index.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en-us">
  3. <head>
  4. <meta charset="utf-8">
  5. <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
  6. <title>Unity WebGL Player | CollierySafety</title>
  7. <link rel="shortcut icon" href="TemplateData/favicon.ico">
  8. <link rel="stylesheet" href="TemplateData/style.css">
  9. <link rel="manifest" href="manifest.webmanifest">
  10. </head>
  11. <body>
  12. <div id="unity-container">
  13. <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
  14. <div id="unity-loading-bar">
  15. <div id="unity-logo"></div>
  16. <div id="unity-progress-bar-empty">
  17. <div id="unity-progress-bar-full"></div>
  18. </div>
  19. </div>
  20. <div id="unity-warning"> </div>
  21. </div>
  22. <script>
  23. window.addEventListener("load", function () {
  24. if ("serviceWorker" in navigator) {
  25. navigator.serviceWorker.register("ServiceWorker.js");
  26. }
  27. });
  28. var container = document.querySelector("#unity-container");
  29. var canvas = document.querySelector("#unity-canvas");
  30. var loadingBar = document.querySelector("#unity-loading-bar");
  31. var progressBarFull = document.querySelector("#unity-progress-bar-full");
  32. var warningBanner = document.querySelector("#unity-warning");
  33. // Shows a temporary message banner/ribbon for a few seconds, or
  34. // a permanent error message on top of the canvas if type=='error'.
  35. // If type=='warning', a yellow highlight color is used.
  36. // Modify or remove this function to customize the visually presented
  37. // way that non-critical warnings and error messages are presented to the
  38. // user.
  39. function unityShowBanner(msg, type) {
  40. function updateBannerVisibility() {
  41. warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
  42. }
  43. var div = document.createElement('div');
  44. div.innerHTML = msg;
  45. warningBanner.appendChild(div);
  46. if (type == 'error') div.style = 'background: red; padding: 10px;';
  47. else {
  48. if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
  49. setTimeout(function() {
  50. warningBanner.removeChild(div);
  51. updateBannerVisibility();
  52. }, 5000);
  53. }
  54. updateBannerVisibility();
  55. }
  56. // 文件
  57. var buildUrl = "Build";
  58. // const builddata= buildUrl + "/Build.data";
  59. // const buildwasm =buildUrl + "/Build.wasm";
  60. // const cachedTime=sessionStorage.setItem('builddata',)
  61. var loaderUrl = buildUrl + "/Build.loader.js";
  62. var config = {
  63. dataUrl: buildUrl + "/Build.data",
  64. frameworkUrl: buildUrl + "/Build.framework.js",
  65. codeUrl: buildUrl + "/Build.wasm",
  66. streamingAssetsUrl: "StreamingAssets",
  67. companyName: "DefaultCompany",
  68. productName: "CollierySafety",
  69. productVersion: "0.1.0",
  70. showBanner: unityShowBanner,
  71. };
  72. // By default Unity keeps WebGL canvas render target size matched with
  73. // the DOM size of the canvas element (scaled by window.devicePixelRatio)
  74. // Set this to false if you want to decouple this synchronization from
  75. // happening inside the engine, and you would instead like to size up
  76. // the canvas DOM size and WebGL render target sizes yourself.
  77. // config.matchWebGLToCanvasSize = false;
  78. if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
  79. // Mobile device style: fill the whole browser client area with the game canvas:
  80. var meta = document.createElement('meta');
  81. meta.name = 'viewport';
  82. meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
  83. document.getElementsByTagName('head')[0].appendChild(meta);
  84. }
  85. loadingBar.style.display = "block";
  86. var script = document.createElement("script");
  87. script.src = loaderUrl;
  88. script.onload = () => {
  89. createUnityInstance(canvas, config, (progress) => {
  90. progressBarFull.style.width = 100 * progress + "%";
  91. }).then((unityInstance) => {
  92. loadingBar.style.display = "none";
  93. }).catch((message) => {
  94. alert(message);
  95. });
  96. };
  97. document.body.appendChild(script);
  98. </script>
  99. </body>
  100. </html>