call(this,r,new Mh({color:e,toneMapped:!1})),this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}function Em(t,e){this.type="Box3Helper",this.box=t,e=e||16776960;const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],r=new ur;r.setIndex(new qi(n,1)),r.setAttribute("position",new tr(i,3)),Oh.call(this,r,new Mh({color:e,toneMapped:!1})),this.type="Box3Helper",this.geometry.computeBoundingSphere()}function Am(t,e,n){this.plane=t,this.size=void 0===e?1:e;const i=void 0!==n?n:16776960,r=[1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],o=new ur;o.setAttribute("position",new tr(r,3)),o.computeBoundingSphere(),Rh.call(this,o,new Mh({color:i,toneMapped:!1})),this.type="PlaneHelper";const s=[1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],a=new ur;a.setAttribute("position",new tr(s,3)),a.computeBoundingSphere(),this.add(new Rr(a,new Vi({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}Tm.prototype=Object.create(Oh.prototype),Tm.prototype.constructor=Tm,Tm.prototype.update=function(t){if(void 0!==t&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),void 0!==this.object&&Sm.setFromObject(this.object),Sm.isEmpty())return;const e=Sm.min,n=Sm.max,i=this.geometry.attributes.position,r=i.array;r[0]=n.x,r[1]=n.y,r[2]=n.z,r[3]=e.x,r[4]=n.y,r[5]=n.z,r[6]=e.x,r[7]=e.y,r[8]=n.z,r[9]=n.x,r[10]=e.y,r[11]=n.z,r[12]=n.x,r[13]=n.y,r[14]=e.z,r[15]=e.x,r[16]=n.y,r[17]=e.z,r[18]=e.x,r[19]=e.y,r[20]=e.z,r[21]=n.x,r[22]=e.y,r[23]=e.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()},Tm.prototype.setFromObject=function(t){return this.object=t,this.update(),this},Tm.prototype.copy=function(t){return Oh.prototype.copy.call(this,t),this.object=t.object,this},Tm.prototype.clone=function(){return(new this.constructor).copy(this)},Em.prototype=Object.create(Oh.prototype),Em.prototype.constructor=Em,Em.prototype.updateMatrixWorld=function(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),Wn.prototype.updateMatrixWorld.call(this,t))},Am.prototype=Object.create(Rh.prototype),Am.prototype.constructor=Am,Am.prototype.updateMatrixWorld=function(t){let e=-this.plane.constant;Math.abs(e)<1e-8&&(e=1e-8),this.scale.set(.5*this.size,.5*this.size,e),this.children[0].material.side=e<0?d:p,this.lookAt(this.plane.normal),Wn.prototype.updateMatrixWorld.call(this,t)};const Lm=new xn;let Rm,Pm;function Cm(t,e,n,i,r,o){Wn.call(this),this.type="ArrowHelper",void 0===t&&(t=new xn(0,0,1)),void 0===e&&(e=new xn(0,0,0)),void 0===n&&(n=1),void 0===i&&(i=16776960),void 0===r&&(r=.2*n),void 0===o&&(o=.2*r),void 0===Rm&&(Rm=new ur,Rm.setAttribute("position",new tr([0,0,0,0,1,0],3)),Pm=new cp(0,.5,1,5,1),Pm.translate(0,-.5,0)),this.position.copy(e),this.line=new Rh(Rm,new Mh({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new Rr(Pm,new Vi({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(t),this.setLength(n,r,o)}function Om(t){t=t||1;const e=[0,0,0,t,0,0,0,0,0,0,t,0,0,0,0,0,0,t],n=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new ur;i.setAttribute("position",new tr(e,3)),i.setAttribute("color",new tr(n,3));const r=new Mh({vertexColors:!0,toneMapped:!1});Oh.call(this,i,r),this.type="AxesHelper"}Cm.prototype=Object.create(Wn.prototype),Cm.prototype.constructor=Cm,Cm.prototype.setDirection=function(t){if(t.y>.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Lm.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Lm,e)}},Cm.prototype.setLength=function(t,e,n){void 0===e&&(e=.2*t),void 0===n&&(n=.2*e),this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()},Cm.prototype.setColor=function(t){this.line.material.color.set(t),this.cone.material.color.set(t)},Cm.prototype.copy=function(t){return Wn.prototype.copy.call(this,t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this},Cm.prototype.clone=function(){return(new this.constructor).copy(this)},Om.prototype=Object.create(Oh.prototype),Om.prototype.constructor=Om;const Nm=4,Dm=8,Im=Math.pow(2,Dm),zm=[.125,.215,.35,.446,.526,.582],Bm=Dm-Nm+1+zm.length,Um=20,Fm={[He]:0,[ke]:1,[je]:2,[qe]:3,[Xe]:4,[Ye]:5,[Ve]:6},Gm=new zd,{_lodPlanes:Hm,_sizeLods:km,_sigmas:Vm}=Jm();let jm=null;const Wm=(1+Math.sqrt(5))/2,qm=1/Wm,Xm=[new xn(1,1,1),new xn(-1,1,1),new xn(1,1,-1),new xn(-1,1,-1),new xn(0,Wm,qm),new xn(0,Wm,-qm),new xn(qm,0,Wm),new xn(-qm,0,Wm),new xn(Wm,qm,0),new xn(-Wm,qm,0)];function Ym(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=$m(Um),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}function Zm(t){return void 0!==t&&t.type===vt&&(t.encoding===He||t.encoding===ke||t.encoding===Ve)}function Jm(){const t=[],e=[],n=[];let i=Dm;for(let r=0;r<Bm;r++){const o=Math.pow(2,i);e.push(o);let s=1/o;r>Dm-Nm?s=zm[r-Dm+Nm-1]:0==r&&(s=0),n.push(s);const a=1/(o-1),c=-a/2,l=1+a/2,h=[c,c,l,c,l,l,c,c,l,l,c,l],u=6,p=6,d=3,f=2,m=1,g=new Float32Array(d*p*u),v=new Float32Array(f*p*u),y=new Float32Array(m*p*u);for(let t=0;t<u;t++){const e=t%3*2/3-1,n=t>2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,d*p*t),v.set(h,f*p*t);const r=[t,t,t,t,t,t];y.set(r,m*p*t)}const x=new ur;x.setAttribute("position",new qi(g,d)),x.setAttribute("uv",new qi(v,f)),x.setAttribute("faceIndex",new qi(y,m)),t.push(x),i>Nm&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}function Qm(t){const e=new fn(3*Im,3*Im,t);return e.texture.mapping=st,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Km(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function $m(t){const e=new Float32Array(t),n=new xn(0,1,0),i=new mp({name:"SphericalGaussianBlur",defines:{n:t},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:Fm[He]},outputEncoding:{value:Fm[He]}},vertexShader:ng(),fragmentShader:`\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform int samples;\nuniform float weights[n];\nuniform bool latitudinal;\nuniform float dTheta;\nuniform float mipInt;\nuniform vec3 poleAxis;\n\n${ig()}\n\n#define ENVMAP_TYPE_CUBE_UV\n#include <cube_uv_reflection_fragment>\n\nvec3 getSample(float theta, vec3 axis) {\n\tfloat cosTheta = cos(theta);\n\t// Rodrigues' axis-angle rotation\n\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t+ cross(axis, vOutputDirection) * sin(theta)\n\t\t+ axis * dot(axis, vOutputDirection) * (1.0 - cosTheta);\n\treturn bilinearCubeUV(envMap, sampleDirection, mipInt);\n}\n\nvoid main() {\n\tvec3 axis = latitudinal ? poleAxis : cross(poleAxis, vOutputDirection);\n\tif (all(equal(axis, vec3(0.0))))\n\t\taxis = vec3(vOutputDirection.z, 0.0, - vOutputDirection.x);\n\taxis = normalize(axis);\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb += weights[0] * getSample(0.0, axis);\n\tfor (int i = 1; i < n; i++) {\n\t\tif (i >= samples)\n\t\t\tbreak;\n\t\tfloat theta = dTheta * float(i);\n\t\tgl_FragColor.rgb += weights[i] * getSample(-1.0 * theta, axis);\n\t\tgl_FragColor.rgb += weights[i] * getSample(theta, axis);\n\t}\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t`,blending:g,depthTest:!1,depthWrite:!1});return i}function tg(){const t=new an(1,1),e=new mp({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:Fm[He]},outputEncoding:{value:Fm[He]}},vertexShader:ng(),fragmentShader:`\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform vec2 texelSize;\n\n${ig()}\n\n#include <common>\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tvec3 outputDirection = normalize(vOutputDirection);\n\tvec2 uv = equirectUv( outputDirection );\n\tvec2 f = fract(uv / texelSize - 0.5);\n\tuv -= f * texelSize;\n\tvec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x += texelSize.x;\n\tvec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.y += texelSize.y;\n\tvec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x -= texelSize.x;\n\tvec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tvec3 tm = mix(tl, tr, f.x);\n\tvec3 bm = mix(bl, br, f.x);\n\tgl_FragColor.rgb = mix(tm, bm, f.y);\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t`,blending:g,depthTest:!1,depthWrite:!1});return e}function eg(){const t=new mp({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:Fm[He]},outputEncoding:{value:Fm[He]}},vertexShader:ng(),fragmentShader:`\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform samplerCube envMap;\n\n${ig()}\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb;\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t`,blending:g,depthTest:!1,depthWrite:!1});return t}function ng(){return"\nprecision mediump float;\nprecision mediump int;\nattribute vec3 position;\nattribute vec2 uv;\nattribute float faceIndex;\nvarying vec3 vOutputDirection;\n\n// RH coordinate system; PMREM face-indexing convention\nvec3 getDirection(vec2 uv, float face) {\n\tuv = 2.0 * uv - 1.0;\n\tvec3 direction = vec3(uv, 1.0);\n\tif (face == 0.0) {\n\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\t} else if (face == 1.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\t} else if (face == 2.0) {\n\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\t} else if (face == 3.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\t} else if (face == 4.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\t} else if (face == 5.0) {\n\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\t}\n\treturn direction;\n}\n\nvoid main() {\n\tvOutputDirection = getDirection(uv, faceIndex);\n\tgl_Position = vec4( position, 1.0 );\n}\n\t"}function ig(){return"\nuniform int inputEncoding;\nuniform int outputEncoding;\n\n#include <encodings_pars_fragment>\n\nvec4 inputTexelToLinear(vec4 value){\n\tif(inputEncoding == 0){\n\t\treturn value;\n\t}else if(inputEncoding == 1){\n\t\treturn sRGBToLinear(value);\n\t}else if(inputEncoding == 2){\n\t\treturn RGBEToLinear(value);\n\t}else if(inputEncoding == 3){\n\t\treturn RGBMToLinear(value, 7.0);\n\t}else if(inputEncoding == 4){\n\t\treturn RGBMToLinear(value, 16.0);\n\t}else if(inputEncoding == 5){\n\t\treturn RGBDToLinear(value, 256.0);\n\t}else{\n\t\treturn GammaToLinear(value, 2.2);\n\t}\n}\n\nvec4 linearToOutputTexel(vec4 value){\n\tif(outputEncoding == 0){\n\t\treturn value;\n\t}else if(outputEncoding == 1){\n\t\treturn LinearTosRGB(value);\n\t}else if(outputEncoding == 2){\n\t\treturn LinearToRGBE(value);\n\t}else if(outputEncoding == 3){\n\t\treturn LinearToRGBM(value, 7.0);\n\t}else if(outputEncoding == 4){\n\t\treturn LinearToRGBM(value, 16.0);\n\t}else if(outputEncoding == 5){\n\t\treturn LinearToRGBD(value, 256.0);\n\t}else{\n\t\treturn LinearToGamma(value, 2.2);\n\t}\n}\n\nvec4 envMapTexelToLinear(vec4 color) {\n\treturn inputTexelToLinear(color);\n}\n\t"}Ym.prototype={constructor:Ym,fromScene:function(t,e=0,n=.1,i=100){jm=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r},fromEquirectangular:function(t){return this._fromTexture(t)},fromCubemap:function(t){return this._fromTexture(t)},compileCubemapShader:function(){null===this._cubemapShader&&(this._cubemapShader=eg(),this._compileMaterial(this._cubemapShader))},compileEquirectangularShader:function(){null===this._equirectShader&&(this._equirectShader=tg(),this._compileMaterial(this._equirectShader))},dispose:function(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t<Hm.length;t++)Hm[t].dispose()},_cleanup:function(t){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(jm),t.scissorTest=!1,Km(t,0,0,t.width,t.height)},_fromTexture:function(t){jm=this._renderer.getRenderTarget();const e=this._allocateTargets(t);return this._textureToCubeUV(t,e),this._applyPMREM(e),this._cleanup(e),e},_allocateTargets:function(t){const e={magFilter:ut,minFilter:ut,generateMipmaps:!1,type:vt,format:Dt,encoding:Zm(t)?t.encoding:je,depthBuffer:!1,stencilBuffer:!1},n=Qm(e);return n.depthBuffer=!t,this._pingPongRenderTarget=Qm(e),n},_compileMaterial:function(t){const e=new Rr(Hm[0],t);this._renderer.compile(e,Gm)},_sceneToCubeUV:function(t,e,n,i){const r=90,o=1,s=new qr(r,o,e,n),a=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],l=this._renderer,h=l.outputEncoding,u=l.toneMapping,p=l.getClearColor(),d=l.getClearAlpha();l.toneMapping=Z,l.outputEncoding=He;let f=t.background;if(f&&f.isColor){f.convertSRGBToLinear();const e=Math.max(f.r,f.g,f.b),n=Math.min(Math.max(Math.ceil(Math.log2(e)),-128),127);f=f.multiplyScalar(Math.pow(2,-n));const i=(n+128)/255;l.setClearColor(f,i),t.background=null}for(let m=0;m<6;m++){const e=m%3;0==e?(s.up.set(0,a[m],0),s.lookAt(c[m],0,0)):1==e?(s.up.set(0,0,a[m]),s.lookAt(0,c[m],0)):(s.up.set(0,a[m],0),s.lookAt(0,0,c[m])),Km(i,e*Im,m>2?Im:0,Im,Im),l.setRenderTarget(i),l.render(t,s)}l.toneMapping=u,l.outputEncoding=h,l.setClearColor(p,d)},_textureToCubeUV:function(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=eg()):null==this._equirectShader&&(this._equirectShader=tg());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new Rr(Hm[0],i),o=i.uniforms;o["envMap"].value=t,t.isCubeTexture||o["texelSize"].value.set(1/t.image.width,1/t.image.height),o["inputEncoding"].value=Fm[t.encoding],o["outputEncoding"].value=Fm[e.texture.encoding],Km(e,0,0,3*Im,2*Im),n.setRenderTarget(e),n.render(r,Gm)},_applyPMREM:function(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let i=1;i<Bm;i++){const e=Math.sqrt(Vm[i]*Vm[i]-Vm[i-1]*Vm[i-1]),n=Xm[(i-1)%Xm.length];this._blur(t,i-1,i,e,n)}e.autoClear=n},_blur:function(t,e,n,i,r){const o=this._pingPongRenderTarget;this._halfBlur(t,o,e,n,i,"latitudinal",r),this._halfBlur(o,t,n,n,i,"longitudinal",r)},_halfBlur:function(t,e,n,i,r,o,s){const a=this._renderer,c=this._blurMaterial;"latitudinal"!==o&&"longitudinal"!==o&&console.error("blur direction must be either latitudinal or longitudinal!");const l=3,h=new Rr(Hm[i],c),u=c.uniforms,p=km[n]-1,d=isFinite(r)?Math.PI/(2*p):2*Math.PI/(2*Um-1),f=r/d,m=isFinite(r)?1+Math.floor(l*f):Um;m>Um&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${Um}`);const g=[];let v=0;for(let _=0;_<Um;++_){const t=_/f,e=Math.exp(-t*t/2);g.push(e),0==_?v+=e:_<m&&(v+=2*e)}for(let _=0;_<g.length;_++)g[_]=g[_]/v;u["envMap"].value=t.texture,u["samples"].value=m,u["weights"].value=g,u["latitudinal"].value="latitudinal"===o,s&&(u["poleAxis"].value=s),u["dTheta"].value=d,u["mipInt"].value=Dm-n,u["inputEncoding"].value=Fm[t.texture.encoding],u["outputEncoding"].value=Fm[t.texture.encoding];const y=km[i],x=3*Math.max(0,Im-2*y),b=(0===i?0:2*Im)+2*y*(i>Dm-Nm?i-Dm+Nm:0);Km(e,x,b,3*y,2*y),a.setRenderTarget(e),a.render(h,Gm)}};const rg=2;function og(t){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead."),ad.call(this,t),this.type="catmullrom",this.closed=!0}function sg(t){console.warn("THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead."),ad.call(this,t),this.type="catmullrom"}function ag(t){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),ad.call(this,t),this.type="catmullrom"}function cg(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Om(t)}$p.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create($p.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Object.assign(Ed.prototype,{createPointsGeometry:function(t){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getPoints(t);return this.createGeometry(e)},createSpacedPointsGeometry:function(t){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getSpacedPoints(t);return this.createGeometry(e)},createGeometry:function(t){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=new zr;for(let n=0,i=t.length;n<i;n++){const i=t[n];e.vertices.push(new xn(i.x,i.y,i.z||0))}return e}}),Object.assign(Ad.prototype,{fromPoints:function(t){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(t)}}),og.prototype=Object.create(ad.prototype),sg.prototype=Object.create(ad.prototype),ag.prototype=Object.create(ad.prototype),Object.assign(ag.prototype,{initFromArray:function(){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},reparametrizeByArcLength:function(){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}}),fm.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},cm.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")},Object.assign(jp.prototype,{extractUrlBase:function(t){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),jd.extractUrlBase(t)}}),jp.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}},Object.assign(Zd.prototype,{setTexturePath:function(t){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(t)}}),Object.assign(Qf.prototype,{center:function(t){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},size:function(t){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(si.prototype,{center:function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionSphere:function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},size:function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(li.prototype,{empty:function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()}}),to.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},tm.prototype.center=function(t){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(t)},Object.assign(sn,{random16:function(){return console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead."),Math.random()},nearestPowerOfTwo:function(t){return console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."),sn.floorPowerOfTwo(t)},nextPowerOfTwo:function(t){return console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo()."),sn.ceilPowerOfTwo(t)}}),Object.assign(cn.prototype,{flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},multiplyVector3:function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")}}),Object.assign(An.prototype,{extractPosition:function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},getPosition:function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new xn).setFromMatrixColumn(this,3)},setRotationFromQuaternion:function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector4:function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},crossVector:function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(t,e,n,i,r,o){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,i,n,r,o)}}),_i.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},gn.prototype.multiplyVector3=function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},Object.assign(vi.prototype,{isIntersectionBox:function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionPlane:function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},isIntersectionSphere:function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)}}),Object.assign(Oi.prototype,{area:function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},barycoordFromPoint:function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},midpoint:function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},normal:function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},plane:function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)}}),Object.assign(Oi,{barycoordFromPoint:function(t,e,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),Oi.getBarycoord(t,e,n,i,r)},normal:function(t,e,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),Oi.getNormal(t,e,n,i)}}),Object.assign(Ld.prototype,{extractAllPoints:function(t){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(t)},extrude:function(t){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new Wu(this,t)},makeGeometry:function(t){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new ip(this,t)}}),Object.assign(an.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(xn.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},getScaleFromMatrix:function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},getColumnFromMatrix:function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},applyProjection:function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},fromAttribute:function(t,e,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(dn.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},lengthManhattan:function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(zr.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")},applyMatrix:function(t){return console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.assign(Wn.prototype,{getChildByName:function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},applyMatrix:function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(Wn.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Object.assign(Rr.prototype,{setDrawMode:function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}),Object.defineProperties(Rr.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),Ge},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Object.defineProperties(ph.prototype,{objects:{get:function(){return console.warn("THREE.LOD: .objects has been renamed to .levels."),this.levels}}}),Object.defineProperty(gh.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}}),dh.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Object.defineProperty($p.prototype,"__arcLengthDivisions",{get:function(){return console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions},set:function(t){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions=t}}),qr.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(Rd.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(qi.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===nn},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(nn)}}}),Object.assign(qi.prototype,{setDynamic:function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?nn:en),this},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},setArray:function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(ur.prototype,{addIndex:function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},addAttribute:function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new qi(arguments[1],arguments[2])))},addDrawCall:function(t,e,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},removeAttribute:function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},applyMatrix:function(t){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(ur.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Object.defineProperties(Wd.prototype,{maxInstancedCount:{get:function(){return console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount},set:function(t){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount=t}}}),Object.defineProperties(Wf.prototype,{linePrecision:{get:function(){return console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold},set:function(t){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold=t}}}),Object.defineProperties(Wl.prototype,{dynamic:{get:function(){return console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.usage===nn},set:function(t){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.setUsage(t)}}}),Object.assign(Wl.prototype,{setDynamic:function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?nn:en),this},setArray:function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(qu.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}}),Object.defineProperties(Vf.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this}}}),Object.defineProperties(ki.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new zi}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=t===m}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}}}),Object.defineProperties(yp.prototype,{metal:{get:function(){return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}}),Object.defineProperties(jr.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),Object.assign(Hl.prototype,{clearTarget:function(t,e,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,n,i)},animate:function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},getCurrentRenderTarget:function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},getMaxAnisotropy:function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},getPrecision:function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},resetGLState:function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},supportsFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},supportsInstancedArrays:function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},allocTextureUnit:function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},setTexture:function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},setTexture2D:function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},setTextureCube:function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},getActiveMipMapLevel:function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()}}),Object.defineProperties(Hl.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?ke:He}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(Ol.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(fn.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),Object.defineProperties(bf.prototype,{load:{value:function(t){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this,n=new cf;return n.load(t,(function(t){e.setBuffer(t)})),this}},startTime:{set:function(){console.warn("THREE.Audio: .startTime is now .play( delay ).")}}}),Ef.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()},Zr.prototype.updateCubeMap=function(t,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(t,e)};hn.crossOrigin=void 0,hn.loadTexture=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const r=new Kp;r.setCrossOrigin(this.crossOrigin);const o=r.load(t,n,void 0,i);return e&&(o.mapping=e),o},hn.loadTextureCube=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const r=new Qp;r.setCrossOrigin(this.crossOrigin);const o=r.load(t,n,void 0,i);return e&&(o.mapping=e),o},hn.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},hn.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};"undefined"!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:i}}))}}]);
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