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				|  |  |  <template>
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				|  |  | -    <div>
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				|  |  | -        <h1>Home Page</h1>
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				|  |  | +    <link rel="shortcut icon" href="static/TemplateData/favicon.ico">
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				|  |  | +    <link rel="stylesheet" href="static/TemplateData/style.css">
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				|  |  | +    <link rel="manifest" href="static/manifest.webmanifest">
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				|  |  | +      <div id="unity-container">
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				|  |  | +      <canvas id="unity-canvas"></canvas>
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				|  |  | +      <div id="unity-loading-bar">
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				|  |  | +        <div id="unity-logo"></div>
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				|  |  | +        <div id="unity-progress-bar-empty">
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				|  |  | +          <div id="unity-progress-bar-full"></div>
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				|  |  | +        </div>
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				|  |  | +      </div>
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				|  |  | +      <div id="unity-warning"> </div>
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				|  |  |      </div>
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				|  |  |  </template>
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				|  |  | +<script setup>
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				|  |  | +onMounted(() => {  
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				|  |  | +      window.addEventListener("load", function () {
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				|  |  | +        if ("serviceWorker" in navigator) {
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				|  |  | +         navigator.serviceWorker.register("static/ServiceWorker.js");
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				|  |  | +        }
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				|  |  | +      });
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				|  |  | +      var container = document.querySelector("#unity-container");
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				|  |  | +      var canvas = document.querySelector("#unity-canvas");
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				|  |  | +      var loadingBar = document.querySelector("#unity-loading-bar");
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				|  |  | +      var progressBarFull = document.querySelector("#unity-progress-bar-full");
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				|  |  | +      var warningBanner = document.querySelector("#unity-warning");
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				|  |  |  
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				|  |  | -<script>
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				|  |  | -export default {
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				|  |  | -    name: "index"
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				|  |  | -}
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				|  |  | +      // Shows a temporary message banner/ribbon for a few seconds, or
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				|  |  | +      // a permanent error message on top of the canvas if type=='error'.
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				|  |  | +      // If type=='warning', a yellow highlight color is used.
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				|  |  | +      // Modify or remove this function to customize the visually presented
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				|  |  | +      // way that non-critical warnings and error messages are presented to the
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				|  |  | +      // user.
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				|  |  | +      function unityShowBanner(msg, type) {
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				|  |  | +        function updateBannerVisibility() {
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				|  |  | +          warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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				|  |  | +        }
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				|  |  | +        var div = document.createElement('div');
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				|  |  | +        div.innerHTML = msg;
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				|  |  | +        warningBanner.appendChild(div);
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				|  |  | +        if (type == 'error') div.style = 'background: red; padding: 10px;';
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				|  |  | +        else {
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				|  |  | +          if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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				|  |  | +          setTimeout(function() {
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				|  |  | +            warningBanner.removeChild(div);
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				|  |  | +            updateBannerVisibility();
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				|  |  | +          }, 5000);
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				|  |  | +        }
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				|  |  | +        updateBannerVisibility();
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				|  |  | +      }
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				|  |  | +
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				|  |  | +      var buildUrl = "static/Build";
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				|  |  | +      var loaderUrl = buildUrl + "/Build.loader.js";
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				|  |  | +      var config = {
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				|  |  | +        dataUrl: buildUrl + "/Build.data",
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				|  |  | +        codeUrl: buildUrl + "/Build.wasm",
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				|  |  | +        frameworkUrl: buildUrl + "/Build.framework.js",
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				|  |  | +  
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				|  |  | +        streamingAssetsUrl: "StreamingAssets",
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				|  |  | +        companyName: "DefaultCompany",
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				|  |  | +        productName: "CollierySafety",
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				|  |  | +        productVersion: "0.1.0",
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				|  |  | +        showBanner: unityShowBanner,
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				|  |  | +      };
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				|  |  | +
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				|  |  | +      // By default Unity keeps WebGL canvas render target size matched with
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				|  |  | +      // the DOM size of the canvas element (scaled by window.devicePixelRatio)
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				|  |  | +      // Set this to false if you want to decouple this synchronization from
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				|  |  | +      // happening inside the engine, and you would instead like to size up
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				|  |  | +      // the canvas DOM size and WebGL render target sizes yourself.
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				|  |  | +      // config.matchWebGLToCanvasSize = false;
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				|  |  | +
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				|  |  | +      if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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				|  |  | +        // Mobile device style: fill the whole browser client area with the game canvas:
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				|  |  | +        var meta = document.createElement('meta');
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				|  |  | +        meta.name = 'viewport';
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				|  |  | +        meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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				|  |  | +        document.getElementsByTagName('head')[0].appendChild(meta);
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				|  |  | +      }
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				|  |  | +
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				|  |  | +      loadingBar.style.display = "block";
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				|  |  | +
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				|  |  | +      var script = document.createElement("script");
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				|  |  | +      script.src = loaderUrl;
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				|  |  | +      script.onload = () => {
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				|  |  | +        createUnityInstance(canvas, config, (progress) => {
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				|  |  | +          progressBarFull.style.width = 100 * progress + "%";
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				|  |  | +        }).then((unityInstance) => {
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				|  |  | +          loadingBar.style.display = "none";
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				|  |  | +        }).catch((message) => {
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				|  |  | +          alert(message);
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				|  |  | +        });
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				|  |  | +      };
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				|  |  | +      document.body.appendChild(script);
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				|  |  | +});
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				|  |  |  </script>
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				|  |  |  
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				|  |  |  <style scoped>
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